I'm pretty sure one of the vprof commands writes data out to the disc.

On 13/04/2010 11:02, Olly wrote:
> There is a bunch of vprof report things (type: find vprof_) but it only
> outputs to console, so you need to run the game with -condebug to have all
> console output to console.log
>
> On 13 April 2010 22:58, Iain Breen<iain.br...@gmail.com>  wrote:
>
>    
>> Is there any way to set this up so it outputs to text? I'm basically
>> comparing performance with my custom AI against the performance with
>> the existing AI to see what the performance hit is, so it'd be nice to
>> get the numbers somewhere I can study them.
>>
>> Cheers.
>>
>> On 13 Apr 2010, at 22:44, Olly<oli...@gmail.com>  wrote:
>>
>>      
>>> Just FYI if you are after some more detailed profiling info...
>>>
>>> type:  vprof;+showvprof
>>>
>>> On 13 April 2010 22:30, Iain Breen<iain.br...@gmail.com>  wrote:
>>>
>>>        
>>>> Brilliant, thanks again.
>>>>
>>>> Iain
>>>>
>>>> On Tue, Apr 13, 2010 at 10:26 PM, Jonas 'Sortie' Termansen<
>>>> hlcod...@maxsi.dk>  wrote:
>>>>
>>>>          
>>>>> Iain Breen wrote:
>>>>>            
>>>>>> Hi list,
>>>>>>
>>>>>> how can I bring up the profiling tools ala the screenshot here:
>>>>>> http://source.valvesoftware.com/programming.php
>>>>>>
>>>>>> Is that available to SDK users or just engine purchasers?
>>>>>>
>>>>>>              
>>>>> It's done through the console. Enable cheats using sv_cheats 1 and
>>>>> use
>>>>> stuff like +showbudget, cl_showfps 2, net_graph 1 (not sure about
>>>>> that
>>>>> one), shift+f1 should also enable some debug stuff. There's plenty
>>>>> of
>>>>> stuff around, try developer 1 too. +showtexturebudget is also
>>>>> useful.
>>>>> Read the wiki for more information.
>>>>>
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>>>>>
>>>>>
>>>>>            
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