Alright the pattern seems as if this _only_ happens on HDR maps.... hmm... a clue.
On Fri, Jan 7, 2011 at 11:04 AM, Cale Dunlap <cale.dun...@gmail.com> wrote: > If by RT_SIZE_EXACT you mean RT_SIZE_NO_CHANGE, then yes I've tried that as > well. I'm pulling my hair out :( I've seriously tried about every > combination of flags I can come up with. > > Is it possible that the material system is deciding not to create a render > target texture as big as I'm asking so it just sets it down to 64x64 I > wonder... just to prevent resource over-allocation or something? Who > knows... its such a closed system... :( > > > On Fri, Jan 7, 2011 at 10:52 AM, Saul Rennison <saul.renni...@gmail.com>wrote: > >> Have you tried RT_SIZE_EXACT? That might ensure that the render target is >> created with exact dimensions. >> >> Thanks, >> - Saul. >> >> >> >> On 7 January 2011 15:30, Cale Dunlap <cale.dun...@gmail.com> wrote: >> >>> Yes there is actually. In order to achieve the effect required we have to >>> force the tonemap scale to a specific value when rendering the output that >>> goes to the render target. >>> >>> >>> On Fri, Jan 7, 2011 at 10:11 AM, Saul Rennison >>> <saul.renni...@gmail.com>wrote: >>> >>>> Is there a reason why your render target needs to be HDR? I've been able >>>> to create render targets perfectly fine without problem. >>>> >>>> Thanks, >>>> - Saul. >>>> >>>> >>>> On 7 January 2011 14:59, Cale Dunlap <cale.dun...@gmail.com> wrote: >>>> >>>>> Has anybody else ever seen a case where their render targets are always >>>>> returning 64 for both GetActualWidth() and GetActualHeight() ? >>>>> >>>>> This seems to be most prevalent on HDR maps for some reason. Here's the >>>>> code that is creating my render target: >>>>> >>>>> pMaterialSystem->CreateNamedRenderTargetTextureEx2( >>>>> VarArgs("_rt_Sensor%d", idx), 512, 512, RT_SIZE_OFFSCREEN, >>>>> pMaterialSystem->GetBackBufferFormat(), >>>>> MATERIAL_RT_DEPTH_SHARED, TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT, >>>>> CREATERENDERTARGETFLAGS_HDR ); >>>>> >>>>> Where idx is a number between 0 and 7 (total of 8 render targets). Any >>>>> ideas why this is happening? >>>>> >>>>> Thanks in advance! >>>>> >>>>> -Cale >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >
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