I'm slowly coding an engine of my own too. That's more of a long term back burner project though. In the mean time I'll be using the UDK.
On 11 May 2010 20:26, Ryan Sheffer <darksk...@gmail.com> wrote: > I was looking into ogre until I noticed it was just a renderer. > Everything else is out to make money, and I could have sworn fmod was > open for free use with even commercial products, guess not. Writting > my own engine now anyway. > It's actually a lot of fun though, learning how everything works > through reseach, and writting your own interesting systems. There is a > lot of info out there, even the valve guys have written many articles. > > ~Ryan > > On May 11, 2010, at 10:46 AM, David Kraeutmann <da...@davidkra.net> > wrote: > >> It isn't, sadly. I thought about licensing C4 engine for Cold Trap, >> but it requires one license per coder, and it's a bit over my budget >> too... ($350/seat) >> >> On Tue, May 11, 2010 at 3:47 AM, Ryan Sheffer <darksk...@gmail.com> >> wrote: >>> Oh cmon, I hear the engine is open source. ;) >>> >>> On Mon, May 10, 2010 at 5:37 PM, Spencer 'voogru' MacDonald < >>> voo...@voogru.com> wrote: >>> >>>> "Besides that scripts are ugly as hell from a C++ coder's point of >>>> view." >>>> >>>> Fixed. >>>> >>>> -----Original Message----- >>>> From: hlcoders-boun...@list.valvesoftware.com >>>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of David >>>> Kraeutmann >>>> Sent: Monday, May 10, 2010 4:50 PM >>>> To: Discussion of Half-Life Programming >>>> Subject: Re: [hlcoders] Dugs in sdk update >>>> >>>> Besides that Uscript is ugly as hell from a C++ coder's point of >>>> view. >>>> >>>> On Mon, May 10, 2010 at 10:28 PM, Dexter <dex...@linux.com> wrote: >>>>> Sure, let me just port all this C++ code to Uscript really >>>>> quick .. :) >>>>> >>>>> On Mon, May 10, 2010 at 1:27 PM, Ryan Sheffer <darksk...@gmail.com> >>>> wrote: >>>>> >>>>>> Download the UDK today! >>>>>> >>>>>> ~Ryan >>>>>> >>>>>> On May 10, 2010, at 10:30 AM, "Jeffrey \"botman\" Broome" < >>>>>> botman.hlcod...@gmail.com >>>>>> > wrote: >>>>>> >>>>>>> "Coming Soon" >>>>>>> >>>>>>> http://developer.valvesoftware.com/wiki/Valve_Time :) >>>>>>> >>>>>>> >>>>>>> On 5/10/2010 12:22 PM, Sam wrote: >>>>>>>> So does anyone know an ETA of when this is going to be fixed? >>>>>>>> I'm >>>>>>>> tired of >>>>>>>> changing the appID every time I open Source SDK. >>>>>>>> >>>>>>>> On Mon, May 3, 2010 at 4:55 PM, JumpCore Productions< >>>>>> onl...@jumpcore.com >>>>>>>>> wrote: >>>>>>>> >>>>>>>> >>>>>>>>> We're a bit off topic here, I know, but here's a work around >>>>>>>>> from >>>>>>>>> the >>>>>>>>> forums. It seems to do the job, as far as I can tell. Good >>>>>>>>> luck with >>>>>>>>> finishing up your mod! >>>>>>>>> >>>>>>>>> *********** >>>>>>>>> >>>>>>>>> Originally Posted by IcarusNine: >>>>>>>>> Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to >>>>>>>>> 440 (Team >>>>>>>>> Fortress 2) seems to work around it. I'm not sure what Hammer >>>>>>>>> is >>>>>>>>> using/associating with the appID, but the lack of it is what's >>>>>>>>> causing at >>>>>>>>> least some of the problem. >>>>>>>>> >>>>>>>>> >>>>>>>>> -----Original Message----- >>>>>>>>> Date: Mon, 3 May 2010 17:32:19 +0100 >>>>>>>>> From: Harry Jeffery<harry101jeff...@googlemail.com> >>>>>>>>> Subject: Re: [hlcoders] Dugs in sdk update >>>>>>>>> To: Discussion of Half-Life Programming >>>>>>>>> <hlcoders@list.valvesoftware.com> >>>>>>>>> Message-ID: >>>>>>>>> >>>> <t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com >>>>>>>>>> >>>>>>>>> Content-Type: text/plain; charset=ISO-8859-1 >>>>>>>>> >>>>>>>>> It'd be nice if valve could fix this soon. Our mod can't >>>>>>>>> progress at >>>>>>>>> all, we only really need to fix up the maps at the moment. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, >>>>>>>>> please visit: >>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>> >>> >>> -- >>> ~Ryan ( skidz ) >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders