My mod didn't come with existing sound files. I've also read the developer wiki, but i didn't find much, so i'm asking you.
On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi <omegal...@gmail.com> wrote: > open existing sound files and sound scripts and look. also read the > developer wiki. > > On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <gisg...@gmail.com> wrote: > >> Hey guys, i have another question! How do i change weapon sound for my >> mod? What format does it have to be and what files do i need to edit? Long >> story short, i need to know everything about changing the sounds please! >> >> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <gisg...@gmail.com> wrote: >> >>> Thanks Ken, i was just tired last night and having a rough time with >>> some stuff, thanks though! >>> >>> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net> wrote: >>> >>>> It says right there... >>>> The images displayed in the new game dialogue are 152x86. Since texture >>>> dimensions must both be a power of two, your VTFs will be 256x128 with a >>>> border to the right and bottom. >>>> >>>> That means that the full dimensions of the image will be 256 wide by >>>> 128 tall, but only a portion of that gets used. 152 x 86 to be specific. >>>> What you should do is create your chapter images as 152x86 images, and then >>>> either edit that image's canvas size to 256x128 (but don't scale/stretch >>>> the actual image), or take that 152x86 image and copy it into a new 256x128 >>>> image, and just make sure it is positioned in the top-left. The unused >>>> portion of the image should just be black. >>>> >>>> >>>> -------- Original message -------- >>>> From: Gavin Isgar <gisg...@gmail.com> >>>> Date: 03/28/2015 10:36 PM (GMT-05:00) >>>> To: Discussion of Half-Life Programming < >>>> hlcoders@list.valvesoftware.com> >>>> Subject: Re: [hlcoders] Modding Problems >>>> >>>> Alright I guess >>>> >>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <schumann....@gmail.com> >>>> wrote: >>>> >>>>> Other than that I'd just use the images from Half-Life 2 as a base. >>>>> >>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com> wrote: >>>>> >>>>>> Tom, i checked that but, to be honest, i didnt understand it a bit. >>>>>> Anything else? >>>>>> >>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <schumann....@gmail.com >>>>>> > wrote: >>>>>> >>>>>>> There's some information on that at >>>>>>> https://developer.valvesoftware.com/wiki/Background#Images >>>>>>> >>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com> wrote: >>>>>>> >>>>>>>> Hey guys, im having another problem again and couldnt find a fix on >>>>>>>> the internet. I dont know the right size for chapter thumbnails, what >>>>>>>> size >>>>>>>> do i make the picture(not the vtf or vmt)? >>>>>>>> >>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> The two dots means "parent directory". You start in >>>>>>>>> materials/vgui, go >>>>>>>>> up one to materials, then to materials/logo and >>>>>>>>> materials/logo/hl2rslogo1.vmt. >>>>>>>>> >>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>> wrote: >>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials folder, i >>>>>>>>> made a logo >>>>>>>>> > folder, inside i put both put the vmt and vtf file with the same >>>>>>>>> name. >>>>>>>>> > Inside the vmt file, i put: >>>>>>>>> > >>>>>>>>> > "UnlitGeneric" >>>>>>>>> > { >>>>>>>>> > "$basetexture" "logo/hl2rslogo1" >>>>>>>>> > "$nolod" 1 >>>>>>>>> > "$translucent" 1 >>>>>>>>> > } >>>>>>>>> > >>>>>>>>> > The path automatically detects the material folder, so just put >>>>>>>>> the folder >>>>>>>>> > and the name of both the vmt and vtf file(no extension). Then in >>>>>>>>> my >>>>>>>>> > gamelogo.res in my resource folder, i put: >>>>>>>>> > >>>>>>>>> > Resource/GameLogo.res >>>>>>>>> > { >>>>>>>>> > GameLogo >>>>>>>>> > { >>>>>>>>> > ControlName EditablePanel >>>>>>>>> > fieldName GameLogo >>>>>>>>> > xpos 0 >>>>>>>>> > ypos 0 >>>>>>>>> > zpos 50 >>>>>>>>> > wide 400 >>>>>>>>> > tall 100 >>>>>>>>> > autoResize 1 >>>>>>>>> > pinCorner 0 >>>>>>>>> > visible 1 >>>>>>>>> > enabled 1 >>>>>>>>> > offsetX -20 >>>>>>>>> > offsetY -15 >>>>>>>>> > } >>>>>>>>> > >>>>>>>>> > Logo >>>>>>>>> > { >>>>>>>>> > ControlName ImagePanel >>>>>>>>> > fieldName Logo >>>>>>>>> > xpos 0 >>>>>>>>> > ypos 0 >>>>>>>>> > zpos 50 >>>>>>>>> > wide 400 >>>>>>>>> > tall 100 >>>>>>>>> > visible 1 >>>>>>>>> > enabled 1 >>>>>>>>> > image ../logo/hl2rslogo1 >>>>>>>>> > scaleImage 1 >>>>>>>>> > } >>>>>>>>> > } >>>>>>>>> > >>>>>>>>> > The dots in the path specify how many folders are before vmt and >>>>>>>>> vtf, but i >>>>>>>>> > rather just do it like this: >>>>>>>>> > >>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1 >>>>>>>>> folder, 1 >>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. >>>>>>>>> Thats how i< >>>>>>>>> >>>>>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > > -- > -Tony > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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