Is there a reason why your render target needs to be HDR? I've been able to
create render targets perfectly fine without problem.

Thanks,
 - Saul.


On 7 January 2011 14:59, Cale Dunlap <cale.dun...@gmail.com> wrote:

> Has anybody else ever seen a case where their render targets are always
> returning 64 for both GetActualWidth() and GetActualHeight() ?
>
> This seems to be most prevalent on HDR maps for some reason. Here's the
> code that is creating my render target:
>
> pMaterialSystem->CreateNamedRenderTargetTextureEx2(
> VarArgs("_rt_Sensor%d", idx), 512, 512, RT_SIZE_OFFSCREEN,
> pMaterialSystem->GetBackBufferFormat(),
>  MATERIAL_RT_DEPTH_SHARED, TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT,
> CREATERENDERTARGETFLAGS_HDR );
>
> Where idx is a number between 0 and 7 (total of 8 render targets). Any
> ideas why this is happening?
>
> Thanks in advance!
>
> -Cale
>
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