Alright, but i want to at least get this done by today. I will try looking in Half-Life 2's files and try to find a corresponding file, but if you find any good information for me, please tell me! Thanks!
On Fri, Jun 19, 2015 at 2:34 PM, Tony "omega" Sergi <omegal...@gmail.com> wrote: > if i remember correctly, it's sort of a bug. you need to replace a > specific file, or gameui won't read certain strings. I can't remember which > one right now though. > > On Fri, Jun 19, 2015 at 9:25 PM, Gavin Isgar <gisg...@gmail.com> wrote: > >> Alright, I'll try to look around there. If I can't find anything, i might >> have to just look in the HL2 files. >> >> >> On Fri, Jun 19, 2015 at 6:26 AM, Tom Schumann <schumann....@gmail.com> >> wrote: >> >>> Off the top of my head I don't know but probably in one of the .txt >>> files in hl2/resource/ >>> >>> On 19 June 2015 at 06:00, Gavin Isgar <gisg...@gmail.com> wrote: >>> >>>> ? >>>> >>>> >>>> On Wed, Jun 17, 2015 at 4:09 PM, Gavin Isgar <gisg...@gmail.com> wrote: >>>> >>>>> The commentary text that shows up in the chapter selection menu. >>>>> >>>>> On Wed, Jun 17, 2015 at 5:37 AM, Tom Schumann <schumann....@gmail.com> >>>>> wrote: >>>>> >>>>>> Which commentary text specifically? >>>>>> >>>>>> On 17 June 2015 at 11:21, Gavin Isgar <gisg...@gmail.com> wrote: >>>>>> >>>>>>> Guys, i need some help with another problem. So, i've been searching >>>>>>> my game's files for a bit and, I can't seem to find how to change the >>>>>>> HL2 >>>>>>> Commentary Text in the main menu? