"Besides that scripts are ugly as hell from a C++ coder's point of view."
Fixed. -----Original Message----- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of David Kraeutmann Sent: Monday, May 10, 2010 4:50 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Dugs in sdk update Besides that Uscript is ugly as hell from a C++ coder's point of view. On Mon, May 10, 2010 at 10:28 PM, Dexter <dex...@linux.com> wrote: > Sure, let me just port all this C++ code to Uscript really quick .. :) > > On Mon, May 10, 2010 at 1:27 PM, Ryan Sheffer <darksk...@gmail.com> wrote: > >> Download the UDK today! >> >> ~Ryan >> >> On May 10, 2010, at 10:30 AM, "Jeffrey \"botman\" Broome" < >> botman.hlcod...@gmail.com >> > wrote: >> >> > "Coming Soon" >> > >> > http://developer.valvesoftware.com/wiki/Valve_Time :) >> > >> > >> > On 5/10/2010 12:22 PM, Sam wrote: >> >> So does anyone know an ETA of when this is going to be fixed? I'm >> >> tired of >> >> changing the appID every time I open Source SDK. >> >> >> >> On Mon, May 3, 2010 at 4:55 PM, JumpCore Productions< >> onl...@jumpcore.com >> >> >wrote: >> >> >> >> >> >>> We're a bit off topic here, I know, but here's a work around from >> >>> the >> >>> forums. It seems to do the job, as far as I can tell. Good luck with >> >>> finishing up your mod! >> >>> >> >>> *********** >> >>> >> >>> Originally Posted by IcarusNine: >> >>> Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to >> >>> 440 (Team >> >>> Fortress 2) seems to work around it. I'm not sure what Hammer is >> >>> using/associating with the appID, but the lack of it is what's >> >>> causing at >> >>> least some of the problem. >> >>> >> >>> >> >>> -----Original Message----- >> >>> Date: Mon, 3 May 2010 17:32:19 +0100 >> >>> From: Harry Jeffery<harry101jeff...@googlemail.com> >> >>> Subject: Re: [hlcoders] Dugs in sdk update >> >>> To: Discussion of Half-Life Programming >> >>> <hlcoders@list.valvesoftware.com> >> >>> Message-ID: >> >>> <t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com >> >>> > >> >>> Content-Type: text/plain; charset=ISO-8859-1 >> >>> >> >>> It'd be nice if valve could fix this soon. Our mod can't progress at >> >>> all, we only really need to fix up the maps at the moment. >> >>> >> >>> >> >>> >> >>> >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list >> >>> archives, >> >>> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >>> >> >>> >> >>> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list >> >> archives, please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list >> > archives, please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders