Sure, let me just port all this C++ code to Uscript really quick .. :)

On Mon, May 10, 2010 at 1:27 PM, Ryan Sheffer <darksk...@gmail.com> wrote:

> Download the UDK today!
>
> ~Ryan
>
> On May 10, 2010, at 10:30 AM, "Jeffrey \"botman\" Broome" <
> botman.hlcod...@gmail.com
>  > wrote:
>
> > "Coming Soon"
> >
> > http://developer.valvesoftware.com/wiki/Valve_Time  :)
> >
> >
> > On 5/10/2010 12:22 PM, Sam wrote:
> >> So does anyone know an ETA of when this is going to be fixed? I'm
> >> tired of
> >> changing the appID every time I open Source SDK.
> >>
> >> On Mon, May 3, 2010 at 4:55 PM, JumpCore Productions<
> onl...@jumpcore.com
> >> >wrote:
> >>
> >>
> >>> We're a bit off topic here, I know, but here's a work around from
> >>> the
> >>> forums. It seems to do the job, as far as I can tell. Good luck with
> >>> finishing up your mod!
> >>>
> >>> ***********
> >>>
> >>> Originally Posted by IcarusNine:
> >>> Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to
> >>> 440 (Team
> >>> Fortress 2) seems to work around it. I'm not sure what Hammer is
> >>> using/associating with the appID, but the lack of it is what's
> >>> causing at
> >>> least some of the problem.
> >>>
> >>>
> >>> -----Original Message-----
> >>> Date: Mon, 3 May 2010 17:32:19 +0100
> >>> From: Harry Jeffery<harry101jeff...@googlemail.com>
> >>> Subject: Re: [hlcoders] Dugs in sdk update
> >>> To: Discussion of Half-Life Programming
> >>>        <hlcoders@list.valvesoftware.com>
> >>> Message-ID:
> >>>        <t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com
> >>> >
> >>> Content-Type: text/plain; charset=ISO-8859-1
> >>>
> >>> It'd be nice if valve could fix this soon. Our mod can't progress at
> >>> all, we only really need to fix up the maps at the moment.
> >>>
> >>>
> >>>
> >>>
> >>> _______________________________________________
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> >>> please visit:
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> >>>
> >>>
> >>>
> >> _______________________________________________
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> >>
> >>
> >
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> >
>
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