?

On Tue, Jun 23, 2015 at 10:17 PM, Gavin Isgar <gisg...@gmail.com> wrote:

> Hey guys, back with another question. For a singleplayer mod, how would i
> be able to change the background for the loading screen, or make a custom
> loading bar? Thanks!
>
> On Fri, Jun 19, 2015 at 4:00 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>
>> Alright, but i want to at least get this done by today. I will try
>> looking in Half-Life 2's files and try to find a corresponding file, but if
>> you find any good information for me, please tell me! Thanks!
>>
>> On Fri, Jun 19, 2015 at 2:34 PM, Tony "omega" Sergi <omegal...@gmail.com>
>> wrote:
>>
>>> if i remember correctly, it's sort of a bug. you need to replace a
>>> specific file, or gameui won't read certain strings. I can't remember which
>>> one right now though.
>>>
>>> On Fri, Jun 19, 2015 at 9:25 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>>
>>>> Alright, I'll try to look around there. If I can't find anything, i
>>>> might have to just look in the HL2 files.
>>>>
>>>>
>>>> On Fri, Jun 19, 2015 at 6:26 AM, Tom Schumann <schumann....@gmail.com>
>>>> wrote:
>>>>
>>>>> Off the top of my head I don't know but probably in one of the .txt
>>>>> files in hl2/resource/
>>>>>
>>>>> On 19 June 2015 at 06:00, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>>
>>>>>> ?
>>>>>>
>>>>>>
>>>>>> On Wed, Jun 17, 2015 at 4:09 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> The commentary text that shows up in the chapter selection menu.
>>>>>>>
>>>>>>> On Wed, Jun 17, 2015 at 5:37 AM, Tom Schumann <
>>>>>>> schumann....@gmail.com> wrote:
>>>>>>>
>>>>>>>> Which commentary text specifically?
>>>>>>>>
>>>>>>>> On 17 June 2015 at 11:21, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Guys, i need some help with another problem. So, i've been
>>>>>>>>> searching my game's files for a bit and, I can't seem to find how to 
>>>>>>>>> change
>>>>>>>>> the HL2 Commentary Text in the main menu? Do i need to make a new 
>>>>>>>>> file?
>>>>>>>>> Thank you!
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Sat, May 23, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> Thank you!
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Sat, May 23, 2015 at 12:55 AM, Tony "omega" Sergi <
>>>>>>>>>> omegal...@gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> https://developer.valvesoftware.com/wiki/View_Models
>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Viewmodels_in_Blender
>>>>>>>>>>>
>>>>>>>>>>> https://developer.valvesoftware.com/wiki/SDK_Docs
>>>>>>>>>>>
>>>>>>>>>>> http://forums.steampowered.com/forums/showthread.php?t=842810
>>>>>>>>>>>
>>>>>>>>>>> google is fantastic.
>>>>>>>>>>>
>>>>>>>>>>> On Sat, May 23, 2015 at 11:07 AM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>> > wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Hey guys, i got a question! Can anyways please tell me how to
>>>>>>>>>>>> model and make weapons? I cant find a solid tutorial anywhere that 
>>>>>>>>>>>> i can
>>>>>>>>>>>> actually do it on! Please help, thank you!
>>>>>>>>>>>>
>>>>>>>>>>>> On Sun, Apr 26, 2015 at 6:42 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Guys i need some more help. I'm trying to use phoneme editor
>>>>>>>>>>>>> in face poser for NPCs to talk. But i get an error message saying 
>>>>>>>>>>>>> "an error
>>>>>>>>>>>>> occurred during extraction". I've been trying to find a fix for 
>>>>>>>>>>>>> this
>>>>>>>>>>>>> problem for awhile but i cant. I'm also using a Windows 8 
>>>>>>>>>>>>> computer. Please,
>>>>>>>>>>>>> someone type out a tutorial i can do to fix this problem! Thanks!
