Didn't Gabe Newell said they were working on sdk tools one or two months ago ? Anyways, the thing is, I'm not very confident in the ASW devs, or ASW's future. I heard from the guys I'm helping at Hypovolemia, that they gave them a fixed matchmaking dll to fix the hard-coded limit of 5 players, but after issuing them with the fix they went silent and didn't release it officially, as far as I know. They haven't heard from them since May, if I remember correctly. We also don't have access to the shaderlib, I'd swap it with the orange box's shaderlib, but they seem to have a lot of custom shaders. And the vbsp version that comes with asw, turns every brush into func_detail, so there's no visibility optimization, we have to use the OB vbsp instead for fps, or 3rd person mods :(
And I wonder if a mod can be incentive enough to download the complete ASW just to play the mod, why can't we just have a SDK base ASW ? Or even just merge the ASW SDK with the source sdk, so it may get a little more attention from the devs, and community. And thanks for the skeleton code, I'll check it out. But I'm pretty far along tweaking the asw_player back into a "regular" player, I'm still struggling a little with the anim system though. On Sat, Jul 30, 2011 at 11:02 AM, Tom Edwards <t_edwa...@btinternet.com>wrote: > There's a change to the way SteamIDs are handled that breaks game DLL > networking, Tony. IIRC that's why Source 2009 was split off from 2007 in the > first place. Sounds like something easy to fix though... > > > On 30/07/2011 3:46, Tony "omega" Sergi wrote: > >> Oh, and when I say there are no significant changes in the code, i mean >> the publically available mod code. not engine, and stuff only valve + >> licensee's get. >> >> >> On Sat, Jul 30, 2011 at 11:45 PM, Tony "omega" Sergi >> <omegal...@gmail.com<mailto: >> omegal...@gmail.com>> wrote: >> >> btw, there *really* aren't *that many* differences between 2007 >> and 2009, granted, it probably would be nicer to have an SDK for >> it, just so that it's the latest and greatest, but there are no >> significant changes in the code. >> and last i looked, it should have no problem loading 2007 compiled >> mods, as the interfaces required haven't changed from what I can >> see. (TF2 is running 2009, and you run mods from that engine, at >> least where the DS is concerned..) >> >> I suppose the next best thing would be just to update "source sdk >> base 2007" up to "source sdk base 2009". >> >> - Tony >> >> >> >> On Sat, Jul 30, 2011 at 10:06 PM, Tobias Kammersgaard >> <tobias.kammersga...@gmail.com >> <mailto:tobias.kammersgaard@**gmail.com<tobias.kammersga...@gmail.com>>> >> wrote: >> >> The biggest problem with using the ASW code is really the lack >> of Half-Life 2 content. The singleplayer mod I'm working on >> would love to have features from the ASW code base, however >> lack of HL2 stops us from going there. Granted we should >> replace all the HL2 content with out own, but I don't see that >> happening with a team of 5 people. >> >> However I will checkout your skeleton Tom :)! >> >> - ScarT >> >> >> >> On 30 July 2011 14:57, Tom Edwards <t_edwa...@btinternet.com >> <mailto:t_edwards@btinternet.**com <t_edwa...@btinternet.com>>> >> wrote: >> >> Don't expect any more significant updates to 2007/9, if >> for no other reason than the move from GCF to NCF. Alien >> Swarm is from the main codeline and is much more recent >> than 2007/9 so is clearly the best choice for new mods. >> >> Since you probably aren't making a top-down shooter here >> is an alpha for the Alien Swarm Skeleton, which is a >> simple first-person game. Hopefully having something >> public will encourage me to spend more time on its >> remaining problems. :) >> >> http://steamreview.org/**external/vdc/srcsdk-skeleton-** >> 2.0a1.zip <http://steamreview.org/external/vdc/srcsdk-skeleton-2.0a1.zip> >> >> >> On 30/07/2011 12:24, Psy_Commando wrote: >> >> Sorry, for the previous message, forgot to put a >> subject... >> >> Hi,this time I'm having a more complicated question. >> Me and my team were about to switch from Source 2007 >> to Alien Swarm Source, to make our mod free, and to >> have access to the menu and loading UI and the Alien >> Swarm assets. However, Source 2007 is now free, so >> that removed one of the big advantages of ASW. Beside >> ASW, has tons of references directly to member >> variables of other classes, which makes it very hard >> to make significant changes. >> >> What I'm wondering is, is this a good move in the long >> term ? I mean ASW, and the ASW SDK are pretty much >> left to die by its devs, and there are about two >> active mods... Unlike with ASW I can expect that there >> will be a Source 2009 update at some point with the >> Source SDK. Any suggestions or comments ? >> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view >> the list archives, please visit: >> >> http://list.valvesoftware.com/**mailman/listinfo/hlcoders<http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the >> list archives, please visit: >> >> http://list.valvesoftware.com/**mailman/listinfo/hlcoders<http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> >> http://list.valvesoftware.com/**mailman/listinfo/hlcoders<http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> >> >> >> >> -- -Tony >> >> >> >> >> -- >> -Tony >> >> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/**mailman/listinfo/hlcoders<http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/**mailman/listinfo/hlcoders<http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders