It isn't, sadly. I thought about licensing C4 engine for Cold Trap, but it requires one license per coder, and it's a bit over my budget too... ($350/seat)
On Tue, May 11, 2010 at 3:47 AM, Ryan Sheffer <darksk...@gmail.com> wrote: > Oh cmon, I hear the engine is open source. ;) > > On Mon, May 10, 2010 at 5:37 PM, Spencer 'voogru' MacDonald < > voo...@voogru.com> wrote: > >> "Besides that scripts are ugly as hell from a C++ coder's point of view." >> >> Fixed. >> >> -----Original Message----- >> From: hlcoders-boun...@list.valvesoftware.com >> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of David >> Kraeutmann >> Sent: Monday, May 10, 2010 4:50 PM >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] Dugs in sdk update >> >> Besides that Uscript is ugly as hell from a C++ coder's point of view. >> >> On Mon, May 10, 2010 at 10:28 PM, Dexter <dex...@linux.com> wrote: >> > Sure, let me just port all this C++ code to Uscript really quick .. :) >> > >> > On Mon, May 10, 2010 at 1:27 PM, Ryan Sheffer <darksk...@gmail.com> >> wrote: >> > >> >> Download the UDK today! >> >> >> >> ~Ryan >> >> >> >> On May 10, 2010, at 10:30 AM, "Jeffrey \"botman\" Broome" < >> >> botman.hlcod...@gmail.com >> >> > wrote: >> >> >> >> > "Coming Soon" >> >> > >> >> > http://developer.valvesoftware.com/wiki/Valve_Time :) >> >> > >> >> > >> >> > On 5/10/2010 12:22 PM, Sam wrote: >> >> >> So does anyone know an ETA of when this is going to be fixed? I'm >> >> >> tired of >> >> >> changing the appID every time I open Source SDK. >> >> >> >> >> >> On Mon, May 3, 2010 at 4:55 PM, JumpCore Productions< >> >> onl...@jumpcore.com >> >> >> >wrote: >> >> >> >> >> >> >> >> >>> We're a bit off topic here, I know, but here's a work around from >> >> >>> the >> >> >>> forums. It seems to do the job, as far as I can tell. Good luck with >> >> >>> finishing up your mod! >> >> >>> >> >> >>> *********** >> >> >>> >> >> >>> Originally Posted by IcarusNine: >> >> >>> Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to >> >> >>> 440 (Team >> >> >>> Fortress 2) seems to work around it. I'm not sure what Hammer is >> >> >>> using/associating with the appID, but the lack of it is what's >> >> >>> causing at >> >> >>> least some of the problem. >> >> >>> >> >> >>> >> >> >>> -----Original Message----- >> >> >>> Date: Mon, 3 May 2010 17:32:19 +0100 >> >> >>> From: Harry Jeffery<harry101jeff...@googlemail.com> >> >> >>> Subject: Re: [hlcoders] Dugs in sdk update >> >> >>> To: Discussion of Half-Life Programming >> >> >>> <hlcoders@list.valvesoftware.com> >> >> >>> Message-ID: >> >> >>> >> <t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com >> >> >>> > >> >> >>> Content-Type: text/plain; charset=ISO-8859-1 >> >> >>> >> >> >>> It'd be nice if valve could fix this soon. Our mod can't progress at >> >> >>> all, we only really need to fix up the maps at the moment. >> >> >>> >> >> >>> >> >> >>> >> >> >>> >> >> >>> _______________________________________________ >> >> >>> To unsubscribe, edit your list preferences, or view the list >> >> >>> archives, >> >> >>> please visit: >> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >>> >> >> >>> >> >> >>> >> >> >> _______________________________________________ >> >> >> To unsubscribe, edit your list preferences, or view the list >> >> >> archives, please visit: >> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> >> >> >> > >> >> > _______________________________________________ >> >> > To unsubscribe, edit your list preferences, or view the list >> >> > archives, please visit: >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > ~Ryan ( skidz ) > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders