My mod didn't come with existing sound files. I've also read the developer
wiki, but i didn't find much, so i'm asking you.


On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi <omegal...@gmail.com>
wrote:

> open existing sound files and sound scripts and look. also read the
> developer wiki.
>
> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>
>> Hey guys, i have another question! How do i change weapon sound for my
>> mod? What format does it have to be and what files do i need to edit? Long
>> story short, i need to know everything about changing the sounds please!
>>
>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <gisg...@gmail.com> wrote:
>>
>>> Thanks Ken, i was just tired last night and having a rough time with
>>> some stuff, thanks though!
>>>
>>> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net> wrote:
>>>
>>>> It says right there...
>>>> The images displayed in the new game dialogue are 152x86. Since texture
>>>> dimensions must both be a power of two, your VTFs will be 256x128 with a
>>>> border to the right and bottom.
>>>>
>>>> That means that the full dimensions of the image will be 256 wide by
>>>> 128 tall, but only a portion of that gets used. 152 x 86 to be specific.
>>>> What you should do is create your chapter images as 152x86 images, and then
>>>> either edit that image's canvas size to 256x128 (but don't scale/stretch
>>>> the actual image), or take that 152x86 image and copy it into a new 256x128
>>>> image, and just make sure it is positioned in the top-left. The unused
>>>> portion of the image should just be black.
>>>>
>>>>
>>>> -------- Original message --------
>>>> From: Gavin Isgar <gisg...@gmail.com>
>>>> Date: 03/28/2015 10:36 PM (GMT-05:00)
>>>> To: Discussion of Half-Life Programming <
>>>> hlcoders@list.valvesoftware.com>
>>>> Subject: Re: [hlcoders] Modding Problems
>>>>
>>>> Alright I guess
>>>>
>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <schumann....@gmail.com>
>>>> wrote:
>>>>
>>>>> Other than that I'd just use the images from Half-Life 2 as a base.
>>>>>
>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>>
>>>>>> Tom, i checked that but, to be honest, i didnt understand it a bit.
>>>>>> Anything else?
>>>>>>
>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <schumann....@gmail.com
>>>>>> > wrote:
>>>>>>
>>>>>>> There's some information on that at
>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images
>>>>>>>
>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>>>>
>>>>>>>> Hey guys, im having another problem again and couldnt find a fix on
>>>>>>>> the internet. I dont know the right size for chapter thumbnails, what 
>>>>>>>> size
>>>>>>>> do i make the picture(not the vtf or vmt)?
>>>>>>>>
>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> The two dots means "parent directory". You start in
>>>>>>>>> materials/vgui, go
>>>>>>>>> up one to materials, then to materials/logo and
>>>>>>>>> materials/logo/hl2rslogo1.vmt.
>>>>>>>>>
>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>> wrote:
>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials folder, i
>>>>>>>>> made a logo
>>>>>>>>> > folder, inside i put both put the vmt and vtf file with the same
>>>>>>>>> name.
>>>>>>>>> > Inside the vmt file, i put:
>>>>>>>>> >
>>>>>>>>> > "UnlitGeneric"
>>>>>>>>> > {
>>>>>>>>> > "$basetexture" "logo/hl2rslogo1"
>>>>>>>>> > "$nolod" 1
>>>>>>>>> > "$translucent" 1
>>>>>>>>> > }
>>>>>>>>> >
>>>>>>>>> > The path automatically detects the material folder, so just put
>>>>>>>>> the folder
>>>>>>>>> > and the name of both the vmt and vtf file(no extension). Then in
>>>>>>>>> my
>>>>>>>>> > gamelogo.res in my resource folder, i put:
>>>>>>>>> >
>>>>>>>>> > Resource/GameLogo.res
>>>>>>>>> > {
>>>>>>>>> > GameLogo
>>>>>>>>> > {
>>>>>>>>> > ControlName EditablePanel
>>>>>>>>> > fieldName GameLogo
>>>>>>>>> > xpos 0
>>>>>>>>> > ypos 0
>>>>>>>>> > zpos 50
>>>>>>>>> > wide 400
>>>>>>>>> > tall 100
>>>>>>>>> > autoResize 1
>>>>>>>>> > pinCorner 0
>>>>>>>>> > visible 1
>>>>>>>>> > enabled 1
>>>>>>>>> > offsetX -20
>>>>>>>>> > offsetY -15
>>>>>>>>> > }
>>>>>>>>> >
>>>>>>>>> > Logo
>>>>>>>>> > {
>>>>>>>>> > ControlName ImagePanel
>>>>>>>>> > fieldName Logo
>>>>>>>>> > xpos 0
>>>>>>>>> > ypos 0
>>>>>>>>> > zpos 50
>>>>>>>>> > wide 400
>>>>>>>>> > tall 100
>>>>>>>>> > visible 1
>>>>>>>>> > enabled 1
>>>>>>>>> > image ../logo/hl2rslogo1
>>>>>>>>> > scaleImage 1
>>>>>>>>> > }
>>>>>>>>> > }
>>>>>>>>> >
>>>>>>>>> > The dots in the path specify how many folders are before vmt and
>>>>>>>>> vtf, but i
>>>>>>>>> > rather just do it like this:
>>>>>>>>> >
>>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1
>>>>>>>>> folder, 1
>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots.
>>>>>>>>> Thats how i<
>>>>>>>>>
>>>>>>>>
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>>>>
>>>>
>>>>
>>>
>>
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>>
>>
>
>
> --
> -Tony
>
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