Didn't Gabe Newell said they were working on sdk tools one or two months ago
?
Anyways, the thing is, I'm not very confident in the ASW devs, or ASW's
future. I heard from the guys I'm helping at Hypovolemia, that they gave
them a fixed matchmaking dll to fix the hard-coded limit of 5 players, but
after issuing them with the fix they went silent and didn't release it
officially, as far as I know. They haven't heard from them since May, if I
remember correctly.
We also don't have access to the shaderlib, I'd swap it with the orange
box's shaderlib, but they seem to have a lot of custom shaders. And the vbsp
version that comes with asw, turns every brush into func_detail, so there's
no visibility optimization,  we have to use the OB vbsp instead for fps, or
3rd person mods :(

And I wonder if a mod can be incentive enough to download the complete ASW
just to play the mod, why can't we just have a SDK base ASW ? Or even just
merge the ASW SDK with the source sdk, so it may get a little more attention
from the devs, and community.

And thanks for the skeleton code, I'll check it out. But I'm pretty far
along tweaking the asw_player back into a "regular" player, I'm still
struggling a little with the anim system though.

On Sat, Jul 30, 2011 at 11:02 AM, Tom Edwards <t_edwa...@btinternet.com>wrote:

> There's a change to the way SteamIDs are handled that breaks game DLL
> networking, Tony. IIRC that's why Source 2009 was split off from 2007 in the
> first place. Sounds like something easy to fix though...
>
>
> On 30/07/2011 3:46, Tony "omega" Sergi wrote:
>
>> Oh, and when I say there are no significant changes in the code, i mean
>> the publically available mod code. not engine, and stuff only valve +
>> licensee's get.
>>
>>
>> On Sat, Jul 30, 2011 at 11:45 PM, Tony "omega" Sergi 
>> <omegal...@gmail.com<mailto:
>> omegal...@gmail.com>> wrote:
>>
>>    btw, there *really* aren't *that many* differences between 2007
>>    and 2009, granted, it probably would be nicer to have an SDK for
>>    it, just so that it's the latest and greatest, but there are no
>>    significant changes in the code.
>>    and last i looked, it should have no problem loading 2007 compiled
>>    mods, as the interfaces required haven't changed from what I can
>>    see. (TF2 is running 2009, and you run mods from that engine, at
>>    least where the DS is concerned..)
>>
>>    I suppose the next best thing would be just to update "source sdk
>>    base 2007" up to "source sdk base 2009".
>>
>>    - Tony
>>
>>
>>
>>    On Sat, Jul 30, 2011 at 10:06 PM, Tobias Kammersgaard
>>    <tobias.kammersga...@gmail.com
>>    <mailto:tobias.kammersgaard@**gmail.com<tobias.kammersga...@gmail.com>>>
>> wrote:
>>
>>        The biggest problem with using the ASW code is really the lack
>>        of Half-Life 2 content. The singleplayer mod I'm working on
>>        would love to have features from the ASW code base, however
>>        lack of HL2 stops us from going there. Granted we should
>>        replace all the HL2 content with out own, but I don't see that
>>        happening with a team of 5 people.
>>
>>        However I will checkout your skeleton Tom :)!
>>
>>        - ScarT
>>
>>
>>
>>        On 30 July 2011 14:57, Tom Edwards <t_edwa...@btinternet.com
>>        <mailto:t_edwards@btinternet.**com <t_edwa...@btinternet.com>>>
>> wrote:
>>
>>            Don't expect any more significant updates to 2007/9, if
>>            for no other reason than the move from GCF to NCF. Alien
>>            Swarm is from the main codeline and is much more recent
>>            than 2007/9 so is clearly the best choice for new mods.
>>
>>            Since you probably aren't making a top-down shooter here
>>            is an alpha for the Alien Swarm Skeleton, which is a
>>            simple first-person game. Hopefully having something
>>            public will encourage me to spend more time on its
>>            remaining problems. :)
>>
>>            http://steamreview.org/**external/vdc/srcsdk-skeleton-**
>> 2.0a1.zip <http://steamreview.org/external/vdc/srcsdk-skeleton-2.0a1.zip>
>>
>>
>>            On 30/07/2011 12:24, Psy_Commando wrote:
>>
>>                Sorry, for the previous message, forgot to put a
>>                subject...
>>
>>                Hi,this time I'm having a more complicated question.
>>                Me and my team were about to switch from Source 2007
>>                to Alien Swarm Source, to make our mod free, and to
>>                have access to the menu and loading UI and the Alien
>>                Swarm assets. However, Source 2007 is now free, so
>>                that removed one of the big advantages of ASW. Beside
>>                ASW, has tons of references directly to member
>>                variables of other classes, which makes it very hard
>>                to make significant changes.
>>
>>                What I'm wondering is, is this a good move in the long
>>                term ? I mean ASW, and the ASW SDK are pretty much
>>                left to die by its devs, and there are about two
>>                active mods... Unlike with ASW I can expect that there
>>                will be a Source 2009 update at some point with the
>>                Source SDK. Any suggestions or comments ?
>>
>>
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>>
>>
>>
>>
>>    --     -Tony
>>
>>
>>
>>
>> --
>> -Tony
>>
>>
>>
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