Has anybody else ever seen a case where their render targets are always
returning 64 for both GetActualWidth() and GetActualHeight() ?

This seems to be most prevalent on HDR maps for some reason. Here's the code
that is creating my render target:

pMaterialSystem->CreateNamedRenderTargetTextureEx2(
VarArgs("_rt_Sensor%d", idx), 512, 512, RT_SIZE_OFFSCREEN,
pMaterialSystem->GetBackBufferFormat(),
 MATERIAL_RT_DEPTH_SHARED, TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT,
CREATERENDERTARGETFLAGS_HDR );

Where idx is a number between 0 and 7 (total of 8 render targets). Any ideas
why this is happening?

Thanks in advance!

-Cale
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