Yeah it's down. (In future: http://www.downforeveryoneorjustme.com/)
On 07/01/2011 3:57, Marvin Kilp wrote:
Does this only affect me, or arent you able to read
developer.valvesoftware.com too?
--Marvin
Have you tried RT_SIZE_EXACT? That might ensure that the render
target is created with exact dimensions.
Thanks,
- Saul.
On 7 January 2011 15:30, Cale Dunlap <cale.dun...@gmail.com
<mailto:cale.dun...@gmail.com>> wrote:
Yes there is actually. In order to achieve the effect required we
have to force the tonemap scale to a specific value when
rendering the output that goes to the render target.
On Fri, Jan 7, 2011 at 10:11 AM, Saul Rennison
<saul.renni...@gmail.com <mailto:saul.renni...@gmail.com>> wrote:
Is there a reason why your render target needs to be HDR?
I've been able to create render targets perfectly fine
without problem.
Thanks,
- Saul.
On 7 January 2011 14:59, Cale Dunlap <cale.dun...@gmail.com
<mailto:cale.dun...@gmail.com>> wrote:
Has anybody else ever seen a case where their render
targets are always returning 64 for both GetActualWidth()
and GetActualHeight() ?
This seems to be most prevalent on HDR maps for some
reason. Here's the code that is creating my render target:
pMaterialSystem->CreateNamedRenderTargetTextureEx2(
VarArgs("_rt_Sensor%d", idx), 512, 512,
RT_SIZE_OFFSCREEN, pMaterialSystem->GetBackBufferFormat(),
MATERIAL_RT_DEPTH_SHARED, TEXTUREFLAGS_CLAMPS |
TEXTUREFLAGS_CLAMPT, CREATERENDERTARGETFLAGS_HDR );
Where idx is a number between 0 and 7 (total of 8 render
targets). Any ideas why this is happening?
Thanks in advance!
-Cale
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