Has anybody else ever seen a case where their render targets are always returning 64 for both GetActualWidth() and GetActualHeight() ?
This seems to be most prevalent on HDR maps for some reason. Here's the code that is creating my render target: pMaterialSystem->CreateNamedRenderTargetTextureEx2( VarArgs("_rt_Sensor%d", idx), 512, 512, RT_SIZE_OFFSCREEN, pMaterialSystem->GetBackBufferFormat(), MATERIAL_RT_DEPTH_SHARED, TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT, CREATERENDERTARGETFLAGS_HDR ); Where idx is a number between 0 and 7 (total of 8 render targets). Any ideas why this is happening? Thanks in advance! -Cale
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