I'll take a look. It's possible we broke the CModelInfo ABI in a way that sourcetest doesn't hit.
________________________________ From: hlcoders-boun...@list.valvesoftware.com [hlcoders-boun...@list.valvesoftware.com] on behalf of Rebel Yell [rebel.y...@gmail.com] Sent: Friday, September 11, 2015 10:01 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK 2013 Release A crash issue here. After merging the code I get both Windows and Linux server running, Windows client working fine too but Linux and OSX clients will crash after map load, here's the trace: 0 engine.dylib 0x0a87105f CModelInfo::GetModelType(model_t const*) const + 31 1 client.dylib 0x1d114ea9 CClientLeafSystem::NewRenderable(IClientRenderable*, RenderGroup_t, int) + 121 2 client.dylib 0x1d115010 CClientLeafSystem::CreateRenderableHandle(IClientRenderable*, bool) + 96 3 engine.dylib 0x0a8f3529 CStaticPropMgr::LevelInitClient() + 169 4 engine.dylib 0x0a763c31 CL_FullyConnected() + 49 5 engine.dylib 0x0a73d067 CClientState::SetSignonState(int, int) + 823 6 engine.dylib 0x0a7200bb CBaseClientState::ProcessPacketEntities(SVC_PacketEntities*) + 219 7 engine.dylib 0x0a8d4776 CClientState::ProcessPacketEntities(SVC_PacketEntities*) + 182 8 engine.dylib 0x0a8d47ab non-virtual thunk to CClientState::ProcessPacketEntities(SVC_PacketEntities*) + 27 9 engine.dylib 0x0a68fc98 SVC_PacketEntities::Process() + 24 10 engine.dylib 0x0a8914eb CNetChan::ProcessMessages(bf_read&) + 843 11 engine.dylib 0x0a891c6c CNetChan::CheckReceivingList(int) + 380 12 engine.dylib 0x0a8926ff CNetChan::ProcessPacket(netpacket_s*, bool) + 751 I'm quite sure my SDK bin/ directory is up to date with the beta_test branch files since my mod is standalone (Fistful of Frags), I triple checked that. So I don't see where the problem is, maybe wrong engine (or other) library for Linux/OSX?
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