I'll take a look. It's possible we broke the CModelInfo ABI in a way that 
sourcetest doesn't hit.

________________________________
From: hlcoders-boun...@list.valvesoftware.com 
[hlcoders-boun...@list.valvesoftware.com] on behalf of Rebel Yell 
[rebel.y...@gmail.com]
Sent: Friday, September 11, 2015 10:01 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source SDK 2013 Release

A crash issue here. After merging the code I get both Windows and Linux server 
running, Windows client working fine too but Linux and OSX clients will crash 
after map load, here's the trace:

0   engine.dylib                    0x0a87105f CModelInfo::GetModelType(model_t 
const*) const + 31
1   client.dylib                    0x1d114ea9 
CClientLeafSystem::NewRenderable(IClientRenderable*, RenderGroup_t, int) + 121
2   client.dylib                    0x1d115010 
CClientLeafSystem::CreateRenderableHandle(IClientRenderable*, bool) + 96
3   engine.dylib                    0x0a8f3529 
CStaticPropMgr::LevelInitClient() + 169
4   engine.dylib                    0x0a763c31 CL_FullyConnected() + 49
5   engine.dylib                    0x0a73d067 
CClientState::SetSignonState(int, int) + 823
6   engine.dylib                    0x0a7200bb 
CBaseClientState::ProcessPacketEntities(SVC_PacketEntities*) + 219
7   engine.dylib                    0x0a8d4776 
CClientState::ProcessPacketEntities(SVC_PacketEntities*) + 182
8   engine.dylib                    0x0a8d47ab non-virtual thunk to 
CClientState::ProcessPacketEntities(SVC_PacketEntities*) + 27
9   engine.dylib                    0x0a68fc98 SVC_PacketEntities::Process() + 
24
10  engine.dylib                    0x0a8914eb 
CNetChan::ProcessMessages(bf_read&) + 843
11  engine.dylib                    0x0a891c6c 
CNetChan::CheckReceivingList(int) + 380
12  engine.dylib                    0x0a8926ff 
CNetChan::ProcessPacket(netpacket_s*, bool) + 751


I'm quite sure my SDK bin/ directory is up to date with the beta_test branch 
files since my mod is  standalone (Fistful of Frags), I triple checked that. So 
I don't see where the problem is, maybe wrong engine (or other) library for 
Linux/OSX?
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