I was looking into ogre until I noticed it was just a renderer.  
Everything else is out to make money, and I could have sworn fmod was  
open for free use with even commercial products, guess not. Writting  
my own engine now anyway.
It's actually a lot of fun though, learning how everything works  
through reseach, and writting your own interesting systems. There is a  
lot of info out there, even the valve guys have written many articles.

~Ryan

On May 11, 2010, at 10:46 AM, David Kraeutmann <da...@davidkra.net>  
wrote:

> It isn't, sadly. I thought about licensing C4 engine for Cold Trap,
> but it requires one license per coder, and it's a bit over my budget
> too... ($350/seat)
>
> On Tue, May 11, 2010 at 3:47 AM, Ryan Sheffer <darksk...@gmail.com>  
> wrote:
>> Oh cmon, I hear the engine is open source. ;)
>>
>> On Mon, May 10, 2010 at 5:37 PM, Spencer 'voogru' MacDonald <
>> voo...@voogru.com> wrote:
>>
>>> "Besides that scripts are ugly as hell from a C++ coder's point of  
>>> view."
>>>
>>> Fixed.
>>>
>>> -----Original Message-----
>>> From: hlcoders-boun...@list.valvesoftware.com
>>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of David
>>> Kraeutmann
>>> Sent: Monday, May 10, 2010 4:50 PM
>>> To: Discussion of Half-Life Programming
>>> Subject: Re: [hlcoders] Dugs in sdk update
>>>
>>> Besides that Uscript is ugly as hell from a C++ coder's point of  
>>> view.
>>>
>>> On Mon, May 10, 2010 at 10:28 PM, Dexter <dex...@linux.com> wrote:
>>>> Sure, let me just port all this C++ code to Uscript really  
>>>> quick .. :)
>>>>
>>>> On Mon, May 10, 2010 at 1:27 PM, Ryan Sheffer <darksk...@gmail.com>
>>> wrote:
>>>>
>>>>> Download the UDK today!
>>>>>
>>>>> ~Ryan
>>>>>
>>>>> On May 10, 2010, at 10:30 AM, "Jeffrey \"botman\" Broome" <
>>>>> botman.hlcod...@gmail.com
>>>>>  > wrote:
>>>>>
>>>>>> "Coming Soon"
>>>>>>
>>>>>> http://developer.valvesoftware.com/wiki/Valve_Time  :)
>>>>>>
>>>>>>
>>>>>> On 5/10/2010 12:22 PM, Sam wrote:
>>>>>>> So does anyone know an ETA of when this is going to be fixed?  
>>>>>>> I'm
>>>>>>> tired of
>>>>>>> changing the appID every time I open Source SDK.
>>>>>>>
>>>>>>> On Mon, May 3, 2010 at 4:55 PM, JumpCore Productions<
>>>>> onl...@jumpcore.com
>>>>>>>> wrote:
>>>>>>>
>>>>>>>
>>>>>>>> We're a bit off topic here, I know, but here's a work around  
>>>>>>>> from
>>>>>>>> the
>>>>>>>> forums. It seems to do the job, as far as I can tell. Good  
>>>>>>>> luck with
>>>>>>>> finishing up your mod!
>>>>>>>>
>>>>>>>> ***********
>>>>>>>>
>>>>>>>> Originally Posted by IcarusNine:
>>>>>>>> Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to
>>>>>>>> 440 (Team
>>>>>>>> Fortress 2) seems to work around it. I'm not sure what Hammer  
>>>>>>>> is
>>>>>>>> using/associating with the appID, but the lack of it is what's
>>>>>>>> causing at
>>>>>>>> least some of the problem.
>>>>>>>>
>>>>>>>>
>>>>>>>> -----Original Message-----
>>>>>>>> Date: Mon, 3 May 2010 17:32:19 +0100
>>>>>>>> From: Harry Jeffery<harry101jeff...@googlemail.com>
>>>>>>>> Subject: Re: [hlcoders] Dugs in sdk update
>>>>>>>> To: Discussion of Half-Life Programming
>>>>>>>>        <hlcoders@list.valvesoftware.com>
>>>>>>>> Message-ID:
>>>>>>>>
>>>  <t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com
>>>>>>>>>
>>>>>>>> Content-Type: text/plain; charset=ISO-8859-1
>>>>>>>>
>>>>>>>> It'd be nice if valve could fix this soon. Our mod can't  
>>>>>>>> progress at
>>>>>>>> all, we only really need to fix up the maps at the moment.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives,
>>>>>>>> please visit:
>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list  
>>>>> archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list  
>>>> archives,
>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list  
>>> archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list  
>>> archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>
>>
>> --
>> ~Ryan ( skidz )
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list  
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list  
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>

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