I was looking into ogre until I noticed it was just a renderer. Everything else is out to make money, and I could have sworn fmod was open for free use with even commercial products, guess not. Writting my own engine now anyway. It's actually a lot of fun though, learning how everything works through reseach, and writting your own interesting systems. There is a lot of info out there, even the valve guys have written many articles.
~Ryan On May 11, 2010, at 10:46 AM, David Kraeutmann <da...@davidkra.net> wrote: > It isn't, sadly. I thought about licensing C4 engine for Cold Trap, > but it requires one license per coder, and it's a bit over my budget > too... ($350/seat) > > On Tue, May 11, 2010 at 3:47 AM, Ryan Sheffer <darksk...@gmail.com> > wrote: >> Oh cmon, I hear the engine is open source. ;) >> >> On Mon, May 10, 2010 at 5:37 PM, Spencer 'voogru' MacDonald < >> voo...@voogru.com> wrote: >> >>> "Besides that scripts are ugly as hell from a C++ coder's point of >>> view." >>> >>> Fixed. >>> >>> -----Original Message----- >>> From: hlcoders-boun...@list.valvesoftware.com >>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of David >>> Kraeutmann >>> Sent: Monday, May 10, 2010 4:50 PM >>> To: Discussion of Half-Life Programming >>> Subject: Re: [hlcoders] Dugs in sdk update >>> >>> Besides that Uscript is ugly as hell from a C++ coder's point of >>> view. >>> >>> On Mon, May 10, 2010 at 10:28 PM, Dexter <dex...@linux.com> wrote: >>>> Sure, let me just port all this C++ code to Uscript really >>>> quick .. :) >>>> >>>> On Mon, May 10, 2010 at 1:27 PM, Ryan Sheffer <darksk...@gmail.com> >>> wrote: >>>> >>>>> Download the UDK today! >>>>> >>>>> ~Ryan >>>>> >>>>> On May 10, 2010, at 10:30 AM, "Jeffrey \"botman\" Broome" < >>>>> botman.hlcod...@gmail.com >>>>> > wrote: >>>>> >>>>>> "Coming Soon" >>>>>> >>>>>> http://developer.valvesoftware.com/wiki/Valve_Time :) >>>>>> >>>>>> >>>>>> On 5/10/2010 12:22 PM, Sam wrote: >>>>>>> So does anyone know an ETA of when this is going to be fixed? >>>>>>> I'm >>>>>>> tired of >>>>>>> changing the appID every time I open Source SDK. >>>>>>> >>>>>>> On Mon, May 3, 2010 at 4:55 PM, JumpCore Productions< >>>>> onl...@jumpcore.com >>>>>>>> wrote: >>>>>>> >>>>>>> >>>>>>>> We're a bit off topic here, I know, but here's a work around >>>>>>>> from >>>>>>>> the >>>>>>>> forums. It seems to do the job, as far as I can tell. Good >>>>>>>> luck with >>>>>>>> finishing up your mod! >>>>>>>> >>>>>>>> *********** >>>>>>>> >>>>>>>> Originally Posted by IcarusNine: >>>>>>>> Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to >>>>>>>> 440 (Team >>>>>>>> Fortress 2) seems to work around it. I'm not sure what Hammer >>>>>>>> is >>>>>>>> using/associating with the appID, but the lack of it is what's >>>>>>>> causing at >>>>>>>> least some of the problem. >>>>>>>> >>>>>>>> >>>>>>>> -----Original Message----- >>>>>>>> Date: Mon, 3 May 2010 17:32:19 +0100 >>>>>>>> From: Harry Jeffery<harry101jeff...@googlemail.com> >>>>>>>> Subject: Re: [hlcoders] Dugs in sdk update >>>>>>>> To: Discussion of Half-Life Programming >>>>>>>> <hlcoders@list.valvesoftware.com> >>>>>>>> Message-ID: >>>>>>>> >>> <t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com >>>>>>>>> >>>>>>>> Content-Type: text/plain; charset=ISO-8859-1 >>>>>>>> >>>>>>>> It'd be nice if valve could fix this soon. Our mod can't >>>>>>>> progress at >>>>>>>> all, we only really need to fix up the maps at the moment. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, >>>>>>>> please visit: >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> >> >> -- >> ~Ryan ( skidz ) >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders