? On Tue, Jun 23, 2015 at 10:17 PM, Gavin Isgar <gisg...@gmail.com> wrote:
> Hey guys, back with another question. For a singleplayer mod, how would i > be able to change the background for the loading screen, or make a custom > loading bar? Thanks! > > On Fri, Jun 19, 2015 at 4:00 PM, Gavin Isgar <gisg...@gmail.com> wrote: > >> Alright, but i want to at least get this done by today. I will try >> looking in Half-Life 2's files and try to find a corresponding file, but if >> you find any good information for me, please tell me! Thanks! >> >> On Fri, Jun 19, 2015 at 2:34 PM, Tony "omega" Sergi <omegal...@gmail.com> >> wrote: >> >>> if i remember correctly, it's sort of a bug. you need to replace a >>> specific file, or gameui won't read certain strings. I can't remember which >>> one right now though. >>> >>> On Fri, Jun 19, 2015 at 9:25 PM, Gavin Isgar <gisg...@gmail.com> wrote: >>> >>>> Alright, I'll try to look around there. If I can't find anything, i >>>> might have to just look in the HL2 files. >>>> >>>> >>>> On Fri, Jun 19, 2015 at 6:26 AM, Tom Schumann <schumann....@gmail.com> >>>> wrote: >>>> >>>>> Off the top of my head I don't know but probably in one of the .txt >>>>> files in hl2/resource/ >>>>> >>>>> On 19 June 2015 at 06:00, Gavin Isgar <gisg...@gmail.com> wrote: >>>>> >>>>>> ? >>>>>> >>>>>> >>>>>> On Wed, Jun 17, 2015 at 4:09 PM, Gavin Isgar <gisg...@gmail.com> >>>>>> wrote: >>>>>> >>>>>>> The commentary text that shows up in the chapter selection menu. >>>>>>> >>>>>>> On Wed, Jun 17, 2015 at 5:37 AM, Tom Schumann < >>>>>>> schumann....@gmail.com> wrote: >>>>>>> >>>>>>>> Which commentary text specifically? >>>>>>>> >>>>>>>> On 17 June 2015 at 11:21, Gavin Isgar <gisg...@gmail.com> wrote: >>>>>>>> >>>>>>>>> Guys, i need some help with another problem. So, i've been >>>>>>>>> searching my game's files for a bit and, I can't seem to find how to >>>>>>>>> change >>>>>>>>> the HL2 Commentary Text in the main menu? Do i need to make a new >>>>>>>>> file? >>>>>>>>> Thank you! >>>>>>>>> >>>>>>>>> >>>>>>>>> On Sat, May 23, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>>> Thank you! >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Sat, May 23, 2015 at 12:55 AM, Tony "omega" Sergi < >>>>>>>>>> omegal...@gmail.com> wrote: >>>>>>>>>> >>>>>>>>>>> https://developer.valvesoftware.com/wiki/View_Models >>>>>>>>>>> https://developer.valvesoftware.com/wiki/Viewmodels_in_Blender >>>>>>>>>>> >>>>>>>>>>> https://developer.valvesoftware.com/wiki/SDK_Docs >>>>>>>>>>> >>>>>>>>>>> http://forums.steampowered.com/forums/showthread.php?t=842810 >>>>>>>>>>> >>>>>>>>>>> google is fantastic. >>>>>>>>>>> >>>>>>>>>>> On Sat, May 23, 2015 at 11:07 AM, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>> > wrote: >>>>>>>>>>> >>>>>>>>>>>> Hey guys, i got a question! Can anyways please tell me how to >>>>>>>>>>>> model and make weapons? I cant find a solid tutorial anywhere that >>>>>>>>>>>> i can >>>>>>>>>>>> actually do it on! Please help, thank you! >>>>>>>>>>>> >>>>>>>>>>>> On Sun, Apr 26, 2015 at 6:42 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>> > wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Guys i need some more help. I'm trying to use phoneme editor >>>>>>>>>>>>> in face poser for NPCs to talk. But i get an error