How about updating the particle system to match the one found in e.g. Alien Swarm/Left 4 Dead 2 or CSGO?
The current one is somewhat limiting when creating certain type of effects. On 11 September 2015 at 20:50, John Schoenick <jo...@valvesoftware.com> wrote: > I'll take a look. It's possible we broke the CModelInfo ABI in a way that > sourcetest doesn't hit. > > ------------------------------ > *From:* hlcoders-boun...@list.valvesoftware.com [ > hlcoders-boun...@list.valvesoftware.com] on behalf of Rebel Yell [ > rebel.y...@gmail.com] > *Sent:* Friday, September 11, 2015 10:01 AM > *To:* hlcoders@list.valvesoftware.com > *Subject:* Re: [hlcoders] Source SDK 2013 Release > > A crash issue here. After merging the code I get both Windows and Linux > server running, Windows client working fine too but Linux and OSX clients > will crash after map load, here's the trace: > > 0 engine.dylib 0x0a87105f > CModelInfo::GetModelType(model_t const*) const + 31 > 1 client.dylib 0x1d114ea9 > CClientLeafSystem::NewRenderable(IClientRenderable*, RenderGroup_t, int) + > 121 > 2 client.dylib 0x1d115010 > CClientLeafSystem::CreateRenderableHandle(IClientRenderable*, bool) + 96 > 3 engine.dylib 0x0a8f3529 > CStaticPropMgr::LevelInitClient() + 169 > 4 engine.dylib 0x0a763c31 CL_FullyConnected() + 49 > 5 engine.dylib 0x0a73d067 > CClientState::SetSignonState(int, int) + 823 > 6 engine.dylib 0x0a7200bb > CBaseClientState::ProcessPacketEntities(SVC_PacketEntities*) + 219 > 7 engine.dylib 0x0a8d4776 > CClientState::ProcessPacketEntities(SVC_PacketEntities*) + 182 > 8 engine.dylib 0x0a8d47ab non-virtual thunk to > CClientState::ProcessPacketEntities(SVC_PacketEntities*) + 27 > 9 engine.dylib 0x0a68fc98 > SVC_PacketEntities::Process() + 24 > 10 engine.dylib 0x0a8914eb > CNetChan::ProcessMessages(bf_read&) + 843 > 11 engine.dylib 0x0a891c6c > CNetChan::CheckReceivingList(int) + 380 > 12 engine.dylib 0x0a8926ff > CNetChan::ProcessPacket(netpacket_s*, bool) + 751 > > > I'm quite sure my SDK bin/ directory is up to date with the beta_test > branch files since my mod is standalone (Fistful of Frags), I triple > checked that. So I don't see where the problem is, maybe wrong engine (or > other) library for Linux/OSX? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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