I'm slowly coding an engine of my own too. That's more of a long term
back burner project though. In the mean time I'll be using the UDK.

On 11 May 2010 20:26, Ryan Sheffer <darksk...@gmail.com> wrote:
> I was looking into ogre until I noticed it was just a renderer.
> Everything else is out to make money, and I could have sworn fmod was
> open for free use with even commercial products, guess not. Writting
> my own engine now anyway.
> It's actually a lot of fun though, learning how everything works
> through reseach, and writting your own interesting systems. There is a
> lot of info out there, even the valve guys have written many articles.
>
> ~Ryan
>
> On May 11, 2010, at 10:46 AM, David Kraeutmann <da...@davidkra.net>
> wrote:
>
>> It isn't, sadly. I thought about licensing C4 engine for Cold Trap,
>> but it requires one license per coder, and it's a bit over my budget
>> too... ($350/seat)
>>
>> On Tue, May 11, 2010 at 3:47 AM, Ryan Sheffer <darksk...@gmail.com>
>> wrote:
>>> Oh cmon, I hear the engine is open source. ;)
>>>
>>> On Mon, May 10, 2010 at 5:37 PM, Spencer 'voogru' MacDonald <
>>> voo...@voogru.com> wrote:
>>>
>>>> "Besides that scripts are ugly as hell from a C++ coder's point of
>>>> view."
>>>>
>>>> Fixed.
>>>>
>>>> -----Original Message-----
>>>> From: hlcoders-boun...@list.valvesoftware.com
>>>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of David
>>>> Kraeutmann
>>>> Sent: Monday, May 10, 2010 4:50 PM
>>>> To: Discussion of Half-Life Programming
>>>> Subject: Re: [hlcoders] Dugs in sdk update
>>>>
>>>> Besides that Uscript is ugly as hell from a C++ coder's point of
>>>> view.
>>>>
>>>> On Mon, May 10, 2010 at 10:28 PM, Dexter <dex...@linux.com> wrote:
>>>>> Sure, let me just port all this C++ code to Uscript really
>>>>> quick .. :)
>>>>>
>>>>> On Mon, May 10, 2010 at 1:27 PM, Ryan Sheffer <darksk...@gmail.com>
>>>> wrote:
>>>>>
>>>>>> Download the UDK today!
>>>>>>
>>>>>> ~Ryan
>>>>>>
>>>>>> On May 10, 2010, at 10:30 AM, "Jeffrey \"botman\" Broome" <
>>>>>> botman.hlcod...@gmail.com
>>>>>>  > wrote:
>>>>>>
>>>>>>> "Coming Soon"
>>>>>>>
>>>>>>> http://developer.valvesoftware.com/wiki/Valve_Time  :)
>>>>>>>
>>>>>>>
>>>>>>> On 5/10/2010 12:22 PM, Sam wrote:
>>>>>>>> So does anyone know an ETA of when this is going to be fixed?
>>>>>>>> I'm
>>>>>>>> tired of
>>>>>>>> changing the appID every time I open Source SDK.
>>>>>>>>
>>>>>>>> On Mon, May 3, 2010 at 4:55 PM, JumpCore Productions<
>>>>>> onl...@jumpcore.com
>>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>
>>>>>>>>> We're a bit off topic here, I know, but here's a work around
>>>>>>>>> from
>>>>>>>>> the
>>>>>>>>> forums. It seems to do the job, as far as I can tell. Good
>>>>>>>>> luck with
>>>>>>>>> finishing up your mod!
>>>>>>>>>
>>>>>>>>> ***********
>>>>>>>>>
>>>>>>>>> Originally Posted by IcarusNine:
>>>>>>>>> Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to
>>>>>>>>> 440 (Team
>>>>>>>>> Fortress 2) seems to work around it. I'm not sure what Hammer
>>>>>>>>> is
>>>>>>>>> using/associating with the appID, but the lack of it is what's
>>>>>>>>> causing at
>>>>>>>>> least some of the problem.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> -----Original Message-----
>>>>>>>>> Date: Mon, 3 May 2010 17:32:19 +0100
>>>>>>>>> From: Harry Jeffery<harry101jeff...@googlemail.com>
>>>>>>>>> Subject: Re: [hlcoders] Dugs in sdk update
>>>>>>>>> To: Discussion of Half-Life Programming
>>>>>>>>>        <hlcoders@list.valvesoftware.com>
>>>>>>>>> Message-ID:
>>>>>>>>>
>>>>  <t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com
>>>>>>>>>>
>>>>>>>>> Content-Type: text/plain; charset=ISO-8859-1
>>>>>>>>>
>>>>>>>>> It'd be nice if valve could fix this soon. Our mod can't
>>>>>>>>> progress at
>>>>>>>>> all, we only really need to fix up the maps at the moment.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives,
>>>>>>>>> please visit:
>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives,
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> archives,
>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>
>>>> _______________________________________________
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>>>> archives,
>>>> please visit:
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>>>>
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>
>>>
>>>
>>> --
>>> ~Ryan ( skidz )
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>
>> _______________________________________________
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>> archives, please visit:
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>>
>
> _______________________________________________
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> visit:
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>
>

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