If by RT_SIZE_EXACT you mean RT_SIZE_NO_CHANGE, then yes I've tried that as well. I'm pulling my hair out :( I've seriously tried about every combination of flags I can come up with.
Is it possible that the material system is deciding not to create a render target texture as big as I'm asking so it just sets it down to 64x64 I wonder... just to prevent resource over-allocation or something? Who knows... its such a closed system... :( On Fri, Jan 7, 2011 at 10:52 AM, Saul Rennison <saul.renni...@gmail.com>wrote: > Have you tried RT_SIZE_EXACT? That might ensure that the render target is > created with exact dimensions. > > Thanks, > - Saul. > > > > On 7 January 2011 15:30, Cale Dunlap <cale.dun...@gmail.com> wrote: > >> Yes there is actually. In order to achieve the effect required we have to >> force the tonemap scale to a specific value when rendering the output that >> goes to the render target. >> >> >> On Fri, Jan 7, 2011 at 10:11 AM, Saul Rennison >> <saul.renni...@gmail.com>wrote: >> >>> Is there a reason why your render target needs to be HDR? I've been able >>> to create render targets perfectly fine without problem. >>> >>> Thanks, >>> - Saul. >>> >>> >>> On 7 January 2011 14:59, Cale Dunlap <cale.dun...@gmail.com> wrote: >>> >>>> Has anybody else ever seen a case where their render targets are always >>>> returning 64 for both GetActualWidth() and GetActualHeight() ? >>>> >>>> This seems to be most prevalent on HDR maps for some reason. Here's the >>>> code that is creating my render target: >>>> >>>> pMaterialSystem->CreateNamedRenderTargetTextureEx2( >>>> VarArgs("_rt_Sensor%d", idx), 512, 512, RT_SIZE_OFFSCREEN, >>>> pMaterialSystem->GetBackBufferFormat(), >>>> MATERIAL_RT_DEPTH_SHARED, TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT, >>>> CREATERENDERTARGETFLAGS_HDR ); >>>> >>>> Where idx is a number between 0 and 7 (total of 8 render targets). Any >>>> ideas why this is happening? >>>> >>>> Thanks in advance! >>>> >>>> -Cale >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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