"Besides that scripts are ugly as hell from a C++ coder's point of view."

Fixed.

-----Original Message-----
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of David
Kraeutmann
Sent: Monday, May 10, 2010 4:50 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Dugs in sdk update

Besides that Uscript is ugly as hell from a C++ coder's point of view.

On Mon, May 10, 2010 at 10:28 PM, Dexter <dex...@linux.com> wrote:
> Sure, let me just port all this C++ code to Uscript really quick .. :)
>
> On Mon, May 10, 2010 at 1:27 PM, Ryan Sheffer <darksk...@gmail.com> wrote:
>
>> Download the UDK today!
>>
>> ~Ryan
>>
>> On May 10, 2010, at 10:30 AM, "Jeffrey \"botman\" Broome" <
>> botman.hlcod...@gmail.com
>>  > wrote:
>>
>> > "Coming Soon"
>> >
>> > http://developer.valvesoftware.com/wiki/Valve_Time  :)
>> >
>> >
>> > On 5/10/2010 12:22 PM, Sam wrote:
>> >> So does anyone know an ETA of when this is going to be fixed? I'm
>> >> tired of
>> >> changing the appID every time I open Source SDK.
>> >>
>> >> On Mon, May 3, 2010 at 4:55 PM, JumpCore Productions<
>> onl...@jumpcore.com
>> >> >wrote:
>> >>
>> >>
>> >>> We're a bit off topic here, I know, but here's a work around from
>> >>> the
>> >>> forums. It seems to do the job, as far as I can tell. Good luck with
>> >>> finishing up your mod!
>> >>>
>> >>> ***********
>> >>>
>> >>> Originally Posted by IcarusNine:
>> >>> Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to
>> >>> 440 (Team
>> >>> Fortress 2) seems to work around it. I'm not sure what Hammer is
>> >>> using/associating with the appID, but the lack of it is what's
>> >>> causing at
>> >>> least some of the problem.
>> >>>
>> >>>
>> >>> -----Original Message-----
>> >>> Date: Mon, 3 May 2010 17:32:19 +0100
>> >>> From: Harry Jeffery<harry101jeff...@googlemail.com>
>> >>> Subject: Re: [hlcoders] Dugs in sdk update
>> >>> To: Discussion of Half-Life Programming
>> >>>        <hlcoders@list.valvesoftware.com>
>> >>> Message-ID:
>> >>>      
 <t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com
>> >>> >
>> >>> Content-Type: text/plain; charset=ISO-8859-1
>> >>>
>> >>> It'd be nice if valve could fix this soon. Our mod can't progress at
>> >>> all, we only really need to fix up the maps at the moment.
>> >>>
>> >>>
>> >>>
>> >>>
>> >>> _______________________________________________
>> >>> To unsubscribe, edit your list preferences, or view the list
>> >>> archives,
>> >>> please visit:
>> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>>
>> >>>
>> >>>
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list
>> >> archives, please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>
>> >>
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list
>> > archives, please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>>
>> _______________________________________________
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>> please visit:
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>>
>>
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>

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