I think the "tools" Gabe was on about are regarding the art pipeline and
Hammer, not the actual code.

And Tony, wasn't gameui made a part of the mod code rather than being a part
of the engine in 2009?

On Sat, Jul 30, 2011 at 7:48 PM, Psy_Commando <psycomma...@gmail.com> wrote:

> Didn't Gabe Newell said they were working on sdk tools one or two months
> ago ?
> Anyways, the thing is, I'm not very confident in the ASW devs, or ASW's
> future. I heard from the guys I'm helping at Hypovolemia, that they gave
> them a fixed matchmaking dll to fix the hard-coded limit of 5 players, but
> after issuing them with the fix they went silent and didn't release it
> officially, as far as I know. They haven't heard from them since May, if I
> remember correctly.
> We also don't have access to the shaderlib, I'd swap it with the orange
> box's shaderlib, but they seem to have a lot of custom shaders. And the vbsp
> version that comes with asw, turns every brush into func_detail, so there's
> no visibility optimization,  we have to use the OB vbsp instead for fps, or
> 3rd person mods :(
>
> And I wonder if a mod can be incentive enough to download the complete ASW
> just to play the mod, why can't we just have a SDK base ASW ? Or even just
> merge the ASW SDK with the source sdk, so it may get a little more attention
> from the devs, and community.
>
> And thanks for the skeleton code, I'll check it out. But I'm pretty far
> along tweaking the asw_player back into a "regular" player, I'm still
> struggling a little with the anim system though.
>
>
> On Sat, Jul 30, 2011 at 11:02 AM, Tom Edwards <t_edwa...@btinternet.com>wrote:
>
>> There's a change to the way SteamIDs are handled that breaks game DLL
>> networking, Tony. IIRC that's why Source 2009 was split off from 2007 in the
>> first place. Sounds like something easy to fix though...
>>
>>
>> On 30/07/2011 3:46, Tony "omega" Sergi wrote:
>>
>>> Oh, and when I say there are no significant changes in the code, i mean
>>> the publically available mod code. not engine, and stuff only valve +
>>> licensee's get.
>>>
>>>
>>> On Sat, Jul 30, 2011 at 11:45 PM, Tony "omega" Sergi <
>>> omegal...@gmail.com <mailto:omegal...@gmail.com>> wrote:
>>>
>>>    btw, there *really* aren't *that many* differences between 2007
>>>    and 2009, granted, it probably would be nicer to have an SDK for
>>>    it, just so that it's the latest and greatest, but there are no
>>>    significant changes in the code.
>>>    and last i looked, it should have no problem loading 2007 compiled
>>>    mods, as the interfaces required haven't changed from what I can
>>>    see. (TF2 is running 2009, and you run mods from that engine, at
>>>    least where the DS is concerned..)
>>>
>>>    I suppose the next best thing would be just to update "source sdk
>>>    base 2007" up to "source sdk base 2009".
>>>
>>>    - Tony
>>>
>>>
>>>
>>>    On Sat, Jul 30, 2011 at 10:06 PM, Tobias Kammersgaard
>>>    <tobias.kammersga...@gmail.com
>>>    <mailto:tobias.kammersgaard@**gmail.com<tobias.kammersga...@gmail.com>>>
>>> wrote:
>>>
>>>        The biggest problem with using the ASW code is really the lack
>>>        of Half-Life 2 content. The singleplayer mod I'm working on
>>>        would love to have features from the ASW code base, however
>>>        lack of HL2 stops us from going there. Granted we should
>>>        replace all the HL2 content with out own, but I don't see that
>>>        happening with a team of 5 people.
>>>
>>>        However I will checkout your skeleton Tom :)!
>>>
>>>        - ScarT
>>>
>>>
>>>
>>>        On 30 July 2011 14:57, Tom Edwards <t_edwa...@btinternet.com
>>>        <mailto:t_edwards@btinternet.**com <t_edwa...@btinternet.com>>>
>>> wrote:
>>>
>>>            Don't expect any more significant updates to 2007/9, if
>>>            for no other reason than the move from GCF to NCF. Alien
>>>            Swarm is from the main codeline and is much more recent
>>>            than 2007/9 so is clearly the best choice for new mods.
>>>
>>>            Since you probably aren't making a top-down shooter here
>>>            is an alpha for the Alien Swarm Skeleton, which is a
>>>            simple first-person game. Hopefully having something
>>>            public will encourage me to spend more time on its
>>>            remaining problems. :)
>>>
>>>            http://steamreview.org/**external/vdc/srcsdk-skeleton-**
>>> 2.0a1.zip<http://steamreview.org/external/vdc/srcsdk-skeleton-2.0a1.zip>
>>>
>>>
>>>            On 30/07/2011 12:24, Psy_Commando wrote:
>>>
>>>                Sorry, for the previous message, forgot to put a
>>>                subject...
>>>
>>>                Hi,this time I'm having a more complicated question.
>>>                Me and my team were about to switch from Source 2007
>>>                to Alien Swarm Source, to make our mod free, and to
>>>                have access to the menu and loading UI and the Alien
>>>                Swarm assets. However, Source 2007 is now free, so
>>>                that removed one of the big advantages of ASW. Beside
>>>                ASW, has tons of references directly to member
>>>                variables of other classes, which makes it very hard
>>>                to make significant changes.
>>>
>>>                What I'm wondering is, is this a good move in the long
>>>                term ? I mean ASW, and the ASW SDK are pretty much
>>>                left to die by its devs, and there are about two
>>>                active mods... Unlike with ASW I can expect that there
>>>                will be a Source 2009 update at some point with the
>>>                Source SDK. Any suggestions or comments ?
>>>
>>>
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>>>
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>>>
>>>
>>>
>>>
>>>    --     -Tony
>>>
>>>
>>>
>>>
>>> --
>>> -Tony
>>>
>>>
>>>
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-- 
- Stephen Swires
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