So far making the editor has been pretty straight forward. I wrote the renderer into a dll so I share the code between the main game and the editor, so whenever I change the renderer code, the editor and the game are fine, unless I change the dll interface which means a recompile of the editor and the game, but that's fine. Using a dll version method alerts me. Writting the editor interface in C# since it's so easy.
~Ryan On May 12, 2010, at 4:41 AM, Marek Sieradzki <marek.sierad...@gmail.com> wrote: > Ogre is just a renderer but with RakNet, PhysX/Havok and some sound > middleware you can make your own engine. Biggest problem would be > making your own editor. > > I guess that UDK will be enough in 95% cases. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders