Protip: I am not doing anything.

Unless you can state what it is, and evidence I am doing it.

Nobody has, so I am going to say I am not doing anything that I have not 
already apologised for and adjusted on.

~Katrina

On Monday, July 26, 2010 03:34:38 pm Dexter wrote:
> Katrina,
> Pro-tip, you're still doing it.. and it doesn't have to do with Spanish :D
> 
> 
> On Mon, Jul 26, 2010 at 3:23 PM, Katrina Payne
> <[email protected]> wrote:
> > On Monday, July 26, 2010 03:01:05 pm Rodrigo 'r2d2rigo' Diaz wrote:
> >> Katryna, I find amusing how you always talk about crap you don't have a 
clue
> >> about, and rant for 20-30 lines. The signature said "Nuevo Hotmail", and
> >> it's a campaign for the new MSN Live! features being deployed.
> >
> > Look, I made a mistranslation for Neuvo for a word that sounds similar to 
the
> > English nova. Which the Spanish word that pronounces similar to the 
English
> > nova has the translation I did.
> >
> > Also, to be fair, I really have no idea why any website would need a new 
web
> > domain just to advertise new features. Or if it is local, why they are 
still
> > using ".com".
> >
> > So, I saw this site, and generally just assumed it was a phishing site--or
> > some form of knock off.
> >
> > I will assume that this is another bad habit I have attributed from my 
days on
> > the web (this stuff appeared a lot more often in the late nineties, and 
early
> > 00s).
> >
> > There are a few of these that I need to adjust as they are no longer 
helpful--
> > and only hurt me.
> >
> >> Yes, he looks Spanish/South American. Yes, he doesn't have a clue about
> >> English. Yes, he doesn't have a clue about programming. Just another 
kiddie
> >> with the "OMG i want to maek t3h Kaunter Straiekk!!11oneoneon1!
1eleelven!!1"
> >> idea.
> >
> > Yes, I understand that this likely is a "OMG! I got teh roxxers ideas!"
> >
> > And yes, I understand what that feeling is like.
> >
> > I also understand what it feels like to learn that you cannot do that.
> >
> > I also understand the feeling of hitting the books to get to the point 
where
> > you could conceivably do it.
> >
> > There is just one requirement. Somebody to be patient with this crap. 
Every
> > programmer tends to have cycle that we all have gone through to get to our
> > current spot.
> >
> > The main reason we tend to hate these people is we feel embarrassed for 
when
> > we were that stupid.
> >
> > Everybody here has done this stuff at one time or another. It is 
essentially a
> > form of being a toddler in the world of game design. Whether we did this 
at
> > the age of five, or at the age of sixteen (oh dear sweet merciless Eris, 
was I
> > bad for this when I was sixteen), or into your mid twenties--some people 
are
> > in this stage in their fourties and fifties.
> >
> > Now, you can generally frown, and dislike that the toddler is there--due 
to
> > your own embarrassment from the days where we all did the same thing.
> >
> > Which I think reeks of immaturity, BTW.
> >
> > Or you can change these toddlers' diapers.
> >
> > One reek or the other people. I have chosen mine--and it is one that a few
> > tend to have issues agreeing. I can understand this.
> >
> > Yes, I know I am wrong (oh damn--have I been wrong lots)... the thing 
is... we
> > are all just fvcking this up as we go along. Especially the successful 
people.
> >
> > ~Katrina
> >
> >> Nothing to see here, citizens. Move along.
> >>
> >>
> >> 2010/7/26 Katrina Payne <[email protected]>
> >>
> >> > Well the signature appeared to be for "Neuvo Hotmail". That is
> >> > neuvohotmail.com .
> >> >
> >> > Which does not strike me as any name any spanish hotmail service would
> > ever
> >> > think to use. Neuvo translates roughly to "no go", "nonexistant",
> >> > "nothing",
> >> > "nada", "not there".
> >> >
> >> > Yeah, and I will give you on the LAN version being the only current 
real
> >> > reason. I said a few times that I considered the other reasons to be
> >> > entirely
> >> > fictional at the current time.
> >> >
> >> > Even to the point of the ridiculous comparison to C'thulhu and 
Activision
> >> > as
> >> > the only reason that the others could work.
> >> >
> >> > Though, I am very leery of believing most of the countries said to be 
high
> >> > in
> >> > piracy really are.
> >> >
> >> > As well, Canada is currently in that list of countries with large 
amounts
> >> > of
> >> > software piracy. Which really makes sense as well some companies are
> > trying
> >> > to
> >> > push we get treated, for shipping and what not, much like how the USA
> >> > treats
> >> > trade with China, Russia and Cuba--it is there, but frowned upon.
> >> >
> >> > However, I dunno--if he really was a Latin Pirate, using a Spanish 
Hotmail
> >> > that for some reason was locally called "not there hotmail", I doubt he
> >> > would
> >> > ask the official list for a way to help.