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Fri, Apr 24, 2015 at 5:32 PM, Gavin Isgar <
>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Nope, still not working. Its saying extraction wont work. I
>>>>>>>>>>>>>> use Windows 8 and Audacity for the wavs but still nothing works. 
>>>>>>>>>>>>>> Please
>>>>>>>>>>>>>> someone give me a tutorial on here by text please!
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar <
>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Thanks! I'll try it!
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak <
>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Silverfish has been out of the Source modding scene for
>>>>>>>>>>>>>>>> awhile but I find his tutorial still holds up quite well.
>>>>>>>>>>>>>>>> https://www.youtube.com/watch?v=T077tK_hXJo
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar <
>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Hey guys, back with ANOTHER question. I've been wondering,
>>>>>>>>>>>>>>>>> how can i make voice(choreography) scenes in-game? What i 
>>>>>>>>>>>>>>>>> mean by that is
>>>>>>>>>>>>>>>>> make an NPC say what i said in my recording while lip 
>>>>>>>>>>>>>>>>> syncing. I seen that
>>>>>>>>>>>>>>>>> Source SDK's Faceposer can do that but all tutorials are now 
>>>>>>>>>>>>>>>>> outdated and i
>>>>>>>>>>>>>>>>> cant find a good resource. Can you guys tell me how i can do 
>>>>>>>>>>>>>>>>> this?
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak <
>>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> It most likely has a corresponding .res file then in
>>>>>>>>>>>>>>>>>> which case you should be able to edit that.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Commentary mode isn't on the menu, if it was, i would've
>>>>>>>>>>>>>>>>>>> already removed it. It's in the chapter list menu. I still 
>>>>>>>>>>>>>>>>>>> dont know how to
>>>>>>>>>>>>>>>>>>> remove it either
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak <
>>>>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> If you don't want commentary just remove it from your
>>>>>>>>>>>>>>>>>>>> menu.
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> Nope, still is like that. Why did it automatically add
>>>>>>>>>>>>>>>>>>>>> HL2 commentary mode and messed up the chapter box with an 
>>>>>>>>>>>>>>>>>>>>> unusable exit
>>>>>>>>>>>>>>>>>>>>> arrow? Please help!
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> NVM, think i found the answer. HL2 was uninstalled
>>>>>>>>>>>>>>>>>>>>>> somehow and only HL2EP2 was installed. I hope!
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> Back with another question guys! So i was looking at
>>>>>>>>>>>>>>>>>>>>>>> the chapter list in my game(literally ingame) and i now 
>>>>>>>>>>>>>>>>>>>>>>> see something new,
>>>>>>>>>>>>>>>>>>>>>>> a commentary checkbox! I didnt add one though, im using 
>>>>>>>>>>>>>>>>>>>>>>> SDK Base 2007 for
>>>>>>>>>>>>>>>>>>>>>>> this mod BTW. Did it update and automatically put it 
>>>>>>>>>>>>>>>>>>>>>>> in? Please help for
>>>>>>>>>>>>>>>>>>>>>>> future reference!
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> Im not distributing them, and i dont feel like it.
>>>>>>>>>>>>>>>>>>>>>>>> I just want to know how i can configure code files for 
>>>>>>>>>>>>>>>>>>>>>>>> a game so that it
>>>>>>>>>>>>>>>>>>>>>>>> can find the game and code it
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak <
>>>>>>>>>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> Are you using SVN or Git? Just make a branch if
>>>>>>>>>>>>>>>>>>>>>>>>> you are.
>>>>>>>>>>>>>>>>>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <
>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> Its not that easy. The files within it are all
>>>>>>>>>>>>>>>>>>>>>>>>>> configured for the base game other than the beta. 
>>>>>>>>>>>>>>>>>>>>>>>>>> But that still didnt
>>>>>>>>>>>>>>>>>>>>>>>>>> answer my question
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <
>>>>>>>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru> wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> You just...copy it? Create a folder for your
>>>>>>>>>>>>>>>>>>>>>>>>>>> "beta" and work in it? Computer basics?
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от
>>>>>>>>>>>>>>>>>>>>>>>>>>> Gavin Isgar <gisg...@gmail.com>:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>   Hey guys, back with huge question! Im
>>>>>>>>>>>>>>>>>>>>>>>>>>> wondering how i can make a manual code folder for 
>>>>>>>>>>>>>>>>>>>>>>>>>>> my game(like for
>>>>>>>>>>>>>>>>>>>>>>>>>>> Half-Life 2: Example, it would be HL2E in the C 
>>>>>>>>>>>>>>>>>>>>>>>>>>> Local Disk)? Im wondering
>>>>>>>>>>>>>>>>>>>>>>>>>>> how i can copy one from my actual game and edit it 
>>>>>>>>>>>>>>>>>>>>>>>>>>> for a beta version, so
>>>>>>>>>>>>>>>>>>>>>>>>>>> instead of HL2RS it would be HL2RSB! Please tell me 
>>>>>>>>>>>>>>>>>>>>>>>>>>> how i can do that
>>>>>>>>>>>>>>>>>>>>>>>>>>> without Source SDK because it wont work that way!
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof
>>>>>>>>>>>>>>>>>>>>>>>>>>> Lesiak <wave....@hotmail.com
>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com>
>>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>  Well, normally it shouldn't interfere with
>>>>>>>>>>>>>>>>>>>>>>>>>>> your mod in any way, but you can only verify that 
>>>>>>>>>>>>>>>>>>>>>>>>>>> yourself by testing. I do
>>>>>>>>>>>>>>>>>>>>>>>>>>> remember a case where a breaking change was made in 
>>>>>>>>>>>>>>>>>>>>>>>>>>> the 2013 SDK quite a
>>>>>>>>>>>>>>>>>>>>>>>>>>> while ago, but that was announced in a Steam 
>>>>>>>>>>>>>>>>>>>>>>>>>>> community and on this mailing
>>>>>>>>>>>>>>>>>>>>>>>>>>> list.
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> If I'm not mistaken, the SDK Base contains just
>>>>>>>>>>>>>>>>>>>>>>>>>>> the engine.dll itself (and a lot of other 
>>>>>>>>>>>>>>>>>>>>>>>>>>> components it depends on, of
>>>>>>>>>>>>>>>>>>>>>>>>>>> course), which in turn loads your server and client 
>>>>>>>>>>>>>>>>>>>>>>>>>>> code. That means if the
>>>>>>>>>>>>>>>>>>>>>>>>>>> interfaces between those modules have not changed 
>>>>>>>>>>>>>>>>>>>>>>>>>>> in a way that would break
>>>>>>>>>>>>>>>>>>>>>>>>>>> compatibility, there should be nothing for you to 
>>>>>>>>>>>>>>>>>>>>>>>>>>> worry about.
>>>>>>>>>>>>>>>>>>>>>>>>>>>  ------------------------------
>>>>>>>>>>>>>>>>>>>>>>>>>>> From: Gavin Isgar
>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>>>>> Sent: ‎12.‎04.‎2015 00:13
>>>>>>>>>>>>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming
>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>
>>>>>>>>>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>  I wanted to use Source SDK Base 2007 for a
>>>>>>>>>>>>>>>>>>>>>>>>>>> reason. But my question still hasn't been answered.
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires
>>>>>>>>>>>>>>>>>>>>>>>>>>> <st...@swires.me
>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me>
>>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> If you're starting a new mod (which it sounds
>>>>>>>>>>>>>>>>>>>>>>>>>>> like you are), you should not be using the 2007 
>>>>>>>>>>>>>>>>>>>>>>>>>>> base at all.
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, back with another question! So i just
>>>>>>>>>>>>>>>>>>>>>>>>>>> saw awhile ago that Source SDK Base 2007 got 
>>>>>>>>>>>>>>>>>>>>>>>>>>> updated. My mod uses Source
>>>>>>>>>>>>>>>>>>>>>>>>>>> SDK Base 2007 and i was wondering, do the updates 
>>>>>>>>>>>>>>>>>>>>>>>>>>> interfere with the mod in
>>>>>>>>>>>>>>>>>>>>>>>>>>> anyway? Thanks for the help!
