btw, there *really* aren't *that many* differences between 2007 and 2009, granted, it probably would be nicer to have an SDK for it, just so that it's the latest and greatest, but there are no significant changes in the code. and last i looked, it should have no problem loading 2007 compiled mods, as the interfaces required haven't changed from what I can see. (TF2 is running 2009, and you run mods from that engine, at least where the DS is concerned..)
I suppose the next best thing would be just to update "source sdk base 2007" up to "source sdk base 2009". - Tony On Sat, Jul 30, 2011 at 10:06 PM, Tobias Kammersgaard < tobias.kammersga...@gmail.com> wrote: > The biggest problem with using the ASW code is really the lack of Half-Life > 2 content. The singleplayer mod I'm working on would love to have features > from the ASW code base, however lack of HL2 stops us from going there. > Granted we should replace all the HL2 content with out own, but I don't see > that happening with a team of 5 people. > > However I will checkout your skeleton Tom :)! > > - ScarT > > > > On 30 July 2011 14:57, Tom Edwards <t_edwa...@btinternet.com> wrote: > >> Don't expect any more significant updates to 2007/9, if for no other >> reason than the move from GCF to NCF. Alien Swarm is from the main codeline >> and is much more recent than 2007/9 so is clearly the best choice for new >> mods. >> >> Since you probably aren't making a top-down shooter here is an alpha for >> the Alien Swarm Skeleton, which is a simple first-person game. Hopefully >> having something public will encourage me to spend more time on its >> remaining problems. :) >> >> http://steamreview.org/**external/vdc/srcsdk-skeleton-**2.0a1.zip<http://steamreview.org/external/vdc/srcsdk-skeleton-2.0a1.zip> >> >> >> On 30/07/2011 12:24, Psy_Commando wrote: >> >>> Sorry, for the previous message, forgot to put a subject... >>> >>> Hi,this time I'm having a more complicated question. Me and my team were >>> about to switch from Source 2007 to Alien Swarm Source, to make our mod >>> free, and to have access to the menu and loading UI and the Alien Swarm >>> assets. However, Source 2007 is now free, so that removed one of the big >>> advantages of ASW. Beside ASW, has tons of references directly to member >>> variables of other classes, which makes it very hard to make significant >>> changes. >>> >>> What I'm wondering is, is this a good move in the long term ? I mean ASW, >>> and the ASW SDK are pretty much left to die by its devs, and there are about >>> two active mods... Unlike with ASW I can expect that there will be a Source >>> 2009 update at some point with the Source SDK. Any suggestions or comments ? >>> >>> >>> ______________________________**_________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/**mailman/listinfo/hlcoders<http://list.valvesoftware.com/mailman/listinfo/hlcoders> >>> >>> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/**mailman/listinfo/hlcoders<http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > -- -Tony
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