> >> >
> >> > I dunno--and again... the lack of confirmation of the OP makes this just
> >> > seem
> >> > like an even more ridiculous troll.
> >> >
> >> > However, not going to take the chance it is not, and help him, if he
> >> > requires
> >> > it.
> >> >
> >> > Oh and defend my own pride--or something silly like that. Or at least
> >> > explain
> >> > why I am thinking silly stuff.
> >> >
> >> > ~Katrina
> >> >
> >> > On Sunday, July 25, 2010 09:17:23 pm ZuM wrote:
> >> > > Well about the situation you said the lan party is the only reason i
> >> > believe
> >> > > someone would use the Won version :P
> >> > > Or to pirate the game, because if you look you can find several pirate
> >> > > servers, specially in countries with a very high level of piracy like
> >> > Brasil
> >> > >
> >> > > Also Katrina you mentioned about hotmail, the service is localized 
and
> >> > > available in a lot of countries, like Argentina, Spain, etc... but 
the
> >> > > adress is always .com only, just like in Gmail, and that signature is
> > the
> >> > > localized version for some country :P
> >> > >
> >> > > 2010/7/25 Katrina Payne <[email protected]>
> >> > >
> >> > > > Well, in my situation, I do not have a computer that could 
comfortably
> >> > run
> >> > > > either OS Steam is released for. If I could afford it, I would get 
an
> >> > Apple
> >> > > > computer and get the games on that system.
> >> > > >
> >> > > > I really do not understand windows enough to really run it. As 
well--
> > it
> >> > is
> >> > > > a
> >> > > > different paradigm of sorts, and I have long since learned that it 
is
> >> > not a
> >> > > > bad
> >> > > > OS, I just really have no clue how to get it to function.
> >> > > >
> >> > > > However, in the two situations presented here, I win the lottery 
and
> >> > start
> >> > > > buying Apple products or Steam is released on Linux, I would pay 
for
> >> > games
> >> > > > that I enjoy. Even if they are not on sale.
> >> > > >
> >> > > > Though, the really odd thing is: Valve seems wary of releasing on
> > Linux
> >> > due
> >> > > > to
> >> > > > one of the reasons of "people on Linux want stuff for free". Though
> >> > most
> >> > > > Linux
> >> > > > users are more anal than me, about paying for stuff.
> >> > > >
> >> > > > Then on Windows when I cannot afford a piece of software, I get a 
nice
> >> > loud
> >> > > > choir chorus of, "just get it cracked"
> >> > > >
> >> > > > Meh--I dunno.
> >> > > >
> >> > > > There are reasons to have a nonSteam Half Life Mod. Most of them 
are
> >> > > > hypothetical, and are not looking like they will happen in the near
> >> > future.
> >> > > > Then we have the one that people at LAN parties, or run their 
systems
> >> > > > standalone every now and again tend to complain about: if they 
cannot
> >> > get
> >> > > > outside their immediate network, the game no longer functions.
> >> > > >
> >> > > > So, while I can understand the OP's rationale for wanting a 
nonSteam
> >> > > > Halflife
> >> > > > Mod if it follows a very legal sense. I am still aware that there 
is
> >> > more
> >> > > > reason to doubt that the OP has considered these reasons than there 
is
> >> > to
> >> > > > think he is using them.
> >> > > >
> >> > > > The thing is: this is looking more and more like a troll post, 
without
> >> > any
> >> > > > further update from the OP.
> >> > > >
> >> > > > And well, considering we have had a few recent posts that were 
along
> >> > the
> >> > > > lines
> >> > > > of "testing" and that Gmail invite (thank goodness! Those are so 
rare
> >> > and
> >> > > > hollowed~!)... I am starting to think that this may have been a 
troll.
> >> > > >
> >> > > > Which has largely resulted in me, and a few others, preaching to 
the
> >> > choir
> >> > > > about various subject matters present.
> >> > > >
> >> > > > Meh, usually it is at this point the OP comes in, to try to confirm
> >> > that
> >> > > > this
> >> > > > was not a troll post, or something.
> >> > > >
> >> > > > ~Katrina
> >> > > >
> >> > > > On Sunday, July 25, 2010 05:23:03 pm Harry Jeffery wrote:
> >> > > > > I pay for things that are fairly priced. That means all valve 
games,
> >> > > > > indie games and games that are on sale in steam.
> >> > > > >
> >> > > > > On 26 July 2010 00:14, Katrina Payne 
<[email protected]>
> >> > > > wrote:
> >> > > > > > Yeah--I really do not agree with software piracy. I tend to be
> > very
> >> > > > anal
> >> > > > > > myself with any agreements and contracts are signed. People who
> >> > have
> >> > > > credit
> >> > > > > > due get it and all.