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> Thanks Stan!
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <
>>>>>>>>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru
>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru>
>>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> You dont need to use VPKs to add sounds to your
>>>>>>>>>>>>>>>>>>>>>>>>>>> mod, just put them in yourmod/sound/ folder. You 
>>>>>>>>>>>>>>>>>>>>>>>>>>> dont need to touch sources
>>>>>>>>>>>>>>>>>>>>>>>>>>> and build solution at all, weapon sounds defined in 
>>>>>>>>>>>>>>>>>>>>>>>>>>> weapon script file
>>>>>>>>>>>>>>>>>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound 
>>>>>>>>>>>>>>>>>>>>>>>>>>> definition scripts
>>>>>>>>>>>>>>>>>>>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). 
>>>>>>>>>>>>>>>>>>>>>>>>>>> Yes, they should be WAV
>>>>>>>>>>>>>>>>>>>>>>>>>>> 44khz/16bit. No, you can use any length you want.
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin
>>>>>>>>>>>>>>>>>>>>>>>>>>> Isgar <gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>    Hey guys, im back with a question. I've been
>>>>>>>>>>>>>>>>>>>>>>>>>>> trying everything to change the weapon sounds of 
>>>>>>>>>>>>>>>>>>>>>>>>>>> weapons but i cant find a
>>>>>>>>>>>>>>>>>>>>>>>>>>> very "precise" tutorial on how, and most are 
>>>>>>>>>>>>>>>>>>>>>>>>>>> outdated. Do i need VPKs? Do i
>>>>>>>>>>>>>>>>>>>>>>>>>>> need to rebuild the game solution in Visual Studio 
>>>>>>>>>>>>>>>>>>>>>>>>>>> after sound replacement?
>>>>>>>>>>>>>>>>>>>>>>>>>>> Do they have to be in WAV format and does the sound 
>>>>>>>>>>>>>>>>>>>>>>>>>>> files need to be a
>>>>>>>>>>>>>>>>>>>>>>>>>>> certain length of time? Long story short, can 
>>>>>>>>>>>>>>>>>>>>>>>>>>> anyone please tell me a very
>>>>>>>>>>>>>>>>>>>>>>>>>>> precise tutorial on replacing sounds on mods! 
>>>>>>>>>>>>>>>>>>>>>>>>>>> Thanks!
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>  On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <
>>>>>>>>>>>>>>>>>>>>>>>>>>> tom_clay...@live.com
>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com>
>>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>  You don't need a VPK to use the sounds, if you
>>>>>>>>>>>>>>>>>>>>>>>>>>> place them in the sounds folder, then into a 
>>>>>>>>>>>>>>>>>>>>>>>>>>> respective sub directory they
>>>>>>>>>>>>>>>>>>>>>>>>>>> will work fine.
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <
>>>>>>>>>>>>>>>>>>>>>>>>>>> minh...@telus.net
>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>   If you google, "make vpk"
>>>>>>>>>>>>>>>>>>>>>>>>>>> you'll find a bunch of tutorials. This video
>>>>>>>>>>>>>>>>>>>>>>>>>>> looked helpful
>>>>>>>>>>>>>>>>>>>>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, im back again! I'm having trouble
>>>>>>>>>>>>>>>>>>>>>>>>>>> figuring out how to make vpk's to use for sounds 
>>>>>>>>>>>>>>>>>>>>>>>>>>> for my mod and how to
>>>>>>>>>>>>>>>>>>>>>>>>>>> convert the sound files for use in Source! Can 
>>>>>>>>>>>>>>>>>>>>>>>>>>> someone please leave a nice
>>>>>>>>>>>>>>>>>>>>>>>>>>> tutorial(text tutorial) on how to do this.
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> Thanks Jesse, you saved my life lol.
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <
>>>>>>>>>>>>>>>>>>>>>>>>>>> wazanato...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> Yes use gcf scape and look in the games vpks the
>>>>>>>>>>>>>>>>>>>>>>>>>>> ones you want are the directory vpks which use _dir
>>>>>>>>>>>>>>>>>>>>>>>>>>>  On Apr 1, 2015 3:21 PM, "Gavin Isgar" <
>>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> I've checked all sound folders in the games but
>>>>>>>>>>>>>>>>>>>>>>>>>>> don't see any sounds themself. Do i have to use 
>>>>>>>>>>>>>>>>>>>>>>>>>>> GCFScape or something?
>>>>>>>>>>>>>>>>>>>>>>>>>>> Sorry if i sound like i have no experience, i've 
>>>>>>>>>>>>>>>>>>>>>>>>>>> just been very tired
>>>>>>>>>>>>>>>>>>>>>>>>>>> recently and didnt get a lot of sleep.
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega"
>>>>>>>>>>>>>>>>>>>>>>>>>>> Sergi <omegal...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>  What do you think your mod is running off of?
>>>>>>>>>>>>>>>>>>>>>>>>>>>  You have the base source content, which
>>>>>>>>>>>>>>>>>>>>>>>>>>> includes all of the sounds and soundscripts for 
>>>>>>>>>>>>>>>>>>>>>>>>>>> hl2, ep1, ep2, lost coast,
>>>>>>>>>>>>>>>>>>>>>>>>>>> etc. Plus if you own tf2 or any of the other valve 
>>>>>>>>>>>>>>>>>>>>>>>>>>> games you can easily
>>>>>>>>>>>>>>>>>>>>>>>>>>> look at their files too.
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> My mod didn't come with existing sound files.
>>>>>>>>>>>>>>>>>>>>>>>>>>> I've also read the developer wiki, but i didn't 
>>>>>>>>>>>>>>>>>>>>>>>>>>> find much, so i'm asking
>>>>>>>>>>>>>>>>>>>>>>>>>>> you.
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega"
>>>>>>>>>>>>>>>>>>>>>>>>>>> Sergi <omegal...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> open existing sound files and sound scripts and
>>>>>>>>>>>>>>>>>>>>>>>>>>> look. also read the developer wiki.
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, i have another question! How do i
>>>>>>>>>>>>>>>>>>>>>>>>>>> change weapon sound for my mod? What format does it 
>>>>>>>>>>>>>>>>>>>>>>>>>>> have to be and what
>>>>>>>>>>>>>>>>>>>>>>>>>>> files do i need to edit? Long story short, i need 
>>>>>>>>>>>>>>>>>>>>>>>>>>> to know everything about
>>>>>>>>>>>>>>>>>>>>>>>>>>> changing the sounds please!
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> Thanks Ken, i was just tired last night and
>>>>>>>>>>>>>>>>>>>>>>>>>>> having a rough time with some stuff, thanks though!
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>  On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <
>>>>>>>>>>>>>>>>>>>>>>>>>>> capt...@qis.net> wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>  It says right there... The images displayed in
>>>>>>>>>>>>>>>>>>>>>>>>>>> the new game dialogue are 152x86. Since texture 
>>>>>>>>>>>>>>>>>>>>>>>>>>> dimensions must both be a
>>>>>>>>>>>>>>>>>>>>>>>>>>> power of two, your VTFs will be 256x128 with a 
>>>>>>>>>>>>>>>>>>>>>>>>>>> border to the right and
>>>>>>>>>>>>>>>>>>>>>>>>>>> bottom. That means that the full dimensions of the 
>>>>>>>>>>>>>>>>>>>>>>>>>>> image will be 256 wide
>>>>>>>>>>>>>>>>>>>>>>>>>>> by 128 tall, but only a portion of that gets used. 
>>>>>>>>>>>>>>>>>>>>>>>>>>> 152 x 86 to be specific.
>>>>>>>>>>>>>>>>>>>>>>>>>>> What you should do is create your chapter images as 
>>>>>>>>>>>>>>>>>>>>>>>>>>> 152x86 images, and then
>>>>>>>>>>>>>>>>>>>>>>>>>>> either edit that image's canvas size to 256x128 
>>>>>>>>>>>>>>>>>>>>>>>>>>> (but don't scale/stretch
>>>>>>>>>>>>>>>>>>>>>>>>>>> the actual image), or take that 152x86 image and 
>>>>>>>>>>>>>>>>>>>>>>>>>>> copy it into a new 256x128
>>>>>>>>>>>>>>>>>>>>>>>>>>> image, and just make sure it is positioned in the 
>>>>>>>>>>>>>>>>>>>>>>>>>>> top-left. The unused
>>>>>>>>>>>>>>>>>>>>>>>>>>> portion of the image should just be black. -------- 
>>>>>>>>>>>>>>>>>>>>>>>>>>> Original message
>>>>>>>>>>>>>>>>>>>>>>>>>>> -------- From: Gavin Isgar <gisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00) To: 
>>>>>>>>>>>>>>>>>>>>>>>>>>> Discussion of Half-Life
>>>>>>>>>>>>>>>>>>>>>>>>>>> Programming <hlcoders@list.valvesoftware.com>
>>>>>>>>>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems Alright I 
>>>>>>>>>>>>>>>>>>>>>>>>>>> guess On Sat, Mar 28,
>>>>>>>>>>>>>>>>>>>>>>>>>>> 2015 at 10:24 PM, Tom Schumann <
>>>>>>>>>>>>>>>>>>>>>>>>>>> schumann....@gmail.com> wrote: Other than that
>>>>>>>>>>>>>>>>>>>>>>>>>>> I'd just use the images from Half-Life 2 as a base. 
>>>>>>>>>>>>>>>>>>>>>>>>>>> On 29 March 2015 at
>>>>>>>>>>>>>>>>>>>>>>>>>>> 12:20, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>> Tom, i checked that but, to be honest, i didnt 
>>>>>>>>>>>>>>>>>>>>>>>>>>> understand it a bit.
>>>>>>>>>>>>>>>>>>>>>>>>>>> Anything else? On Sat, Mar 28, 2015 at 9:40 PM, Tom 
>>>>>>>>>>>>>>>>>>>>>>>>>>> Schumann <
>>>>>>>>>>>>>>>>>>>>>>>>>>> schumann....@gmail.com> wrote: There's some
>>>>>>>>>>>>>>>>>>>>>>>>>>> information on that at
>>>>>>>>>>>>>>>>>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images
>>>>>>>>>>>>>>>>>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: Hey guys, im having
>>>>>>>>>>>>>>>>>>>>>>>>>>> another problem again and couldnt find a fix on the 
>>>>>>>>>>>>>>>>>>>>>>>>>>> internet. I dont know
>>>>>>>>>>>>>>>>>>>>>>>>>>> the right size for chapter thumbnails, what size do 
>>>>>>>>>>>>>>>>>>>>>>>>>>> i make the picture(not
>>>>>>>>>>>>>>>>>>>>>>>>>>> the vtf or vmt)?  On Thu, Mar 26, 2015 at 8:53 PM, 
>>>>>>>>>>>>>>>>>>>>>>>>>>> Ben Lubar <
>>>>>>>>>>>>>>>>>>>>>>>>>>> ben.lu...@gmail.com> wrote: The two dots means
>>>>>>>>>>>>>>>>>>>>>>>>>>> "parent directory". You start in materials/vgui, go 
>>>>>>>>>>>>>>>>>>>>>>>>>>> up one to materials,
>>>>>>>>>>>>>>>>>>>>>>>>>>> then to materials/logo and 
>>>>>>>>>>>>>>>>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt. On Thu, Mar 26,
>>>>>>>>>>>>>>>>>>>>>>>>>>> 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>>>>> wrote: > Yea Jesse, here's how i fixed it! So in my 
