Alright the pattern seems as if this _only_ happens on HDR maps.... hmm... a
clue.

On Fri, Jan 7, 2011 at 11:04 AM, Cale Dunlap <cale.dun...@gmail.com> wrote:

> If by RT_SIZE_EXACT you mean RT_SIZE_NO_CHANGE, then yes I've tried that as
> well. I'm pulling my hair out :( I've seriously tried about every
> combination of flags I can come up with.
>
> Is it possible that the material system is deciding not to create a render
> target texture as big as I'm asking so it just sets it down to 64x64 I
> wonder... just to prevent resource over-allocation or something? Who
> knows... its such a closed system... :(
>
>
> On Fri, Jan 7, 2011 at 10:52 AM, Saul Rennison <saul.renni...@gmail.com>wrote:
>
>> Have you tried RT_SIZE_EXACT? That might ensure that the render target is
>> created with exact dimensions.
>>
>> Thanks,
>>  - Saul.
>>
>>
>>
>> On 7 January 2011 15:30, Cale Dunlap <cale.dun...@gmail.com> wrote:
>>
>>> Yes there is actually. In order to achieve the effect required we have to
>>> force the tonemap scale to a specific value when rendering the output that
>>> goes to the render target.
>>>
>>>
>>> On Fri, Jan 7, 2011 at 10:11 AM, Saul Rennison 
>>> <saul.renni...@gmail.com>wrote:
>>>
>>>> Is there a reason why your render target needs to be HDR? I've been able
>>>> to create render targets perfectly fine without problem.
>>>>
>>>> Thanks,
>>>>  - Saul.
>>>>
>>>>
>>>> On 7 January 2011 14:59, Cale Dunlap <cale.dun...@gmail.com> wrote:
>>>>
>>>>> Has anybody else ever seen a case where their render targets are always
>>>>> returning 64 for both GetActualWidth() and GetActualHeight() ?
>>>>>
>>>>> This seems to be most prevalent on HDR maps for some reason. Here's the
>>>>> code that is creating my render target:
>>>>>
>>>>> pMaterialSystem->CreateNamedRenderTargetTextureEx2(
>>>>> VarArgs("_rt_Sensor%d", idx), 512, 512, RT_SIZE_OFFSCREEN,
>>>>> pMaterialSystem->GetBackBufferFormat(),
>>>>>  MATERIAL_RT_DEPTH_SHARED, TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT,
>>>>> CREATERENDERTARGETFLAGS_HDR );
>>>>>
>>>>> Where idx is a number between 0 and 7 (total of 8 render targets). Any
>>>>> ideas why this is happening?
>>>>>
>>>>> Thanks in advance!
>>>>>
>>>>> -Cale
>>>>>
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>>>>>
>>>>
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