So far making the editor has been pretty straight forward. I wrote the  
renderer into a dll so I share the code between the main game and the  
editor, so whenever I change the renderer code, the editor and the  
game are fine, unless I change the dll interface which means a  
recompile of the editor and the game, but that's fine. Using a dll  
version method alerts me. Writting the editor interface in C# since  
it's so easy.

~Ryan

On May 12, 2010, at 4:41 AM, Marek Sieradzki  
<marek.sierad...@gmail.com> wrote:

> Ogre is just a renderer but with RakNet, PhysX/Havok and some sound
> middleware you can make your own engine. Biggest problem would be
> making your own editor.
>
> I guess that UDK will be enough in 95% cases.
>
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