Protip: I am not doing anything. Unless you can state what it is, and evidence I am doing it.
Nobody has, so I am going to say I am not doing anything that I have not already apologised for and adjusted on. ~Katrina On Monday, July 26, 2010 03:34:38 pm Dexter wrote: > Katrina, > Pro-tip, you're still doing it.. and it doesn't have to do with Spanish :D > > > On Mon, Jul 26, 2010 at 3:23 PM, Katrina Payne > <[email protected]> wrote: > > On Monday, July 26, 2010 03:01:05 pm Rodrigo 'r2d2rigo' Diaz wrote: > >> Katryna, I find amusing how you always talk about crap you don't have a clue > >> about, and rant for 20-30 lines. The signature said "Nuevo Hotmail", and > >> it's a campaign for the new MSN Live! features being deployed. > > > > Look, I made a mistranslation for Neuvo for a word that sounds similar to the > > English nova. Which the Spanish word that pronounces similar to the English > > nova has the translation I did. > > > > Also, to be fair, I really have no idea why any website would need a new web > > domain just to advertise new features. Or if it is local, why they are still > > using ".com". > > > > So, I saw this site, and generally just assumed it was a phishing site--or > > some form of knock off. > > > > I will assume that this is another bad habit I have attributed from my days on > > the web (this stuff appeared a lot more often in the late nineties, and early > > 00s). > > > > There are a few of these that I need to adjust as they are no longer helpful-- > > and only hurt me. > > > >> Yes, he looks Spanish/South American. Yes, he doesn't have a clue about > >> English. Yes, he doesn't have a clue about programming. Just another kiddie > >> with the "OMG i want to maek t3h Kaunter Straiekk!!11oneoneon1! 1eleelven!!1" > >> idea. > > > > Yes, I understand that this likely is a "OMG! I got teh roxxers ideas!" > > > > And yes, I understand what that feeling is like. > > > > I also understand what it feels like to learn that you cannot do that. > > > > I also understand the feeling of hitting the books to get to the point where > > you could conceivably do it. > > > > There is just one requirement. Somebody to be patient with this crap. Every > > programmer tends to have cycle that we all have gone through to get to our > > current spot. > > > > The main reason we tend to hate these people is we feel embarrassed for when > > we were that stupid. > > > > Everybody here has done this stuff at one time or another. It is essentially a > > form of being a toddler in the world of game design. Whether we did this at > > the age of five, or at the age of sixteen (oh dear sweet merciless Eris, was I > > bad for this when I was sixteen), or into your mid twenties--some people are > > in this stage in their fourties and fifties. > > > > Now, you can generally frown, and dislike that the toddler is there--due to > > your own embarrassment from the days where we all did the same thing. > > > > Which I think reeks of immaturity, BTW. > > > > Or you can change these toddlers' diapers. > > > > One reek or the other people. I have chosen mine--and it is one that a few > > tend to have issues agreeing. I can understand this. > > > > Yes, I know I am wrong (oh damn--have I been wrong lots)... the thing is... we > > are all just fvcking this up as we go along. Especially the successful people. > > > > ~Katrina > > > >> Nothing to see here, citizens. Move along. > >> > >> > >> 2010/7/26 Katrina Payne <[email protected]> > >> > >> > Well the signature appeared to be for "Neuvo Hotmail". That is > >> > neuvohotmail.com . > >> > > >> > Which does not strike me as any name any spanish hotmail service would > > ever > >> > think to use. Neuvo translates roughly to "no go", "nonexistant", > >> > "nothing", > >> > "nada", "not there". > >> > > >> > Yeah, and I will give you on the LAN version being the only current real > >> > reason. I said a few times that I considered the other reasons to be > >> > entirely > >> > fictional at the current time. > >> > > >> > Even to the point of the ridiculous comparison to C'thulhu and Activision > >> > as > >> > the only reason that the others could work. > >> > > >> > Though, I am very leery of believing most of the countries said to be high > >> > in > >> > piracy really are. > >> > > >> > As well, Canada is currently in that list of countries with large amounts > >> > of > >> > software piracy. Which really makes sense as well some companies are > > trying > >> > to > >> > push we get treated, for shipping and what not, much like how the USA > >> > treats > >> > trade with China, Russia and Cuba--it is there, but frowned upon. > >> > > >> > However, I dunno--if he really was a Latin Pirate, using a Spanish Hotmail > >> > that for some reason was locally called "not there hotmail", I doubt he > >> > would > >> > ask the official list for a way to help. > >> > > >> > I dunno--and again... the lack of confirmation of the OP makes this just > >> > seem > >> > like an even more ridiculous troll. > >> > > >> > However, not going to take the chance it is not, and help him, if he > >> > requires > >> > it. > >> > > >> > Oh and defend my own pride--or something silly like that. Or at least > >> > explain > >> > why I am thinking silly stuff. > >> > > >> > ~Katrina > >> > > >> > On Sunday, July 25, 2010 09:17:23 pm ZuM wrote: > >> > > Well about the situation you said the lan party is the only reason i > >> > believe > >> > > someone would use the Won version :P > >> > > Or to pirate the game, because if you look you can find several pirate > >> > > servers, specially in countries with a very high level of piracy like > >> > Brasil > >> > > > >> > > Also Katrina you mentioned about hotmail, the service is localized and > >> > > available in a lot of countries, like Argentina, Spain, etc... but the > >> > > adress is always .com only, just like in Gmail, and that signature is > > the > >> > > localized version for some country :P > >> > > > >> > > 2010/7/25 Katrina Payne <[email protected]> > >> > > > >> > > > Well, in my situation, I do not have a computer that could comfortably > >> > run > >> > > > either OS Steam is released for. If I could afford it, I would get an > >> > Apple > >> > > > computer and get the games on that system. > >> > > > > >> > > > I really do not understand windows enough to really run it. As well-- > > it > >> > is > >> > > > a > >> > > > different paradigm of sorts, and I have long since learned that it is > >> > not a > >> > > > bad > >> > > > OS, I just really have no clue how to get it to function. > >> > > > > >> > > > However, in the two situations presented here, I win the lottery and > >> > start > >> > > > buying Apple products or Steam is released on Linux, I would pay for > >> > games > >> > > > that I enjoy. Even if they are not on sale. > >> > > > > >> > > > Though, the really odd thing is: Valve seems wary of releasing on > > Linux > >> > due > >> > > > to > >> > > > one of the reasons of "people on Linux want stuff for free". Though > >> > most > >> > > > Linux > >> > > > users are more anal than me, about paying for stuff. > >> > > > > >> > > > Then on Windows when I cannot afford a piece of software, I get a nice > >> > loud > >> > > > choir chorus of, "just get it cracked" > >> > > > > >> > > > Meh--I dunno. > >> > > > > >> > > > There are reasons to have a nonSteam Half Life Mod. Most of them are > >> > > > hypothetical, and are not looking like they will happen in the near > >> > future. > >> > > > Then we have the one that people at LAN parties, or run their systems > >> > > > standalone every now and again tend to complain about: if they cannot > >> > get > >> > > > outside their immediate network, the game no longer functions. > >> > > > > >> > > > So, while I can understand the OP's rationale for wanting a nonSteam > >> > > > Halflife > >> > > > Mod if it follows a very legal sense. I am still aware that there is > >> > more > >> > > > reason to doubt that the OP has considered these reasons than there is > >> > to > >> > > > think he is using them. > >> > > > > >> > > > The thing is: this is looking more and more like a troll post, without > >> > any > >> > > > further update from the OP. > >> > > > > >> > > > And well, considering we have had a few recent posts that were along > >> > the > >> > > > lines > >> > > > of "testing" and that Gmail invite (thank goodness! Those are so rare > >> > and > >> > > > hollowed~!)