It isn't, sadly. I thought about licensing C4 engine for Cold Trap,
but it requires one license per coder, and it's a bit over my budget
too... ($350/seat)

On Tue, May 11, 2010 at 3:47 AM, Ryan Sheffer <darksk...@gmail.com> wrote:
> Oh cmon, I hear the engine is open source. ;)
>
> On Mon, May 10, 2010 at 5:37 PM, Spencer 'voogru' MacDonald <
> voo...@voogru.com> wrote:
>
>> "Besides that scripts are ugly as hell from a C++ coder's point of view."
>>
>> Fixed.
>>
>> -----Original Message-----
>> From: hlcoders-boun...@list.valvesoftware.com
>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of David
>> Kraeutmann
>> Sent: Monday, May 10, 2010 4:50 PM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] Dugs in sdk update
>>
>> Besides that Uscript is ugly as hell from a C++ coder's point of view.
>>
>> On Mon, May 10, 2010 at 10:28 PM, Dexter <dex...@linux.com> wrote:
>> > Sure, let me just port all this C++ code to Uscript really quick .. :)
>> >
>> > On Mon, May 10, 2010 at 1:27 PM, Ryan Sheffer <darksk...@gmail.com>
>> wrote:
>> >
>> >> Download the UDK today!
>> >>
>> >> ~Ryan
>> >>
>> >> On May 10, 2010, at 10:30 AM, "Jeffrey \"botman\" Broome" <
>> >> botman.hlcod...@gmail.com
>> >>  > wrote:
>> >>
>> >> > "Coming Soon"
>> >> >
>> >> > http://developer.valvesoftware.com/wiki/Valve_Time  :)
>> >> >
>> >> >
>> >> > On 5/10/2010 12:22 PM, Sam wrote:
>> >> >> So does anyone know an ETA of when this is going to be fixed? I'm
>> >> >> tired of
>> >> >> changing the appID every time I open Source SDK.
>> >> >>
>> >> >> On Mon, May 3, 2010 at 4:55 PM, JumpCore Productions<
>> >> onl...@jumpcore.com
>> >> >> >wrote:
>> >> >>
>> >> >>
>> >> >>> We're a bit off topic here, I know, but here's a work around from
>> >> >>> the
>> >> >>> forums. It seems to do the job, as far as I can tell. Good luck with
>> >> >>> finishing up your mod!
>> >> >>>
>> >> >>> ***********
>> >> >>>
>> >> >>> Originally Posted by IcarusNine:
>> >> >>> Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to
>> >> >>> 440 (Team
>> >> >>> Fortress 2) seems to work around it. I'm not sure what Hammer is
>> >> >>> using/associating with the appID, but the lack of it is what's
>> >> >>> causing at
>> >> >>> least some of the problem.
>> >> >>>
>> >> >>>
>> >> >>> -----Original Message-----
>> >> >>> Date: Mon, 3 May 2010 17:32:19 +0100
>> >> >>> From: Harry Jeffery<harry101jeff...@googlemail.com>
>> >> >>> Subject: Re: [hlcoders] Dugs in sdk update
>> >> >>> To: Discussion of Half-Life Programming
>> >> >>>        <hlcoders@list.valvesoftware.com>
>> >> >>> Message-ID:
>> >> >>>
>>  <t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com
>> >> >>> >
>> >> >>> Content-Type: text/plain; charset=ISO-8859-1
>> >> >>>
>> >> >>> It'd be nice if valve could fix this soon. Our mod can't progress at
>> >> >>> all, we only really need to fix up the maps at the moment.
>> >> >>>
>> >> >>>
>> >> >>>
>> >> >>>
>> >> >>> _______________________________________________
>> >> >>> To unsubscribe, edit your list preferences, or view the list
>> >> >>> archives,
>> >> >>> please visit:
>> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >> >>>
>> >> >>>
>> >> >>>
>> >> >> _______________________________________________
>> >> >> To unsubscribe, edit your list preferences, or view the list
>> >> >> archives, please visit:
>> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >> >>
>> >> >>
>> >> >
>> >> > _______________________________________________
>> >> > To unsubscribe, edit your list preferences, or view the list
>> >> > archives, please visit:
>> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >> >
>> >>
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>
>> >>
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>> >
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
>
> --
> ~Ryan ( skidz )
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

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