> >> > > > > >
> >> > > > > > This was why I listed a few hypothetical situations where a
> > cracked
> >> > > > game
> >> > > > may
> >> > > > > > be needed to work without it being for the wrong reasons--and 
one
> >> > that
> >> > > > has
> >> > > > > > appeared a few times (the LAN one).
> >> > > > > >
> >> > > > > > Though, the only way most of those would work, is if Activision
> >> > bought
> >> > > > Valve--
> >> > > > > > or some other similar occurrence that best fits in a pulp horror
> >> > > > novelette
> >> > > > than
> >> > > > > > this mailing list.
> >> > > > > >
> >> > > > > > And like I said: even if he did get to a point where he could
> > start
> >> > > > work... it
> >> > > > > > would never get in any real direction. Would not work quite as
> >> > > > effectively
> >> > > > and
> >> > > > > > be a lot harder to arrange than if he just simply did one that
> >> > could
> >> > > > (for
> >> > > > the
> >> > > > > > current moment) do stuff with the Steam Halflife.
> >> > > > > >
> >> > > > > > Oh and seeing as how I am looking to join the Pirate Party of
> >> > Canada,
> >> > > > it
> >> > > > would
> >> > > > > > be best to note, that I, and most other people involved, frown 
on
> >> > > > people
> >> > > > > > going, "Pirates?! OMG! FREE CRAP!"
> >> > > > > >
> >> > > > > > No, I tend to spend more on movies, music and games than most
> >> > people
> >> > > > who
> >> > > > do
> >> > > > > > not follow these ideas. If anything, since looking into Piracy, 
I
> >> > tend
> >> > > > to
> >> > > > be
> >> > > > > > MORE anal about making certain developers, artists and the 
people
> >> > > > responsible
> >> > > > > > for their works gets what they are owed.
> >> > > > > >
> >> > > > > > I just do not like really invasive copy protection schemes and 
the
> >> > > > unnecessary
> >> > > > > > control of the exchange of cultural and information.
> >> > > > > >
> >> > > > > > I however think that the people who worked hard on this stuff
> >> > should
> >> > > > get
> >> > > > paid
> >> > > > > > for it, and should be able to eat, have shelter and all that 
other
> >> > fine
> >> > > > stuff
> >> > > > > > that paying them is suppose to give them.
> >> > > > > >
> >> > > > > > And I am not alone in my views of how this stuff works.
> >> > > > > >
> >> > > > > > ~Katrina
> >> > > > > >
> >> > > > > > On Sunday, July 25, 2010 04:47:17 pm Jonathan Murphy wrote:
> >> > > > > >> Cracked versions of Half-Life/Source games used to (are 
still?)
> > be
> >> > > > > >> called Non-Steam distributions because you didn't need to have
> >> > Steam
> >> > > > > >> installed to play them, they instead were distributed with 
hacked
> >> > > > > >> binaries that tricked the game into thinking it was being
> > launched
> >> > > > > >> with Steam.
> >> > > > > >>
> >> > > > > >> The only limitation to making a mod that works with Non-Steam
> >> > distros
> >> > > > > >> would be having the correct version of the source to build 
your
> >> > > > hl.dll/
> >> > > > > >> server.dll. Which might be fairly difficult to find.
> >> > > > > >>
> >> > > > > >> And as encouragement of piracy is not condoned on this list 
I'd
> >> > > > > >> imagine you won't find a lot of help here anyway.
> >> > > > > >>
> >> > > > > >>
> >> > > > > >>
> >> > > > > >> On 25/07/2010, at 1:16 PM, Katrina Payne
> >> > > > > >> <[email protected]> wrote:
> >> > > > > >>
> >> > > > > >> > On Saturday, July 24, 2010 04:44:19 pm Jonas 'Sortie' 
Termansen
> >> > > > wrote:
> >> > > > > >> >>
> >> > > > > >> >>> I find it ammusing that you follow the trend and use a more
> >> > > > > >> >>> complicated vocabulary as well which will probably leave 
the
> >> > op
> >> > > > > >> >>> quite
> >> > > > > >> >>> confused when he runs this through google translate.
> >> > > > > >> >>>
> >> > > > > >> >>>
> >> > > > > >> >>
> >> > > > > >> >> #ifdef __INTELLIGENCE__
> >> > > > > >> >>
> >> > > > > >> >> I just wrap my posts in ifdefs if I don't want some people 
to
> >> > read
> >> > > > > >> >> them.
> >> > > > > >> >> And when I don't want anybody to read them at all, I encode
> >> > them
> >> > in
> >> > > > > >> >> EBCDIC.
