2007!!! You guys/gals realize its more than half way through 2011 - right? We 
should have a freakin updated sdk by now Valve!

Releasing Alien Swarm for free was a nice 
start but it was not developed to be a base of anything but Alien Swarm. It was 
released over a year ago - Last update is just days away from 1 year - and its 
basically dead. We need tools that work and eliminate the bs of creating, 
importing, and modifying content. We need code where everything works (without 
having to use community patches) and provides us a great base but doesn't 
overwhelm us with its size. We need better documentation as well. You can't 
expect the community to write all the help files.

I've seen the words "masochist" and "Source" used near each other too 
many times to not say this stuff. Ever notice how dead the mailing list 
is in recent years?

As it stands I can probably count the number of  for profit, released, Source 
Engine games not produced by Valve on one hand. Build a better Source SDK and 
you will get more interest in Source licensing. Hell, I'd probably even call it 
something else so people aren't scared off by its previous rep.



Date: Sun, 31 Jul 2011 01:44:25 +0100
From: stephen.swi...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Should I switch ASW SDK or stay with Source 2007

In addition to that Marek, I can see people taking advantage of Mac OS X and 
replay support

On Sun, Jul 31, 2011 at 12:34 AM, Marek Sieradzki <marek.sierad...@gmail.com> 
wrote:

No significant changes at all, just that it has multithreaded leaf

system, shadows and rendering which change 20-50 FPS into 150.



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-- 
- Stephen Swires


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