... I am starting to think that this may have been a troll. > >> > > > > >> > > > Which has largely resulted in me, and a few others, preaching to the > >> > choir > >> > > > about various subject matters present. > >> > > > > >> > > > Meh, usually it is at this point the OP comes in, to try to confirm > >> > that > >> > > > this > >> > > > was not a troll post, or something. > >> > > > > >> > > > ~Katrina > >> > > > > >> > > > On Sunday, July 25, 2010 05:23:03 pm Harry Jeffery wrote: > >> > > > > I pay for things that are fairly priced. That means all valve games, > >> > > > > indie games and games that are on sale in steam. > >> > > > > > >> > > > > On 26 July 2010 00:14, Katrina Payne <[email protected]> > >> > > > wrote: > >> > > > > > Yeah--I really do not agree with software piracy. I tend to be > > very > >> > > > anal > >> > > > > > myself with any agreements and contracts are signed. People who > >> > have > >> > > > credit > >> > > > > > due get it and all. > >> > > > > > > >> > > > > > This was why I listed a few hypothetical situations where a > > cracked > >> > > > game > >> > > > may > >> > > > > > be needed to work without it being for the wrong reasons--and one > >> > that > >> > > > has > >> > > > > > appeared a few times (the LAN one). > >> > > > > > > >> > > > > > Though, the only way most of those would work, is if Activision > >> > bought > >> > > > Valve-- > >> > > > > > or some other similar occurrence that best fits in a pulp horror > >> > > > novelette > >> > > > than > >> > > > > > this mailing list. > >> > > > > > > >> > > > > > And like I said: even if he did get to a point where he could > > start > >> > > > work... it > >> > > > > > would never get in any real direction. Would not work quite as > >> > > > effectively > >> > > > and > >> > > > > > be a lot harder to arrange than if he just simply did one that > >> > could > >> > > > (for > >> > > > the > >> > > > > > current moment) do stuff with the Steam Halflife. > >> > > > > > > >> > > > > > Oh and seeing as how I am looking to join the Pirate Party of > >> > Canada, > >> > > > it > >> > > > would > >> > > > > > be best to note, that I, and most other people involved, frown on > >> > > > people > >> > > > > > going, "Pirates?! OMG! FREE CRAP!" > >> > > > > > > >> > > > > > No, I tend to spend more on movies, music and games than most > >> > people > >> > > > who > >> > > > do > >> > > > > > not follow these ideas. If anything, since looking into Piracy, I > >> > tend > >> > > > to > >> > > > be > >> > > > > > MORE anal about making certain developers, artists and the people > >> > > > responsible > >> > > > > > for their works gets what they are owed. > >> > > > > > > >> > > > > > I just do not like really invasive copy protection schemes and the > >> > > > unnecessary > >> > > > > > control of the exchange of cultural and information. > >> > > > > > > >> > > > > > I however think that the people who worked hard on this stuff > >> > should > >> > > > get > >> > > > paid > >> > > > > > for it, and should be able to eat, have shelter and all that other > >> > fine > >> > > > stuff > >> > > > > > that paying them is suppose to give them. > >> > > > > > > >> > > > > > And I am not alone in my views of how this stuff works. > >> > > > > > > >> > > > > > ~Katrina > >> > > > > > > >> > > > > > On Sunday, July 25, 2010 04:47:17 pm Jonathan Murphy wrote: > >> > > > > >> Cracked versions of Half-Life/Source games used to (are still?) > > be > >> > > > > >> called Non-Steam distributions because you didn't need to have > >> > Steam > >> > > > > >> installed to play them, they instead were distributed with hacked > >> > > > > >> binaries that tricked the game into thinking it was being > > launched > >> > > > > >> with Steam. > >> > > > > >> > >> > > > > >> The only limitation to making a mod that works with Non-Steam > >> > distros > >> > > > > >> would be having the correct version of the source to build your > >> > > > hl.dll/ > >> > > > > >> server.dll. Which might be fairly difficult to find. > >> > > > > >> > >> > > > > >> And as encouragement of piracy is not condoned on this list I'd > >> > > > > >> imagine you won't find a lot of help here anyway. > >> > > > > >> > >> > > > > >> > >> > > > > >> > >> > > > > >> On 25/07/2010, at 1:16 PM, Katrina Payne > >> > > > > >> <[email protected]> wrote: > >> > > > > >> > >> > > > > >> > On Saturday, July 24, 2010 04:44:19 pm Jonas 'Sortie' Termansen > >> > > > wrote: > >> > > > > >> >> > >> > > > > >> >>> I find it ammusing that you follow the trend and use a more > >> > > > > >> >>> complicated vocabulary as well which will probably leave the > >> > op > >> > > > > >> >>> quite > >> > > > > >> >>> confused when he runs this through google translate. > >> > > > > >> >>> > >> > > > > >> >>> > >> > > > > >> >> > >> > > > > >> >> #ifdef __INTELLIGENCE__ > >> > > > > >> >> > >> > > > > >> >> I just wrap my posts in