> >> > > > > >> >>
> >> > > > > >> >> #endif
> >> > > > > >> >>
> >> > > > > >> >> I don't think this guy even has a codebase, at least that's
> > how
> >> > I
> >> > > > > >> >> understand his post, that he is looking for a Non-Steam
> >> > Half-Life
> >> > > > > >> >> SDK.
> >> > > > > >> >> He sounds like he is able to make Steam-based Half-Life 
mods
> >> > and
> >> > > > has
> >> > > > > >> >> found some Non-Steam mods, and that he is now confused how 
to
> >> > do
> >> > > > it.
> >> > > > > >> >> Though, this HL.dll thing sounds weird to me. Do we have 
the
> >> > source
> >> > > > > >> >> code
> >> > > > > >> >> for that?
> >> > > > > >> >>
> >> > > > > >> >> _______________________________________________
> >> > > > > >> >> To unsubscribe, edit your list preferences, or view the 
list
> >> > > > > >> >> archives,
> >> > > > > >> > please visit:
> >> > > > > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> > > > > >> >>
> >> > > > > >> >>
> >> > > > > >> >
> >> > > > > >> > #ifdef __INTELLIGENCE__
> >> > > > > >> >
> >> > > > > >> > extern "Geek Humour" {
> >> > > > > >> >
> >> > > > > >> > Well you can always encode them in preISO ASCII-7. Maybe 
also
> >> > have
> >> > > > > >> > them
> >> > > > > >> > translated to 1337 speak based Aremaic, with a few items
> >> > demostrated
> >> > > > > >> > only via
> >> > > > > >> > Perl 4 base Jephs (that is, "pretty" code, sometimes ASCII 
Art
> >> > that
> >> > > > > >> > essentially does nothing when ran), then encrypted using
> >> > Megatoyko's
> >> > > > > >> > update
> >> > > > > >> > schedule for your key.
> >> > > > > >> >
> >> > > > > >> > };
> >> > > > > >> >
> >> > > > > >> > #endif
> >> > > > > >> >
> >> > > > > >> > To be fair. Half Life DOES kind of predate Steam. He may 
have
> >> > found
> >> > > > > >> > a few
> >> > > > > >> > items and elements that were done with Half Life prior to
> >> > Steam's
> >> > > > > >> > creation.
> >> > > > > >> >
> >> > > > > >> > This means he does not have to worry about quite as strict 
of a
> >> > copy
> >> > > > > >> > protection scheme. Which has been one of Steam's biggest
> >> > complaints.
> >> > > > > >> > Mostly
> >> > > > > >> > for games, that lock out, if they cannot talk with a Steam
> >> > server
> >> > to
> >> > > > > >> > confirm
> >> > > > > >> > they are okay for it. Which does kind of suck, if you are 
not
> >> > able
> >> > > > > >> > to talk to
> >> > > > > >> > Steam on the current computer you are on. Be it for Valve 
going
> >> > > > > >> > under, or
> >> > > > > >> > Valve shutting down Steam--but not continuing certain loved
> >> > games
> >> > > > > >> > that used
> >> > > > > >> > this copy protection scheme or you are doing a LAN party of
> >> > sorts.
> >> > > > > >> >
> >> > > > > >> > Though a con is that he would also be using an excessively 
OLD
> >> > code
> >> > > > > >> > base.
> >> > > > > >> >
> >> > > > > >> > We also have a few people that mentioned in the hlds_linux
> >> > mailing
> >> > > > > >> > list about
> >> > > > > >> > a project to make a Source Workalike that can get mods that 
do
> >> > not
> >> > > > > >> > use Valve
> >> > > > > >> > properties in them (such as models, gadgets and what not) to
> >> > work
> >> > > > > >> > without Half
> >> > > > > >> > Life 2.
> >> > > > > >> >
> >> > > > > >> > Though my understanding was that the Source Workalike to run
> >> > Mods
> >> > > > > >> > that do not
> >> > > > > >> > contain Valve IP in them (that is, taking models and what 
not
> >> > from
> >> > > > > >> > Half Life
> >> > > > > >> > 1, Half Life 2, Half Life Episodes, TF, TFC, CS, CS:S, Blue
> >> > Shift.,
> >> > > > > >> > etc.,
> >> > > > > >> > etc., etc) was only still, at the very most in an Alpha 
state,
> >> > if
> >> > at
> >> > > > > >> > that
> >> > > > > >> > stage of things.
> >> > > > > >> >
> >> > > > > >> > So--there could be a few things that he COULD be trying to 
have
> >> > a
> >> > > > > >> > nonSteam
> >> > > > > >> > Half Life Mod run...
> >> > > > > >> >
> >> > > > > >> > Just chances are, if he can get them to run--he could not 
get
> >> > them
> >> > > > > >> > to run well
> >> > > > > >> > in any way.
> >> > > > > >> >
> >> > > > > >> > ~Katrina
> >> > > > > >> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives, 
please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> 
> 

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to