Yeah it's down. (In future: http://www.downforeveryoneorjustme.com/)

On 07/01/2011 3:57, Marvin Kilp wrote:
Does this only affect me, or arent you able to read developer.valvesoftware.com too?

--Marvin
Have you tried RT_SIZE_EXACT? That might ensure that the render target is created with exact dimensions.

Thanks,
 - Saul.


On 7 January 2011 15:30, Cale Dunlap <cale.dun...@gmail.com <mailto:cale.dun...@gmail.com>> wrote:

    Yes there is actually. In order to achieve the effect required we
    have to force the tonemap scale to a specific value when
    rendering the output that goes to the render target.


    On Fri, Jan 7, 2011 at 10:11 AM, Saul Rennison
    <saul.renni...@gmail.com <mailto:saul.renni...@gmail.com>> wrote:

        Is there a reason why your render target needs to be HDR?
        I've been able to create render targets perfectly fine
        without problem.

        Thanks,
         - Saul.


        On 7 January 2011 14:59, Cale Dunlap <cale.dun...@gmail.com
        <mailto:cale.dun...@gmail.com>> wrote:

            Has anybody else ever seen a case where their render
            targets are always returning 64 for both GetActualWidth()
            and GetActualHeight() ?

            This seems to be most prevalent on HDR maps for some
            reason. Here's the code that is creating my render target:

            pMaterialSystem->CreateNamedRenderTargetTextureEx2(
            VarArgs("_rt_Sensor%d", idx), 512, 512,
            RT_SIZE_OFFSCREEN, pMaterialSystem->GetBackBufferFormat(),
            MATERIAL_RT_DEPTH_SHARED, TEXTUREFLAGS_CLAMPS |
            TEXTUREFLAGS_CLAMPT, CREATERENDERTARGETFLAGS_HDR );

            Where idx is a number between 0 and 7 (total of 8 render
            targets). Any ideas why this is happening?

            Thanks in advance!

            -Cale

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