A non-critical feature that it'd be nice to have is the ability to
create impossible geometry by linking areas with invisible portals, as
was done in Portal 2.
On 12/09/15 15:32, Tobias Kammersgaard wrote:
How about updating the particle system to match the one found in e.g.
Alien Swarm/Left 4 Dead 2 or CSGO?
The current one is somewhat limiting when creating certain type of effects.
On 11 September 2015 at 20:50, John Schoenick <jo...@valvesoftware.com
<mailto:jo...@valvesoftware.com>> wrote:
I'll take a look. It's possible we broke the CModelInfo ABI in a way
that sourcetest doesn't hit.
------------------------------------------------------------------------
*From:* hlcoders-boun...@list.valvesoftware.com
<mailto:hlcoders-boun...@list.valvesoftware.com>
[hlcoders-boun...@list.valvesoftware.com
<mailto:hlcoders-boun...@list.valvesoftware.com>] on behalf of Rebel
Yell [rebel.y...@gmail.com <mailto:rebel.y...@gmail.com>]
*Sent:* Friday, September 11, 2015 10:01 AM
*To:* hlcoders@list.valvesoftware.com
<mailto:hlcoders@list.valvesoftware.com>
*Subject:* Re: [hlcoders] Source SDK 2013 Release
A crash issue here. After merging the code I get both Windows and
Linux server running, Windows client working fine too but Linux and
OSX clients will crash after map load, here's the trace:
0 engine.dylib 0x0a87105f
CModelInfo::GetModelType(model_t const*) const + 31
1 client.dylib 0x1d114ea9
CClientLeafSystem::NewRenderable(IClientRenderable*, RenderGroup_t,
int) + 121
2 client.dylib 0x1d115010
CClientLeafSystem::CreateRenderableHandle(IClientRenderable*, bool) + 96
3 engine.dylib 0x0a8f3529
CStaticPropMgr::LevelInitClient() + 169
4 engine.dylib 0x0a763c31 CL_FullyConnected() + 49
5 engine.dylib 0x0a73d067
CClientState::SetSignonState(int, int) + 823
6 engine.dylib 0x0a7200bb
CBaseClientState::ProcessPacketEntities(SVC_PacketEntities*) + 219
7 engine.dylib 0x0a8d4776
CClientState::ProcessPacketEntities(SVC_PacketEntities*) + 182
8 engine.dylib 0x0a8d47ab non-virtual thunk to
CClientState::ProcessPacketEntities(SVC_PacketEntities*) + 27
9 engine.dylib 0x0a68fc98
SVC_PacketEntities::Process() + 24
10 engine.dylib 0x0a8914eb
CNetChan::ProcessMessages(bf_read&) + 843
11 engine.dylib 0x0a891c6c
CNetChan::CheckReceivingList(int) + 380
12 engine.dylib 0x0a8926ff
CNetChan::ProcessPacket(netpacket_s*, bool) + 751
I'm quite sure my SDK bin/ directory is up to date with the
beta_test branch files since my mod is standalone (Fistful of
Frags), I triple checked that. So I don't see where the problem is,
maybe wrong engine (or other) library for Linux/OSX?
_______________________________________________
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders