clientmode_shared.cpp
---------------------------------

find void ClientModeShared::Init()
before that:
// See interface.h/.cpp for specifics:  basically this ensures that we
actually Sys_UnloadModule the dll and that we don't call Sys_LoadModule
//  over and over again.
static CDllDemandLoader g_GameUI( "gameui" );

Then, inside ClientModeShared::Init() perhaps at the very bottom, inject
your custom VGUI panel.

    CreateInterfaceFn gameUIFactory = g_GameUI.GetFactory();
    if ( gameUIFactory )
    {
        m_pGameUI = (IGameUI *) gameUIFactory(GAMEUI_INTERFACE_VERSION,
NULL );
        if ( NULL != m_pGameUI )
        {
            // insert stats summary panel as the loading background dialog
            C3MMLoadingPanel *pPanel = GetLoadingPanel();
            pPanel->InvalidateLayout( false, true );
            pPanel->SetVisible( false );
            pPanel->MakePopup( false );
            m_pGameUI->SetLoadingBackgroundDialog( pPanel->GetVPanel() );
        }
    }

Custom panel code not included in my reply.




On Thu, Jun 25, 2015 at 10:55 AM, Gavin Isgar <gisg...@gmail.com> wrote:

> Almost! My mod is a single player mod, and I wan't to make custom loading
> screens(the original for Valve games is the gray box with white rectangles
> as progress bars). I want to make a custom one, like one they use in CS:GO!
> Thanks!
>
> On Wed, Jun 24, 2015 at 8:20 PM, Ken Swisher <capt...@qis.net> wrote:
>
>> This what you're looking for? Loading screens for the chapters (or just
>> for the game itself if it doesn't contain chapters)
>>
>> https://developer.valvesoftware.com/wiki/Menu_Background_Map
>>
>> Sent from my Verizon Wireless 4G LTE smartphone
>>
>>
>> -------- Original message --------
>> From: Gavin Isgar <gisg...@gmail.com>
>> Date: 06/24/2015 6:45 PM (GMT-06:00)
>> To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com>
>>
>> Subject: Re: [hlcoders] Modding Problems
>>
>> ?
>>
>> On Tue, Jun 23, 2015 at 10:17 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>
>> > Hey guys, back with another question. For a singleplayer mod, how would
>> i
>> > be able to change the background for the loading screen, or make a
>> custom
>> > loading bar? Thanks!
>> >
>> > On Fri, Jun 19, 2015 at 4:00 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>> >
>> >> Alright, but i want to at least get this done by today. I will try
>> >> looking in Half-Life 2's files and try to find a corresponding file,
>> but if
>> >> you find any good information for me, please tell me! Thanks!
>> >>
>> >> On Fri, Jun 19, 2015 at 2:34 PM, Tony "omega" Sergi <
>> omegal...@gmail.com>
>> >> wrote:
>> >>
>> >>> if i remember correctly, it's sort of a bug. you need to replace a
>> >>> specific file, or gameui won't read certain strings. I can't remember
>> which
>> >>> one right now though.
>> >>>
>> >>> On Fri, Jun 19, 2015 at 9:25 PM, Gavin Isgar <gisg...@gmail.com>
>> wrote:
>> >>>
>> >>>> Alright, I'll try to look around there. If I can't find anything, i
>> >>>> might have to just look in the HL2 files.
>> >>>>
>> >>>>
>> >>>> On Fri, Jun 19, 2015 at 6:26 AM, Tom Schumann <
>> schumann....@gmail.com>
>> >>>> wrote:
>> >>>>
>> >>>>> Off the top of my head I don't know but probably in one of the .txt
>> >>>>> files in hl2/resource/
>> >>>>>
>> >>>>> On 19 June 2015 at 06:00, Gavin Isgar <gisg...@gmail.com> wrote:
>> >>>>>
>> >>>>>> ?
>> >>>>>>
>> >>>>>>
>> >>>>>> On Wed, Jun 17, 2015 at 4:09 PM, Gavin Isgar <gisg...@gmail.com>
>> >>>>>> wrote:
>> >>>>>>
>> >>>>>>> The commentary text that shows up in the chapter selection menu.
>> >>>>>>>
>> >>>>>>> On Wed, Jun 17, 2015 at 5:37 AM, Tom Schumann <
>> >>>>>>> schumann....@gmail.com> wrote:
>> >>>>>>>
>> >>>>>>>> Which commentary text specifically?
>> >>>>>>>>
>> >>>>>>>> On 17 June 2015 at 11:21, Gavin Isgar <gisg...@gmail.com> wrote:
>> >>>>>>>>
>> >>>>>>>>> Guys, i need some help with another problem. So, i've been
>> >>>>>>>>> searching my game's files for a bit and, I can't seem to find
>> how to change
>> >>>>>>>>> the HL2 Commentary Text in the main menu? Do i need to make a
>> new file?
>> >>>>>>>>> Thank you!
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> On Sat, May 23, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com
>> >
>> >>>>>>>>> wrote:
>> >>>>>>>>>
>> >>>>>>>>>> Thank you!
>> >>>>>>>>>>
>> >>>>>>>>>>
>> >>>>>>>>>> On Sat, May 23, 2015 at 12:55 AM, Tony "omega" Sergi <
>> >>>>>>>>>> omegal...@gmail.com> wrote:
>> >>>>>>>>>>
>> >>>>>>>>>>> https://developer.valvesoftware.com/wiki/View_Models
>> >>>>>>>>>>>
>> https://developer.valvesoftware.com/wiki/Viewmodels_in_Blender
>> >>>>>>>>>>>
>> >>>>>>>>>>> https://developer.valvesoftware.com/wiki/SDK_Docs
>> >>>>>>>>>>>
>> >>>>>>>>>>> http://forums.steampowered.com/forums/showthread.php?t=842810
>> >>>>>>>>>>>
>> >>>>>>>>>>> google is fantastic.
>> >>>>>>>>>>>
>> >>>>>>>>>>> On Sat, May 23, 2015 at 11:07 AM, Gavin Isgar <
>> gisg...@gmail.com
>> >>>>>>>>>>> > wrote:
>> >>>>>>>>>>>
>> >>>>>>>>>>>> Hey guys, i got a question! Can anyways please tell me how to
>> >>>>>>>>>>>> model and make weapons? I cant find a solid tutorial
>> anywhere that i can
>> >>>>>>>>>>>> actually do it on! Please help, thank you!
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> On Sun, Apr 26, 2015 at 6:42 PM, Gavin Isgar <
>> gisg...@gmail.com
>> >>>>>>>>>>>> > wrote:
>> >>>>>>>>>>>>
>> >>>>>>>>>>>>> Guys i need some more help. I'm trying to use phoneme editor
>> >>>>>>>>>>>>> in face poser for NPCs to talk. But i get an error message
>> saying "an error
>> >>>>>>>>>>>>> occurred during extraction". I've been trying to find a fix
>> for this
>> >>>>>>>>>>>>> problem for awhile but i cant. I'm also using a Windows 8
>> computer. Please,
>> >>>>>>>>>>>>> someone type out a tutorial i can do to fix this problem!
>> Thanks!
>> >>>>>>>>>>>>>
>> >>>>>>>>>>>>> On Fri, Apr 24, 2015 at 5:32 PM, Gavin Isgar <
>> >>>>>>>>>>>>> gisg...@gmail.com> wrote:
>> >>>>>>>>>>>>>
>> >>>>>>>>>>>>>> Nope, still not working. Its saying extraction wont work. I
>> >>>>>>>>>>>>>> use Windows 8 and Audacity for the wavs but still nothing
>> works. Please
>> >>>>>>>>>>>>>> someone give me a tutorial on here by text please!
>> >>>>>>>>>>>>>>
>> >>>>>>>>>>>>>> On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar <
>> >>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>> >>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>> Thanks! I'll try it!
>> >>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>> On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak <
>> >>>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
>> >>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>> Silverfish has been out of the Source modding scene for
>> >>>>>>>>>>>>>>>> awhile but I find his tutorial still holds up quite well.
>> >>>>>>>>>>>>>>>> https://www.youtube.com/watch?v=T077tK_hXJo
>> >>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>> On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar <
>> >>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>> >>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>> Hey guys, back with ANOTHER question. I've been
>> wondering,
>> >>>>>>>>>>>>>>>>> how can i make voice(choreography) scenes in-game? What
>> i mean by that is
>> >>>>>>>>>>>>>>>>> make an NPC say what i said in my recording while lip
>> syncing. I seen that
>> >>>>>>>>>>>>>>>>> Source SDK's Faceposer can do that but all tutorials
>> are now outdated and i
>> >>>>>>>>>>>>>>>>> cant find a good resource. Can you guys tell me how i
>> can do this?
>> >>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak <
>> >>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
>> >>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>> It most likely has a corresponding .res file then in
>> >>>>>>>>>>>>>>>>>> which case you should be able to edit that.
>> >>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar <
>> >>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>> >>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>> Commentary mode isn't on the menu, if it was, i
>> would've
>> >>>>>>>>>>>>>>>>>>> already removed it. It's in the chapter list menu. I
>> still dont know how to
>> >>>>>>>>>>>>>>>>>>> remove it either
>> >>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak <
>> >>>>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
>> >>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>> If you don't want commentary just remove it from your
>> >>>>>>>>>>>>>>>>>>>> menu.
>> >>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar <
>> >>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>> >>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>> Nope, still is like that. Why did it automatically
>> add
>> >>>>>>>>>>>>>>>>>>>>> HL2 commentary mode and messed up the chapter box
>> with an unusable exit
>> >>>>>>>>>>>>>>>>>>>>> arrow? Please help!
>> >>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar <
>> >>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>> >>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>> NVM, think i found the answer. HL2 was uninstalled
>> >>>>>>>>>>>>>>>>>>>>>> somehow and only HL2EP2 was installed. I hope!
>> >>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <
>> >>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>> >>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>> Back with another question guys! So i was looking
>> at
>> >>>>>>>>>>>>>>>>>>>>>>> the chapter list in my game(literally ingame) and
>> i now see something new,
>> >>>>>>>>>>>>>>>>>>>>>>> a commentary checkbox! I didnt add one though, im
>> using SDK Base 2007 for
>> >>>>>>>>>>>>>>>>>>>>>>> this mod BTW. Did it update and automatically put
>> it in? Please help for
>> >>>>>>>>>>>>>>>>>>>>>>> future reference!
>> >>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar <
>> >>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>> >>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>> Im not distributing them, and i dont feel like
>> it.
>> >>>>>>>>>>>>>>>>>>>>>>>> I just want to know how i can configure code
>> files for a game so that it
>> >>>>>>>>>>>>>>>>>>>>>>>> can find the game and code it
>> >>>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak <
>> >>>>>>>>>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
>> >>>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>>> Are you using SVN or Git? Just make a branch if
>> >>>>>>>>>>>>>>>>>>>>>>>>> you are.
>> >>>>>>>>>>>>>>>>>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <
>> >>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>> >>>>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>>>> Its not that easy. The files within it are all
>> >>>>>>>>>>>>>>>>>>>>>>>>>> configured for the base game other than the
>> beta. But that still didnt
>> >>>>>>>>>>>>>>>>>>>>>>>>>> answer my question
>> >>>>>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <
>> >>>>>>>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru> wrote:
>> >>>>>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> You just...copy it? Create a folder for your
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> "beta" and work in it? Computer basics?
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> Gavin Isgar <gisg...@gmail.com>:
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>   Hey guys, back with huge question! Im
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> wondering how i can make a manual code folder
>> for my game(like for
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> Half-Life 2: Example, it would be HL2E in the
>> C Local Disk)? Im wondering
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> how i can copy one from my actual game and
>> edit it for a beta version, so
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> instead of HL2RS it would be HL2RSB! Please
>> tell me how i can do that
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> without Source SDK because it wont work that
>> way!
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> Lesiak <wave....@hotmail.com
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> <
>> https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>  Well, normally it shouldn't interfere with
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> your mod in any way, but you can only verify
>> that yourself by testing. I do
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> remember a case where a breaking change was
>> made in the 2013 SDK quite a
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> while ago, but that was announced in a Steam
>> community and on this mailing
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> list.
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> If I'm not mistaken, the SDK Base contains
>> just
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> the engine.dll itself (and a lot of other
>> components it depends on, of
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> course), which in turn loads your server and
>> client code. That means if the
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> interfaces between those modules have not
>> changed in a way that would break
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> compatibility, there should be nothing for
>> you to worry about.
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>  ------------------------------
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> From: Gavin Isgar
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> <
>> https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> Sent: ‎12.‎04.‎2015 00:13
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> <
>> https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com
>> >
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>  I wanted to use Source SDK Base 2007 for a
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> reason. But my question still hasn't been
>> answered.
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen
>> Swires
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> <st...@swires.me
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> <
>> https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> If you're starting a new mod (which it sounds
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> like you are), you should not be using the
>> 2007 base at all.
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar <
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> <
>> https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, back with another question! So i
>> just
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> saw awhile ago that Source SDK Base 2007 got
>> updated. My mod uses Source
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> SDK Base 2007 and i was wondering, do the
>> updates interfere with the mod in
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> anyway? Thanks for the help!
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar <
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> <
>> https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> Thanks Stan!
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> <
>> https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> You dont need to use VPKs to add sounds to
>> your
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> mod, just put them in yourmod/sound/ folder.
>> You dont need to touch sources
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> and build solution at all, weapon sounds
>> defined in weapon script file
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and
>> sound definition scripts
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> (game_sounds_weapons.txt,
>> game_sounds_player.txt). Yes, they should be WAV
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> 44khz/16bit. No, you can use any length you
>> want.
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> Isgar <gisg...@gmail.com
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> <
>> https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>:
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>    Hey guys, im back with a question. I've
>> been
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> trying everything to change the weapon sounds
>> of weapons but i cant find a
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> very "precise" tutorial on how, and most are
>> outdated. Do i need VPKs? Do i
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> need to rebuild the game solution in Visual
>> Studio after sound replacement?
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> Do they have to be in WAV format and does the
>> sound files need to be a
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> certain length of time? Long story short, can
>> anyone please tell me a very
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> precise tutorial on replacing sounds on mods!
>> Thanks!
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>  On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> tom_clay...@live.com
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> <
>> https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>  You don't need a VPK to use the sounds, if
>> you
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> place them in the sounds folder, then into a
>> respective sub directory they
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> will work fine.
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> minh...@telus.net
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> <
>> https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>> wrote:
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>>>>>>>>>>>>>>   If
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>
>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
>


-- 
-Tony
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