message saying >>>>>>>>>>>>> "an error >>>>>>>>>>>>> occurred during extraction". I've been trying to find a fix for >>>>>>>>>>>>> this >>>>>>>>>>>>> problem for awhile but i cant. I'm also using a Windows 8 >>>>>>>>>>>>> computer. Please, >>>>>>>>>>>>> someone type out a tutorial i can do to fix this problem! Thanks! >>>>>>>>>>>>> >>>>>>>>>>>>> On Fri, Apr 24, 2015 at 5:32 PM, Gavin Isgar < >>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> Nope, still not working. Its saying extraction wont work. I >>>>>>>>>>>>>> use Windows 8 and Audacity for the wavs but still nothing works. >>>>>>>>>>>>>> Please >>>>>>>>>>>>>> someone give me a tutorial on here by text please! >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar < >>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> Thanks! I'll try it! >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak < >>>>>>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Silverfish has been out of the Source modding scene for >>>>>>>>>>>>>>>> awhile but I find his tutorial still holds up quite well. >>>>>>>>>>>>>>>> https://www.youtube.com/watch?v=T077tK_hXJo >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar < >>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Hey guys, back with ANOTHER question. I've been wondering, >>>>>>>>>>>>>>>>> how can i make voice(choreography) scenes in-game? What i >>>>>>>>>>>>>>>>> mean by that is >>>>>>>>>>>>>>>>> make an NPC say what i said in my recording while lip >>>>>>>>>>>>>>>>> syncing. I seen that >>>>>>>>>>>>>>>>> Source SDK's Faceposer can do that but all tutorials are now >>>>>>>>>>>>>>>>> outdated and i >>>>>>>>>>>>>>>>> cant find a good resource. Can you guys tell me how i can do >>>>>>>>>>>>>>>>> this? >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak < >>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> It most likely has a corresponding .res file then in >>>>>>>>>>>>>>>>>> which case you should be able to edit that. >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> Commentary mode isn't on the menu, if it was, i would've >>>>>>>>>>>>>>>>>>> already removed it. It's in the chapter list menu. I still >>>>>>>>>>>>>>>>>>> dont know how to >>>>>>>>>>>>>>>>>>> remove it either >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak < >>>>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> If you don't want commentary just remove it from your >>>>>>>>>>>>>>>>>>>> menu. >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> Nope, still is like that. Why did it automatically add >>>>>>>>>>>>>>>>>>>>> HL2 commentary mode and messed up the chapter box with an >>>>>>>>>>>>>>>>>>>>> unusable exit >>>>>>>>>>>>>>>>>>>>> arrow? Please help! >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> NVM, think i found the answer. HL2 was uninstalled >>>>>>>>>>>>>>>>>>>>>> somehow and only HL2EP2 was installed. I hope! >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> Back with another question guys! So i was looking at >>>>>>>>>>>>>>>>>>>>>>> the chapter list in my game(literally ingame) and i now >>>>>>>>>>>>>>>>>>>>>>> see something new, >>>>>>>>>>>>>>>>>>>>>>> a commentary checkbox! I didnt add one though, im using >>>>>>>>>>>>>>>>>>>>>>> SDK Base 2007 for >>>>>>>>>>>>>>>>>>>>>>> this mod BTW. Did it update and automatically put it >>>>>>>>>>>>>>>>>>>>>>> in? Please help for >>>>>>>>>>>>>>>>>>>>>>> future reference! >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> Im not distributing them, and i dont feel like it. >>>>>>>>>>>>>>>>>>>>>>>> I just want to know how i can configure code files for >>>>>>>>>>>>>>>>>>>>>>>> a game so that it >>>>>>>>>>>>>>>>>>>>>>>> can find the game and code it >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak < >>>>>>>>>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> Are you using SVN or Git? Just make a branch if >>>>>>>>>>>>>>>>>>>>>>>>> you are. >>>>>>>>>>>>>>>>>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" < >>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> Its not that easy. The files within it are all >>>>>>>>>>>>>>>>>>>>>>>>>> configured for the base game other than the beta. >>>>>>>>>>>>>>>>>>>>>>>>>> But that still didnt >>>>>>>>>>>>>>>>>>>>>>>>>> answer my question >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. < >>>>>>>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru> wrote: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> You just...copy it? Create a folder for your >>>>>>>>>>>>>>>>>>>>>>>>>>> "beta" and work in it? Computer basics? >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от >>>>>>>>>>>>>>>>>>>>>>>>>>> Gavin Isgar <gisg...@gmail.com>: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, back with huge question! Im >>>>>>>>>>>>>>>>>>>>>>>>>>> wondering how i can make a manual code folder for >>>>>>>>>>>>>>>>>>>>>>>>>>> my game(like for >>>>>>>>>>>>>>>>>>>>>>>>>>> Half-Life 2: Example, it would be HL2E in the C >>>>>>>>>>>>>>>>>>>>>>>>>>> Local Disk)? Im wondering >>>>>>>>>>>>>>>>>>>>>>>>>>> how i can copy one from my actual game and edit it >>>>>>>>>>>>>>>>>>>>>>>>>>> for a beta version, so >>>>>>>>>>>>>>>>>>>>>>>>>>> instead of HL2RS it would be HL2RSB! Please tell me >>>>>>>>>>>>>>>>>>>>>>>>>>> how i can do that >>>>>>>>>>>>>>>>>>>>>>>>>>> without Source SDK because it wont work that way! >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof >>>>>>>>>>>>>>>>>>>>>>>>>>> Lesiak <wave....@hotmail.com >>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> Well, normally it shouldn't interfere with >>>>>>>>>>>>>>>>>>>>>>>>>>> your mod in any way, but you can only verify that >>>>>>>>>>>>>>>>>>>>>>>>>>> yourself by testing. I do >>>>>>>>>>>>>>>>>>>>>>>>>>> remember a case where a breaking change was made in >>>>>>>>>>>>>>>>>>>>>>>>>>> the 2013 SDK quite a >>>>>>>>>>>>>>>>>>>>>>>>>>> while ago, but that was announced in a Steam >>>>>>>>>>>>>>>>>>>>>>>>>>> community and on this mailing >>>>>>>>>>>>>>>>>>>>>>>>>>> list. >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> If I'm not mistaken, the SDK Base contains just >>>>>>>>>>>>>>>>>>>>>>>>>>> the engine.dll itself (and a lot of other >>>>>>>>>>>>>>>>>>>>>>>>>>> components it depends on, of >>>>>>>>>>>>>>>>>>>>>>>>>>> course), which in turn loads your server and client >>>>>>>>>>>>>>>>>>>>>>>>>>> code. That means if the >>>>>>>>>>>>>>>>>>>>>>>>>>> interfaces between those modules have not changed >>>>>>>>>>>>>>>>>>>>>>>>>>> in a way that would break >>>>>>>>>>>>>>>>>>>>>>>>>>> compatibility, there should be nothing for you to >>>>>>>>>>>>>>>>>>>>>>>>>>> worry about. >>>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------ >>>>>>>>>>>>>>>>>>>>>>>>>>> From: Gavin Isgar >>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>>> Sent: 12.04.2015 00:13 >>>>>>>>>>>>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming >>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com> >>>>>>>>>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> I wanted to use Source SDK Base 2007 for a >>>>>>>>>>>>>>>>>>>>>>>>>>> reason. But my question still hasn't been answered. >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires >>>>>>>>>>>>>>>>>>>>>>>>>>> <st...@swires.me >>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me> >>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> If you're starting a new mod (which it sounds >>>>>>>>>>>>>>>>>>>>>>>>>>> like you are), you should not be using the 2007 >>>>>>>>>>>>>>>>>>>>>>>>>>> base at all. >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, back with another question! So i just >>>>>>>>>>>>>>>>>>>>>>>>>>> saw awhile ago that Source SDK Base 2007 got >>>>>>>>>>>>>>>>>>>>>>>>>>> updated. My mod uses Source >>>>>>>>>>>>>>>>>>>>>>>>>>> SDK Base 2007 and i was wondering, do the updates >>>>>>>>>>>>>>>>>>>>>>>>>>> interfere with the mod in >>>>>>>>>>>>>>>>>>>>>>>>>>> anyway? Thanks for the help! >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> Thanks Stan! >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. < >>>>>>>>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru >>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru> >>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> You dont need to use VPKs to add sounds to your >>>>>>>>>>>>>>>>>>>>>>>>>>> mod, just put them in yourmod/sound/ folder. You >>>>>>>>>>>>>>>>>>>>>>>>>>> dont need to touch sources >>>>>>>>>>>>>>>>>>>>>>>>>>> and build solution at all, weapon sounds defined in >>>>>>>>>>>>>>>>>>>>>>>>>>> weapon script file >>>>>>>>>>>>>>>>>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound >>>>>>>>>>>>>>>>>>>>>>>>>>> definition scripts >>>>>>>>>>>>>>>>>>>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). >>>>>>>>>>>>>>>>>>>>>>>>>>> Yes, they should be WAV >>>>>>>>>>>>>>>>>>>>>>>>>>> 44khz/16bit. No, you can use any length you want. >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin >>>>>>>>>>>>>>>>>>>>>>>>>>> Isgar <gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, im back with a question. I've been >>>>>>>>>>>>>>>>>>>>>>>>>>> trying everything to change the weapon sounds of >>>>>>>>>>>>>>>>>>>>>>>>>>> weapons but i cant find a >>>>>>>>>>>>>>>>>>>>>>>>>>> very "precise" tutorial on how, and most are >>>>>>>>>>>>>>>>>>>>>>>>>>> outdated. Do i need VPKs? Do i >>>>>>>>>>>>>>>>>>>>>>>>>>> need to rebuild the game solution in Visual Studio >>>>>>>>>>>>>>>>>>>>>>>>>>> after sound replacement? >>>>>>>>>>>>>>>>>>>>>>>>>>> Do they have to be in WAV format and does the sound >>>>>>>>>>>>>>>>>>>>>>>>>>> files need to be a >>>>>>>>>>>>>>>>>>>>>>>>>>> certain length of time? Long story short, can >>>>>>>>>>>>>>>>>>>>>>>>>>> anyone please tell me a very >>>>>>>>>>>>>>>>>>>>>>>>>>> precise tutorial on replacing sounds on mods! >>>>>>>>>>>>>>>>>>>>>>>>>>> Thanks! >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay < >>>>>>>>>>>>>>>>>>>>>>>>>>> tom_clay...