Garry's Mod is certainly an excellent environment to test ideas in, though I've never quite completed anything for it. You raise an interesting proposition though. Support Python and we'll see? (I joke) :p
On Mon, Aug 1, 2011 at 12:36 PM, Stephen Swires <[email protected]>wrote: > Do you have navigation mesh bindings yet? > > > On Mon, Aug 1, 2011 at 5:35 PM, Garry Newman <[email protected]>wrote: > >> That's true - it does have its disadvantages.. but it has its advantages. >> It's easier. The engine will get updated around your Lua code. There's an >> existing playerbase - playing your mod is as easy as joining a different >> server. If your mod is half decent I'd ship it with GMod.. allowing people >> to play with your content in GMod's sandbox, then join a different server >> and play the game itself. >> >> garry >> >> >> >> On Mon, Aug 1, 2011 at 5:28 PM, Saul Rennison <[email protected]>wrote: >> >>> Slightly restricts your fanbase to Gmod owners, then, and you have enough >>> money, thanks. >>> >>> >>> Kind regards, >>> *Saul Rennison* >>> >>> >>> >>> On 1 August 2011 17:22, Garry Newman <[email protected]> wrote: >>> >>>> The solution is simple - code your mod in GMod :D >>>> >>>> garry >>>> >>>> >>>> >>>> On Mon, Aug 1, 2011 at 5:05 PM, Stephen Swires < >>>> [email protected]> wrote: >>>> >>>>> It's not actually the codebase that matters, it's the benefits of the >>>>> later Source versions including Mac support, better multi-threaded >>>>> rendering, etc. But I suppose for most of you, if you were to start a new >>>>> project now, Source wouldn't even be considered. You have UDK, Unity, and >>>>> later this month CryEngine 3 to play with. >>>>> >>>>> >>>>> On Mon, Aug 1, 2011 at 3:54 PM, James Pizzurro < >>>>> [email protected]> wrote: >>>>> >>>>>> In my opinion, 2007 is an excellent codebase. I realize Valve has >>>>>> added/changed/removed some things since its initial release to the >>>>>> public, >>>>>> but generally speaking, things work quite well with very few "required" >>>>>> changes. What I do think stands to be improved is Hammer, but it sounds >>>>>> like >>>>>> they're working on that, so to be honest, there's not much to complain >>>>>> about. Just my two cents...and this conversation should probably stop >>>>>> here >>>>>> or be taken elsewhere seeing as it's a bit off-topic, no? >>>>>> >>>>>> >>>>>> On Mon, Aug 1, 2011 at 1:30 AM, Nathan Voge <[email protected]> wrote: >>>>>> >>>>>>> 2007!!! You guys/gals realize its more than half way through 2011 - >>>>>>> right? We should have a freakin updated sdk by now Valve! >>>>>>> >>>>>>> Releasing Alien Swarm for free was a nice start but it was not >>>>>>> developed to be a base of anything but Alien Swarm. It was released >>>>>>> over a >>>>>>> year ago - Last update is just days away from 1 year - and its basically >>>>>>> dead. We need tools that work and eliminate the bs of creating, >>>>>>> importing, >>>>>>> and modifying content. We need code where everything works (without >>>>>>> having >>>>>>> to use community patches) and provides us a great base but doesn't >>>>>>> overwhelm >>>>>>> us with its size. We need better documentation as well. You can't >>>>>>> expect the >>>>>>> community to write all the help files. >>>>>>> >>>>>>> I've seen the words "masochist" and "Source" used near each other too >>>>>>> many times to not say this stuff. Ever notice how dead the mailing list >>>>>>> is >>>>>>> in recent years? >>>>>>> >>>>>>> As it stands I can probably count the number of for profit, released, >>>>>>> Source Engine games not produced by Valve on one hand. Build a better >>>>>>> Source >>>>>>> SDK and you will get more interest in Source licensing. Hell, I'd >>>>>>> probably >>>>>>> even call it something else so people aren't scared off by its previous >>>>>>> rep. >>>>>>> >>>>>>> >>>>>>> >>>>>>> ------------------------------ >>>>>>> Date: Sun, 31 Jul 2011 01:44:25 +0100 >>>>>>> From: [email protected] >>>>>>> To: [email protected] >>>>>>> Subject: Re: [hlcoders] Should I switch ASW SDK or stay with Source >>>>>>> 2007 >>>>>>> >>>>>>> >>>>>>> In addition to that Marek, I can see people taking advantage of Mac >>>>>>> OS X and replay support >>>>>>> >>>>>>> On Sun, Jul 31, 2011 at 12:34 AM, Marek Sieradzki < >>>>>>> [email protected]> wrote: >>>>>>> >>>>>>> No significant changes at all, just that it has multithreaded leaf >>>>>>> system, shadows and rendering which change 20-50 FPS into 150. >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> - Stephen Swires >>>>>>> >>>>>>> _______________________________________________ To unsubscribe, edit >>>>>>> your list preferences, or view the list archives, please visit: >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> *James Pizzurro* >>>>>> Co-founder, Programmer >>>>>> Agent Red Productions >>>>>> 646-341-3333 direct >>>>>> [email protected] | www.agentredproductions.com >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> - Stephen Swires >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > -- > - Stephen Swires > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > -- *James Pizzurro* Co-founder, Programmer Agent Red Productions 646-341-3333 direct [email protected] | www.agentredproductions.com
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