Oh, and when I say there are no significant changes in the code, i mean the publically available mod code. not engine, and stuff only valve + licensee's get.
On Sat, Jul 30, 2011 at 11:45 PM, Tony "omega" Sergi <omegal...@gmail.com>wrote: > btw, there *really* aren't *that many* differences between 2007 and 2009, > granted, it probably would be nicer to have an SDK for it, just so that it's > the latest and greatest, but there are no significant changes in the code. > and last i looked, it should have no problem loading 2007 compiled mods, as > the interfaces required haven't changed from what I can see. (TF2 is running > 2009, and you run mods from that engine, at least where the DS is > concerned..) > > I suppose the next best thing would be just to update "source sdk base > 2007" up to "source sdk base 2009". > > - Tony > > > > On Sat, Jul 30, 2011 at 10:06 PM, Tobias Kammersgaard < > tobias.kammersga...@gmail.com> wrote: > >> The biggest problem with using the ASW code is really the lack of >> Half-Life 2 content. The singleplayer mod I'm working on would love to have >> features from the ASW code base, however lack of HL2 stops us from going >> there. Granted we should replace all the HL2 content with out own, but I >> don't see that happening with a team of 5 people. >> >> However I will checkout your skeleton Tom :)! >> >> - ScarT >> >> >> >> On 30 July 2011 14:57, Tom Edwards <t_edwa...@btinternet.com> wrote: >> >>> Don't expect any more significant updates to 2007/9, if for no other >>> reason than the move from GCF to NCF. Alien Swarm is from the main codeline >>> and is much more recent than 2007/9 so is clearly the best choice for new >>> mods. >>> >>> Since you probably aren't making a top-down shooter here is an alpha for >>> the Alien Swarm Skeleton, which is a simple first-person game. Hopefully >>> having something public will encourage me to spend more time on its >>> remaining problems. :) >>> >>> http://steamreview.org/**external/vdc/srcsdk-skeleton-**2.0a1.zip<http://steamreview.org/external/vdc/srcsdk-skeleton-2.0a1.zip> >>> >>> >>> On 30/07/2011 12:24, Psy_Commando wrote: >>> >>>> Sorry, for the previous message, forgot to put a subject... >>>> >>>> Hi,this time I'm having a more complicated question. Me and my team were >>>> about to switch from Source 2007 to Alien Swarm Source, to make our mod >>>> free, and to have access to the menu and loading UI and the Alien Swarm >>>> assets. However, Source 2007 is now free, so that removed one of the big >>>> advantages of ASW. Beside ASW, has tons of references directly to member >>>> variables of other classes, which makes it very hard to make significant >>>> changes. >>>> >>>> What I'm wondering is, is this a good move in the long term ? I mean >>>> ASW, and the ASW SDK are pretty much left to die by its devs, and there are >>>> about two active mods... Unlike with ASW I can expect that there will be a >>>> Source 2009 update at some point with the Source SDK. Any suggestions or >>>> comments ? >>>> >>>> >>>> ______________________________**_________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/**mailman/listinfo/hlcoders<http://list.valvesoftware.com/mailman/listinfo/hlcoders> >>>> >>>> >>> ______________________________**_________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/**mailman/listinfo/hlcoders<http://list.valvesoftware.com/mailman/listinfo/hlcoders> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > -- > -Tony > > -- -Tony
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