Have you tried RT_SIZE_EXACT? That might ensure that the render target is created with exact dimensions.
Thanks, - Saul. On 7 January 2011 15:30, Cale Dunlap <cale.dun...@gmail.com> wrote: > Yes there is actually. In order to achieve the effect required we have to > force the tonemap scale to a specific value when rendering the output that > goes to the render target. > > > On Fri, Jan 7, 2011 at 10:11 AM, Saul Rennison <saul.renni...@gmail.com>wrote: > >> Is there a reason why your render target needs to be HDR? I've been able >> to create render targets perfectly fine without problem. >> >> Thanks, >> - Saul. >> >> >> On 7 January 2011 14:59, Cale Dunlap <cale.dun...@gmail.com> wrote: >> >>> Has anybody else ever seen a case where their render targets are always >>> returning 64 for both GetActualWidth() and GetActualHeight() ? >>> >>> This seems to be most prevalent on HDR maps for some reason. Here's the >>> code that is creating my render target: >>> >>> pMaterialSystem->CreateNamedRenderTargetTextureEx2( >>> VarArgs("_rt_Sensor%d", idx), 512, 512, RT_SIZE_OFFSCREEN, >>> pMaterialSystem->GetBackBufferFormat(), >>> MATERIAL_RT_DEPTH_SHARED, TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT, >>> CREATERENDERTARGETFLAGS_HDR ); >>> >>> Where idx is a number between 0 and 7 (total of 8 render targets). Any >>> ideas why this is happening? >>> >>> Thanks in advance! >>> >>> -Cale >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders