Works perfect, taking a screenshot of vprof_generate_report_AI_only is
perfect for what I need. Cheers again.

On Tue, Apr 13, 2010 at 11:02 PM, Olly <oli...@gmail.com> wrote:

> There is a bunch of vprof report things (type: find vprof_) but it only
> outputs to console, so you need to run the game with -condebug to have all
> console output to console.log
>
> On 13 April 2010 22:58, Iain Breen <iain.br...@gmail.com> wrote:
>
> > Is there any way to set this up so it outputs to text? I'm basically
> > comparing performance with my custom AI against the performance with
> > the existing AI to see what the performance hit is, so it'd be nice to
> > get the numbers somewhere I can study them.
> >
> > Cheers.
> >
> > On 13 Apr 2010, at 22:44, Olly <oli...@gmail.com> wrote:
> >
> > > Just FYI if you are after some more detailed profiling info...
> > >
> > > type:  vprof;+showvprof
> > >
> > > On 13 April 2010 22:30, Iain Breen <iain.br...@gmail.com> wrote:
> > >
> > >> Brilliant, thanks again.
> > >>
> > >> Iain
> > >>
> > >> On Tue, Apr 13, 2010 at 10:26 PM, Jonas 'Sortie' Termansen <
> > >> hlcod...@maxsi.dk> wrote:
> > >>
> > >>> Iain Breen wrote:
> > >>>> Hi list,
> > >>>>
> > >>>> how can I bring up the profiling tools ala the screenshot here:
> > >>>> http://source.valvesoftware.com/programming.php
> > >>>>
> > >>>> Is that available to SDK users or just engine purchasers?
> > >>>>
> > >>>
> > >>> It's done through the console. Enable cheats using sv_cheats 1 and
> > >>> use
> > >>> stuff like +showbudget, cl_showfps 2, net_graph 1 (not sure about
> > >>> that
> > >>> one), shift+f1 should also enable some debug stuff. There's plenty
> > >>> of
> > >>> stuff around, try developer 1 too. +showtexturebudget is also
> > >>> useful.
> > >>> Read the wiki for more information.
> > >>>
> > >>> _______________________________________________
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> > >>>
> > >>>
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> > >>
> > >>
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> >
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