@live.com >>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com> >>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> You don't need a VPK to use the sounds, if you >>>>>>>>>>>>>>>>>>>>>>>>>>> place them in the sounds folder, then into a >>>>>>>>>>>>>>>>>>>>>>>>>>> respective sub directory they >>>>>>>>>>>>>>>>>>>>>>>>>>> will work fine. >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le < >>>>>>>>>>>>>>>>>>>>>>>>>>> minh...@telus.net >>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>> >>>>>>>>>>>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> If you google, "make vpk" >>>>>>>>>>>>>>>>>>>>>>>>>>> you'll find a bunch of tutorials. This video >>>>>>>>>>>>>>>>>>>>>>>>>>> looked helpful >>>>>>>>>>>>>>>>>>>>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, im back again! I'm having trouble >>>>>>>>>>>>>>>>>>>>>>>>>>> figuring out how to make vpk's to use for sounds >>>>>>>>>>>>>>>>>>>>>>>>>>> for my mod and how to >>>>>>>>>>>>>>>>>>>>>>>>>>> convert the sound files for use in Source! Can >>>>>>>>>>>>>>>>>>>>>>>>>>> someone please leave a nice >>>>>>>>>>>>>>>>>>>>>>>>>>> tutorial(text tutorial) on how to do this. >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> Thanks Jesse, you saved my life lol. >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak < >>>>>>>>>>>>>>>>>>>>>>>>>>> wazanato...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> Yes use gcf scape and look in the games vpks the >>>>>>>>>>>>>>>>>>>>>>>>>>> ones you want are the directory vpks which use _dir >>>>>>>>>>>>>>>>>>>>>>>>>>> On Apr 1, 2015 3:21 PM, "Gavin Isgar" < >>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> I've checked all sound folders in the games but >>>>>>>>>>>>>>>>>>>>>>>>>>> don't see any sounds themself. Do i have to use >>>>>>>>>>>>>>>>>>>>>>>>>>> GCFScape or something? >>>>>>>>>>>>>>>>>>>>>>>>>>> Sorry if i sound like i have no experience, i've >>>>>>>>>>>>>>>>>>>>>>>>>>> just been very tired >>>>>>>>>>>>>>>>>>>>>>>>>>> recently and didnt get a lot of sleep. >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" >>>>>>>>>>>>>>>>>>>>>>>>>>> Sergi <omegal...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> What do you think your mod is running off of? >>>>>>>>>>>>>>>>>>>>>>>>>>> You have the base source content, which >>>>>>>>>>>>>>>>>>>>>>>>>>> includes all of the sounds and soundscripts for >>>>>>>>>>>>>>>>>>>>>>>>>>> hl2, ep1, ep2, lost coast, >>>>>>>>>>>>>>>>>>>>>>>>>>> etc. Plus if you own tf2 or any of the other valve >>>>>>>>>>>>>>>>>>>>>>>>>>> games you can easily >>>>>>>>>>>>>>>>>>>>>>>>>>> look at their files too. >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> My mod didn't come with existing sound files. >>>>>>>>>>>>>>>>>>>>>>>>>>> I've also read the developer wiki, but i didn't >>>>>>>>>>>>>>>>>>>>>>>>>>> find much, so i'm asking >>>>>>>>>>>>>>>>>>>>>>>>>>> you. >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" >>>>>>>>>>>>>>>>>>>>>>>>>>> Sergi <omegal...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> open existing sound files and sound scripts and >>>>>>>>>>>>>>>>>>>>>>>>>>> look. also read the developer wiki. >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, i have another question! How do i >>>>>>>>>>>>>>>>>>>>>>>>>>> change weapon sound for my mod? What format does it >>>>>>>>>>>>>>>>>>>>>>>>>>> have to be and what >>>>>>>>>>>>>>>>>>>>>>>>>>> files do i need to edit? Long story short, i need >>>>>>>>>>>>>>>>>>>>>>>>>>> to know everything about >>>>>>>>>>>>>>>>>>>>>>>>>>> changing the sounds please! >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> Thanks Ken, i was just tired last night and >>>>>>>>>>>>>>>>>>>>>>>>>>> having a rough time with some stuff, thanks though! >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher < >>>>>>>>>>>>>>>>>>>>>>>>>>> capt...@qis.net> wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> It says right there... The images displayed in >>>>>>>>>>>>>>>>>>>>>>>>>>> the new game dialogue are 152x86. Since texture >>>>>>>>>>>>>>>>>>>>>>>>>>> dimensions must both be a >>>>>>>>>>>>>>>>>>>>>>>>>>> power of two, your VTFs will be 256x128 with a >>>>>>>>>>>>>>>>>>>>>>>>>>> border to the right and >>>>>>>>>>>>>>>>>>>>>>>>>>> bottom. That means that the full dimensions of the >>>>>>>>>>>>>>>>>>>>>>>>>>> image will be 256 wide >>>>>>>>>>>>>>>>>>>>>>>>>>> by 128 tall, but only a portion of that gets used. >>>>>>>>>>>>>>>>>>>>>>>>>>> 152 x 86 to be specific. >>>>>>>>>>>>>>>>>>>>>>>>>>> What you should do is create your chapter images as >>>>>>>>>>>>>>>>>>>>>>>>>>> 152x86 images, and then >>>>>>>>>>>>>>>>>>>>>>>>>>> either edit that image's canvas size to 256x128 >>>>>>>>>>>>>>>>>>>>>>>>>>> (but don't scale/stretch >>>>>>>>>>>>>>>>>>>>>>>>>>> the actual image), or take that 152x86 image and >>>>>>>>>>>>>>>>>>>>>>>>>>> copy it into a new 256x128 >>>>>>>>>>>>>>>>>>>>>>>>>>> image, and just make sure it is positioned in the >>>>>>>>>>>>>>>>>>>>>>>>>>> top-left. The unused >>>>>>>>>>>>>>>>>>>>>>>>>>> portion of the image should just be black. -------- >>>>>>>>>>>>>>>>>>>>>>>>>>> Original message >>>>>>>>>>>>>>>>>>>>>>>>>>> -------- From: Gavin Isgar <gisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00) To: >>>>>>>>>>>>>>>>>>>>>>>>>>> Discussion of Half-Life >>>>>>>>>>>>>>>>>>>>>>>>>>> Programming <hlcoders@list.valvesoftware.com> >>>>>>>>>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems Alright I >>>>>>>>>>>>>>>>>>>>>>>>>>> guess On Sat, Mar 28, >>>>>>>>>>>>>>>>>>>>>>>>>>> 2015 at 10:24 PM, Tom Schumann < >>>>>>>>>>>>>>>>>>>>>>>>>>> schumann....@gmail.com> wrote: Other than that >>>>>>>>>>>>>>>>>>>>>>>>>>> I'd just use the images from Half-Life 2 as a base. >>>>>>>>>>>>>>>>>>>>>>>>>>> On 29 March 2015 at >>>>>>>>>>>>>>>>>>>>>>>>>>> 12:20, Gavin Isgar <gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>> Tom, i checked that but, to be honest, i didnt >>>>>>>>>>>>>>>>>>>>>>>>>>> understand it a bit. >>>>>>>>>>>>>>>>>>>>>>>>>>> Anything else? On Sat, Mar 28, 2015 at 9:40 PM, Tom >>>>>>>>>>>>>>>>>>>>>>>>>>> Schumann < >>>>>>>>>>>>>>>>>>>>>>>>>>> schumann....@gmail.com> wrote: There's some >>>>>>>>>>>>>>>>>>>>>>>>>>> information on that at >>>>>>>>>>>>>>>>>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images >>>>>>>>>>>>>>>>>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: Hey guys, im having >>>>>>>>>>>>>>>>>>>>>>>>>>> another problem again and couldnt find a fix on the >>>>>>>>>>>>>>>>>>>>>>>>>>> internet. I dont know >>>>>>>>>>>>>>>>>>>>>>>>>>> the right size for chapter thumbnails, what size do >>>>>>>>>>>>>>>>>>>>>>>>>>> i make the picture(not >>>>>>>>>>>>>>>>>>>>>>>>>>> the vtf or vmt)? On Thu, Mar 26, 2015 at 8:53 PM, >>>>>>>>>>>>>>>>>>>>>>>>>>> Ben Lubar < >>>>>>>>>>>>>>>>>>>>>>>>>>> ben.lu...