Oh, and when I say there are no significant changes in the code, i mean the
publically available mod code. not engine, and stuff only valve + licensee's
get.


On Sat, Jul 30, 2011 at 11:45 PM, Tony "omega" Sergi <omegal...@gmail.com>wrote:

> btw, there *really* aren't *that many* differences between 2007 and 2009,
> granted, it probably would be nicer to have an SDK for it, just so that it's
> the latest and greatest, but there are no significant changes in the code.
> and last i looked, it should have no problem loading 2007 compiled mods, as
> the interfaces required haven't changed from what I can see. (TF2 is running
> 2009, and you run mods from that engine, at least where the DS is
> concerned..)
>
> I suppose the next best thing would be just to update "source sdk base
> 2007" up to "source sdk base 2009".
>
> - Tony
>
>
>
> On Sat, Jul 30, 2011 at 10:06 PM, Tobias Kammersgaard <
> tobias.kammersga...@gmail.com> wrote:
>
>> The biggest problem with using the ASW code is really the lack of
>> Half-Life 2 content. The singleplayer mod I'm working on would love to have
>> features from the ASW code base, however lack of HL2 stops us from going
>> there. Granted we should replace all the HL2 content with out own, but I
>> don't see that happening with a team of 5 people.
>>
>> However I will checkout your skeleton Tom :)!
>>
>> - ScarT
>>
>>
>>
>> On 30 July 2011 14:57, Tom Edwards <t_edwa...@btinternet.com> wrote:
>>
>>> Don't expect any more significant updates to 2007/9, if for no other
>>> reason than the move from GCF to NCF. Alien Swarm is from the main codeline
>>> and is much more recent than 2007/9 so is clearly the best choice for new
>>> mods.
>>>
>>> Since you probably aren't making a top-down shooter here is an alpha for
>>> the Alien Swarm Skeleton, which is a simple first-person game. Hopefully
>>> having something public will encourage me to spend more time on its
>>> remaining problems. :)
>>>
>>> http://steamreview.org/**external/vdc/srcsdk-skeleton-**2.0a1.zip<http://steamreview.org/external/vdc/srcsdk-skeleton-2.0a1.zip>
>>>
>>>
>>> On 30/07/2011 12:24, Psy_Commando wrote:
>>>
>>>> Sorry, for the previous message, forgot to put a subject...
>>>>
>>>> Hi,this time I'm having a more complicated question. Me and my team were
>>>> about to switch from Source 2007 to Alien Swarm Source, to make our mod
>>>> free, and to have access to the menu and loading UI and the Alien Swarm
>>>> assets. However, Source 2007 is now free, so that removed one of the big
>>>> advantages of ASW. Beside ASW, has tons of references directly to member
>>>> variables of other classes, which makes it very hard to make significant
>>>> changes.
>>>>
>>>> What I'm wondering is, is this a good move in the long term ? I mean
>>>> ASW, and the ASW SDK are pretty much left to die by its devs, and there are
>>>> about two active mods... Unlike with ASW I can expect that there will be a
>>>> Source 2009 update at some point with the Source SDK. Any suggestions or
>>>> comments ?
>>>>
>>>>
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>>>>
>>>>
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>>>
>>
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>>
>
>
> --
> -Tony
>
>


-- 
-Tony
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