Awesome, thanks for the update!

Are there any plans to include custom shader support like SDK2007?  I see
that the shadercompile.exe is included with the SDK Base but there are no
accompanying SDK shader sources for creating the required DLL.


On Thu, Jun 27, 2013 at 10:16 AM, Stephen Swires <st...@swires.me> wrote:

> I would consider that to be the main version of Source as that's what most
> of Valve core multiplayer games sit on.
>
>
> On 27 June 2013 15:02, Netshroud <netshr...@gmail.com> wrote:
>
>> "to the main engine"
>>
>> There's a main Source engine now?
>>
>> On 27/06/2013, at 11:56 PM, Stephen Swires <st...@swires.me> wrote:
>>
>> Nope, the engine is in line with TF2, CS:S and DOD:S, not CSGO. The new
>> lighting system is only part of the CSGO engine has hasn't been backported
>> to the main engine. The TF2 bot system is NextBot which is also used in
>> L4D2 and CSGO, that appears to have been removed judging from the lack of
>> NextBot folders in client and server.
>>
>>
>> On 27 Jun 2013 07:43, <minh...@telus.net> wrote:
>>
>>> Does this include upgrades to the engine? Like the new dynamic shadow
>>> system in CS:GO? New Botcode found in TF2?
>>>
>>>
>>> On 6/26/2013 3:48 PM, Joe Ludwig wrote:
>>>
>>> http://store.steampowered.com/news/10962/
>>>
>>> Source SDK 2013 Release
>>>
>>> We have released an update to the Source SDK, bringing support for Mac
>>> OS X and Linux to mod developers and exposing the ability for virtual
>>> reality support in your mod. The biggest change with this update is that we
>>> are using github to host the source code. You will find the code here. This
>>> Source SDK 2013 release also includes a new license that can be foundhere.
>>> This new license allows mod authors to share their changes to the SDK more
>>> easily.
>>>
>>> The other change with the Source SDK is that now Hammer and the other
>>> mod tools ship with their respective games instead of as part of the SDK
>>> Launcher. The launcher itself is being phased out, so it will disappear
>>> from your Tools list. You can find information about how to run the tools
>>> from the games here.
>>>
>>> The source for this new SDK release includes the latest code for all the
>>> included games, and has many new features:
>>> . The games now build and run clients on Windows, OSX, and Linux.
>>> Dedicated servers are supported on Windows and Linux.
>>> . Steam Pipe (the new Steam content delivery system) is supported by the
>>> sample mods. Existing mods can change their gameinfo.txt to match the new
>>> format and gain Steam Pipe support.
>>> . Support for Virtual Reality via the Oculus Rift has been added to the
>>> SDK. Running a compatible mod with -vr on the command line will run the mod
>>> in stereo and enable head tracking on the Rift.
>>>
>>> You can find instructions on getting started with the new Source SDK
>>> 2013 on the Valve Developer Community wiki.
>>>
>>>
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>>>
>>>
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>
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