@gmail.com> wrote: The two dots means >>>>>>>>>>>>>>>>>>>>>>>>>>> "parent directory". You start in materials/vgui, go >>>>>>>>>>>>>>>>>>>>>>>>>>> up one to materials, >>>>>>>>>>>>>>>>>>>>>>>>>>> then to materials/logo and >>>>>>>>>>>>>>>>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt. On Thu, Mar 26, >>>>>>>>>>>>>>>>>>>>>>>>>>> 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>>> wrote: > Yea Jesse, here's how i fixed it! So in my >>>>>>>>>>>>>>>>>>>>>>>>>>> materials folder, i >>>>>>>>>>>>>>>>>>>>>>>>>>> made a logo > folder, inside i put both put the vmt >>>>>>>>>>>>>>>>>>>>>>>>>>> and vtf file with the >>>>>>>>>>>>>>>>>>>>>>>>>>> same name. > Inside the vmt file, i put: > > >>>>>>>>>>>>>>>>>>>>>>>>>>> "UnlitGeneric" > { > >>>>>>>>>>>>>>>>>>>>>>>>>>> "$basetexture" "logo/hl2rslogo1" > "$nolod" 1 > >>>>>>>>>>>>>>>>>>>>>>>>>>> "$translucent" 1 > } > > >>>>>>>>>>>>>>>>>>>>>>>>>>> The path automatically detects the material folder, >>>>>>>>>>>>>>>>>>>>>>>>>>> so just put the folder >>>>>>>>>>>>>>>>>>>>>>>>>>> > and the name of both the vmt and vtf file(no >>>>>>>>>>>>>>>>>>>>>>>>>>> > extension). Then in my > >>>>>>>>>>>>>>>>>>>>>>>>>>> gamelogo.res in my resource folder, i put: > > >>>>>>>>>>>>>>>>>>>>>>>>>>> Resource/GameLogo.res > { > >>>>>>>>>>>>>>>>>>>>>>>>>>> GameLogo > { > ControlName EditablePanel > >>>>>>>>>>>>>>>>>>>>>>>>>>> fieldName GameLogo > xpos 0 > >>>>>>>>>>>>>>>>>>>>>>>>>>> ypos 0 > zpos 50 > wide 400 > tall 100 > autoResize >>>>>>>>>>>>>>>>>>>>>>>>>>> 1 > pinCorner 0 > >>>>>>>>>>>>>>>>>>>>>>>>>>> visible 1 > enabled 1 > offsetX -20 > offsetY -15 > >>>>>>>>>>>>>>>>>>>>>>>>>>> } > > Logo > { > >>>>>>>>>>>>>>>>>>>>>>>>>>> ControlName ImagePanel > fieldName Logo > xpos 0 > >>>>>>>>>>>>>>>>>>>>>>>>>>> ypos 0 > zpos 50 > wide >>>>>>>>>>>>>>>>>>>>>>>>>>> 400 > tall 100 > visible 1 > enabled 1 > image >>>>>>>>>>>>>>>>>>>>>>>>>>> ../logo/hl2rslogo1 > >>>>>>>>>>>>>>>>>>>>>>>>>>> scaleImage 1 > } > } > > The dots in the path >>>>>>>>>>>>>>>>>>>>>>>>>>> specify how many folders are >>>>>>>>>>>>>>>>>>>>>>>>>>> before vmt and vtf, but i > rather just do it like >>>>>>>>>>>>>>>>>>>>>>>>>>> this: > > 2 dots >>>>>>>>>>>>>>>>>>>>>>>>>>> specifies 2 folders/files like logo/hl2rslogo1, >>>>>>>>>>>>>>>>>>>>>>>>>>> thats 1 folder, 1 > file! >>>>>>>>>>>>>>>>>>>>>>>>>>> If it was material/logo/hl2rslogo1 it would be 3 >>>>>>>>>>>>>>>>>>>>>>>>>>> dots. Thats how i< >>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> -- >>>>>>>>>>>>>>>>>>>>>>>>>>> -Tony >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> -- >>>>>>>>>>>>>>>>>>>>>>>>>>> -Tony >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>>>>>>> the list archives, please >>>>>>>>>>>>>>>>>>>>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>> archives, please visit: >>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> -- >>>>>>>>>>> -Tony >>>>>>>>>>> >>>>>>>>>>> _______________________________________________ >>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>> archives, please visit: >>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >>> >>> -- >>> -Tony >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders