Have you tried RT_SIZE_EXACT? That might ensure that the render target is
created with exact dimensions.

Thanks,
 - Saul.


On 7 January 2011 15:30, Cale Dunlap <cale.dun...@gmail.com> wrote:

> Yes there is actually. In order to achieve the effect required we have to
> force the tonemap scale to a specific value when rendering the output that
> goes to the render target.
>
>
> On Fri, Jan 7, 2011 at 10:11 AM, Saul Rennison <saul.renni...@gmail.com>wrote:
>
>> Is there a reason why your render target needs to be HDR? I've been able
>> to create render targets perfectly fine without problem.
>>
>> Thanks,
>>  - Saul.
>>
>>
>> On 7 January 2011 14:59, Cale Dunlap <cale.dun...@gmail.com> wrote:
>>
>>> Has anybody else ever seen a case where their render targets are always
>>> returning 64 for both GetActualWidth() and GetActualHeight() ?
>>>
>>> This seems to be most prevalent on HDR maps for some reason. Here's the
>>> code that is creating my render target:
>>>
>>> pMaterialSystem->CreateNamedRenderTargetTextureEx2(
>>> VarArgs("_rt_Sensor%d", idx), 512, 512, RT_SIZE_OFFSCREEN,
>>> pMaterialSystem->GetBackBufferFormat(),
>>>  MATERIAL_RT_DEPTH_SHARED, TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT,
>>> CREATERENDERTARGETFLAGS_HDR );
>>>
>>> Where idx is a number between 0 and 7 (total of 8 render targets). Any
>>> ideas why this is happening?
>>>
>>> Thanks in advance!
>>>
>>> -Cale
>>>
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>>
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