>>>>>>>>>>>>>>>>>>>>>>>>>>> materials folder, i
>>>>>>>>>>>>>>>>>>>>>>>>>>> made a logo > folder, inside i put both put the vmt 
>>>>>>>>>>>>>>>>>>>>>>>>>>> and vtf file with the
>>>>>>>>>>>>>>>>>>>>>>>>>>> same name. > Inside the vmt file, i put: > > 
>>>>>>>>>>>>>>>>>>>>>>>>>>> "UnlitGeneric" > { >
>>>>>>>>>>>>>>>>>>>>>>>>>>> "$basetexture" "logo/hl2rslogo1" > "$nolod" 1 > 
>>>>>>>>>>>>>>>>>>>>>>>>>>> "$translucent" 1 > } > >
>>>>>>>>>>>>>>>>>>>>>>>>>>> The path automatically detects the material folder, 
>>>>>>>>>>>>>>>>>>>>>>>>>>> so just put the folder
>>>>>>>>>>>>>>>>>>>>>>>>>>> > and the name of both the vmt and vtf file(no 
>>>>>>>>>>>>>>>>>>>>>>>>>>> > extension). Then in my >
>>>>>>>>>>>>>>>>>>>>>>>>>>> gamelogo.res in my resource folder, i put: > > 
>>>>>>>>>>>>>>>>>>>>>>>>>>> Resource/GameLogo.res > { >
>>>>>>>>>>>>>>>>>>>>>>>>>>> GameLogo > { > ControlName EditablePanel > 
>>>>>>>>>>>>>>>>>>>>>>>>>>> fieldName GameLogo > xpos 0 >
>>>>>>>>>>>>>>>>>>>>>>>>>>> ypos 0 > zpos 50 > wide 400 > tall 100 > autoResize 
>>>>>>>>>>>>>>>>>>>>>>>>>>> 1 > pinCorner 0 >
>>>>>>>>>>>>>>>>>>>>>>>>>>> visible 1 > enabled 1 > offsetX -20 > offsetY -15 > 
>>>>>>>>>>>>>>>>>>>>>>>>>>> } > > Logo > { >
>>>>>>>>>>>>>>>>>>>>>>>>>>> ControlName ImagePanel > fieldName Logo > xpos 0 > 
>>>>>>>>>>>>>>>>>>>>>>>>>>> ypos 0 > zpos 50 > wide
>>>>>>>>>>>>>>>>>>>>>>>>>>> 400 > tall 100 > visible 1 > enabled 1 > image 
>>>>>>>>>>>>>>>>>>>>>>>>>>> ../logo/hl2rslogo1 >
>>>>>>>>>>>>>>>>>>>>>>>>>>> scaleImage 1 > } > } > > The dots in the path 
>>>>>>>>>>>>>>>>>>>>>>>>>>> specify how many folders are
>>>>>>>>>>>>>>>>>>>>>>>>>>> before vmt and vtf, but i > rather just do it like 
>>>>>>>>>>>>>>>>>>>>>>>>>>> this: > > 2 dots
>>>>>>>>>>>>>>>>>>>>>>>>>>> specifies 2 folders/files like logo/hl2rslogo1, 
>>>>>>>>>>>>>>>>>>>>>>>>>>> thats 1 folder, 1 > file!
>>>>>>>>>>>>>>>>>>>>>>>>>>> If it was material/logo/hl2rslogo1 it would be 3 
>>>>>>>>>>>>>>>>>>>>>>>>>>> dots. Thats how i<
>>>>>>>>>>>>>>>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>  --
>>>>>>>>>>>>>>>>>>>>>>>>>>> -Tony
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>>>>>>>>>>>> -Tony
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view 
>>>>>>>>>>>>>>>>>>>>>>>>>>> the list archives, please 
>>>>>>>>>>>>>>>>>>>>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or
>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>> -Tony
>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>> archives, please visit:
>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives, please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> -Tony
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>
>
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