It doesn't. If you're already logged in, it changes the login box to a
"continue" button (with your username displayed above it), but it
still doesn't return valid data to the relying party.

---
Dave Kellaway


On 22 March 2010 17:19, Garry Newman <[email protected]> wrote:
> I was told that it works, but you need to already be logged in on the
> steam community site..
>
> garry
>
> On Mon, Mar 22, 2010 at 5:01 PM, David Kraeutmann <[email protected]> wrote:
>> Strange, it doesn't work for me...
>>
>> On Mon, Mar 22, 2010 at 5:06 PM, Tom Edwards <[email protected]> 
>> wrote:
>>> Oh yeah? Spill the beans! :p
>>>
>>> On 22/03/2010 12:03, Tobias Kammersgaard wrote:
>>>> Valve is currently using Steam login shizzle on a new site which
>>>> they're testing in closed beta (external from Steamcommunity.com ) :)
>>>>
>>>> -ScarT
>>>>
>>>> 2010/3/22, David Kraeutmann<[email protected]>:
>>>>
>>>>> It was never fully implemented.
>>>>> https://steamcommunity.com/openid/login returns main page.
>>>>>
>>>>> On Mon, Mar 22, 2010 at 12:44 AM, David Kellaway
>>>>> <[email protected]>  wrote:
>>>>>
>>>>>> It's a real shame the OpenID provider doesn't work properly
>>>>>> (DotNetOpenAuth rejects it because it's not fully compliant with the
>>>>>> spec somehow). It'd be much less of a pain than making peoples'
>>>>>> profiles public, editing them, and digging through the horrible XML
>>>>>> feed.
>>>>>>
>>>>>> Is there anyone at Valve who'd know more about this?
>>>>>>
>>>>>> ---
>>>>>> Dave Kellaway
>>>>>>
>>>>>>
>>>>>> On 21 March 2010 23:06, Stephen Swires<[email protected]>  wrote:
>>>>>>
>>>>>>> I tried logging into Stack Overflow with that as the OID provider, but 
>>>>>>> it
>>>>>>> wouldn't work. It'd be very cool if it did.
>>>>>>>
>>>>>>> On Sun, Mar 21, 2010 at 9:43 PM, Saul Rennison
>>>>>>> <[email protected]>wrote:
>>>>>>>
>>>>>>>
>>>>>>>> Even better, I bet you could just use: 
>>>>>>>> http://steamcommunity.com/openid/
>>>>>>>>
>>>>>>>> Thanks,
>>>>>>>> - Saul.
>>>>>>>>
>>>>>>>>
>>>>>>>> On 21 March 2010 12:32, Garry Newman<[email protected]>  wrote:
>>>>>>>>
>>>>>>>>
>>>>>>>>> Thanks, this is what I ended up doing. It's working great right now.
>>>>>>>>>
>>>>>>>>> garry
>>>>>>>>>
>>>>>>>>> On Sun, Mar 21, 2010 at 12:12 PM, Harry Jeffery
>>>>>>>>> <[email protected]>  wrote:
>>>>>>>>>
>>>>>>>>>> Prehaps try linking an account on your website to a steam account.
>>>>>>>>>>
>>>>>>>>>> For example:
>>>>>>>>>>
>>>>>>>>>> To verify that they own an account with gmod on it ask them to put a
>>>>>>>>>> small code/id in their steam community profile about-me section
>>>>>>>>>> temporarily. Then you can have your website check it's existence by
>>>>>>>>>> parsing the user's profile in xml:
>>>>>>>>>>
>>>>>>>>>> http://steamcommunity.com/id/profilename/?xml=1
>>>>>>>>>>
>>>>>>>>>> If it exists you can then check if their account posesses the game:
>>>>>>>>>>
>>>>>>>>>> http://steamcommunity.com/id/profilename/games/?xml=1
>>>>>>>>>>
>>>>>>>>>> Of course they would have to temporarily set their profile to public
>>>>>>>>>> for this to work. Just make it a one off thing and you should have a
>>>>>>>>>> pretty good way of verifying that the user owns a copy of gmod
>>>>>>>>>> legitimately.
>>>>>>>>>>
>>>>>>>>>> On 21 March 2010 08:45, Garry Newman<[email protected]>  wrote:
>>>>>>>>>>
>>>>>>>>>>> Is there any way that another website can verify a steam login?
>>>>>>>>>>>
>>>>>>>>>>> I'm quite keen to make one of my websites check whether a user owns
>>>>>>>>>>> GMod before letting them download files (because at the moment in
>>>>>>>>>>> the
>>>>>>>>>>> comments there's a lot of "does this work on non-steam" - and I
>>>>>>>>>>> don't
>>>>>>>>>>> want to pay to let them download stuff).
>>>>>>>>>>>
>>>>>>>>>>> I'm sure I could manually post to the steam login form and see if
>>>>>>>>>>> it
>>>>>>>>>>> succeeds - but I'm guessing that if it doesn't, it will eventually
>>>>>>>>>>> ban
>>>>>>>>>>> my web server's IP.
>>>>>>>>>>>
>>>>>>>>>>> Anyone got any ideas, anyone already done something similar?
>>>>>>>>>>>
>>>>>>>>>>> garry
>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
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>>>>>>>>>>> archives,
>>>>>>>>>>>
>>>>>>>>> please visit:
>>>>>>>>>
>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives,
>>>>>>>>>>
>>>>>>>>> please visit:
>>>>>>>>>
>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>>>>> please visit:
>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>>>> please visit:
>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> - Stephen Swires
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>>> please visit:
>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
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>>
>>
>
> _______________________________________________
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> visit:
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>
>

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