ifdefs if I don't want some people to > >> > read > >> > > > > >> >> them. > >> > > > > >> >> And when I don't want anybody to read them at all, I encode > >> > them > >> > in > >> > > > > >> >> EBCDIC. > >> > > > > >> >> > >> > > > > >> >> #endif > >> > > > > >> >> > >> > > > > >> >> I don't think this guy even has a codebase, at least that's > > how > >> > I > >> > > > > >> >> understand his post, that he is looking for a Non-Steam > >> > Half-Life > >> > > > > >> >> SDK. > >> > > > > >> >> He sounds like he is able to make Steam-based Half-Life mods > >> > and > >> > > > has > >> > > > > >> >> found some Non-Steam mods, and that he is now confused how to > >> > do > >> > > > it. > >> > > > > >> >> Though, this HL.dll thing sounds weird to me. Do we have the > >> > source > >> > > > > >> >> code > >> > > > > >> >> for that? > >> > > > > >> >> > >> > > > > >> >> _______________________________________________ > >> > > > > >> >> To unsubscribe, edit your list preferences, or view the list > >> > > > > >> >> archives, > >> > > > > >> > please visit: > >> > > > > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > > >> >> > >> > > > > >> >> > >> > > > > >> > > >> > > > > >> > #ifdef __INTELLIGENCE__ > >> > > > > >> > > >> > > > > >> > extern "Geek Humour" { > >> > > > > >> > > >> > > > > >> > Well you can always encode them in preISO ASCII-7. Maybe also > >> > have > >> > > > > >> > them > >> > > > > >> > translated to 1337 speak based Aremaic, with a few items > >> > demostrated > >> > > > > >> > only via > >> > > > > >> > Perl 4 base Jephs (that is, "pretty" code, sometimes ASCII Art > >> > that > >> > > > > >> > essentially does nothing when ran), then encrypted using > >> > Megatoyko's > >> > > > > >> > update > >> > > > > >> > schedule for your key. > >> > > > > >> > > >> > > > > >> > }; > >> > > > > >> > > >> > > > > >> > #endif > >> > > > > >> > > >> > > > > >> > To be fair. Half Life DOES kind of predate Steam. He may have > >> > found > >> > > > > >> > a few > >> > > > > >> > items and elements that were done with Half Life prior to > >> > Steam's > >> > > > > >> > creation. > >> > > > > >> > > >> > > > > >> > This means he does not have to worry about quite as strict of a > >> > copy > >> > > > > >> > protection scheme. Which has been one of Steam's biggest > >> > complaints. > >> > > > > >> > Mostly > >> > > > > >> > for games, that lock out, if they cannot talk with a Steam > >> > server > >> > to > >> > > > > >> > confirm > >> > > > > >> > they are okay for it. Which does kind of suck, if you are not > >> > able > >> > > > > >> > to talk to > >> > > > > >> > Steam on the current computer you are on. Be it for Valve going > >> > > > > >> > under, or > >> > > > > >> > Valve shutting down Steam--but not continuing certain loved > >> > games > >> > > > > >> > that used > >> > > > > >> > this copy protection scheme or you are doing a LAN party of > >> > sorts. > >> > > > > >> > > >> > > > > >> > Though a con is that he would also be using an excessively OLD > >> > code > >> > > > > >> > base. > >> > > > > >> > > >> > > > > >> > We also have a few people that mentioned in the hlds_linux > >> > mailing > >> > > > > >> > list about > >> > > > > >> > a project to make a Source Workalike that can get mods that do > >> > not > >> > > > > >> > use Valve > >> > > > > >> > properties in them (such as models, gadgets and what not) to > >> > work > >> > > > > >> > without Half > >> > > > > >> > Life 2. > >> > > > > >> > > >> > > > > >> > Though my understanding was that the Source Workalike to run > >> > Mods > >> > > > > >> > that do not > >> > > > > >> > contain Valve IP in them (that is, taking models and what not > >> > from > >> > > > > >> > Half Life > >> > > > > >> > 1, Half Life 2, Half Life Episodes, TF, TFC, CS, CS:S, Blue > >> > Shift., > >> > > > > >> > etc., > >> > > > > >> > etc., etc) was only still, at the very most in an Alpha state, > >> > if > >> > at > >> > > > > >> > that > >> > > > > >> > stage of things. > >> > > > > >> > > >> > > > > >> > So--there could be a few things that he COULD be trying to have > >> > a > >> > > > > >> > nonSteam > >> > > > > >> > Half Life Mod run... > >> > > > > >> > > >> > > > > >> > Just chances are, if he can get them to run--he could not get > >> > them > >> > > > > >> > to run well > >> > > > > >> > in any way. > >> > > > > >> > > >> > > > > >> > ~Katrina > >> > > > > >> > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

