A crash issue here. After merging the code I get both Windows and Linux
server running, Windows client working fine too but Linux and OSX clients
will crash after map load, here's the trace:

0   engine.dylib                    0x0a87105f
CModelInfo::GetModelType(model_t const*) const + 31
1   client.dylib                    0x1d114ea9
CClientLeafSystem::NewRenderable(IClientRenderable*, RenderGroup_t, int) +
121
2   client.dylib                    0x1d115010
CClientLeafSystem::CreateRenderableHandle(IClientRenderable*, bool) + 96
3   engine.dylib                    0x0a8f3529
CStaticPropMgr::LevelInitClient() + 169
4   engine.dylib                    0x0a763c31 CL_FullyConnected() + 49
5   engine.dylib                    0x0a73d067
CClientState::SetSignonState(int, int) + 823
6   engine.dylib                    0x0a7200bb
CBaseClientState::ProcessPacketEntities(SVC_PacketEntities*) + 219
7   engine.dylib                    0x0a8d4776
CClientState::ProcessPacketEntities(SVC_PacketEntities*) + 182
8   engine.dylib                    0x0a8d47ab non-virtual thunk to
CClientState::ProcessPacketEntities(SVC_PacketEntities*) + 27
9   engine.dylib                    0x0a68fc98
SVC_PacketEntities::Process() + 24
10  engine.dylib                    0x0a8914eb
CNetChan::ProcessMessages(bf_read&) + 843
11  engine.dylib                    0x0a891c6c
CNetChan::CheckReceivingList(int) + 380
12  engine.dylib                    0x0a8926ff
CNetChan::ProcessPacket(netpacket_s*, bool) + 751


I'm quite sure my SDK bin/ directory is up to date with the beta_test
branch files since my mod is  standalone (Fistful of Frags), I triple
checked that. So I don't see where the problem is, maybe wrong engine (or
other) library for Linux/OSX?
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