2007!!! You guys/gals realize its more than half way through 2011 - right? We should have a freakin updated sdk by now Valve!
Releasing Alien Swarm for free was a nice start but it was not developed to be a base of anything but Alien Swarm. It was released over a year ago - Last update is just days away from 1 year - and its basically dead. We need tools that work and eliminate the bs of creating, importing, and modifying content. We need code where everything works (without having to use community patches) and provides us a great base but doesn't overwhelm us with its size. We need better documentation as well. You can't expect the community to write all the help files. I've seen the words "masochist" and "Source" used near each other too many times to not say this stuff. Ever notice how dead the mailing list is in recent years? As it stands I can probably count the number of for profit, released, Source Engine games not produced by Valve on one hand. Build a better Source SDK and you will get more interest in Source licensing. Hell, I'd probably even call it something else so people aren't scared off by its previous rep. Date: Sun, 31 Jul 2011 01:44:25 +0100 From: stephen.swi...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Should I switch ASW SDK or stay with Source 2007 In addition to that Marek, I can see people taking advantage of Mac OS X and replay support On Sun, Jul 31, 2011 at 12:34 AM, Marek Sieradzki <marek.sierad...@gmail.com> wrote: No significant changes at all, just that it has multithreaded leaf system, shadows and rendering which change 20-50 FPS into 150. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Stephen Swires _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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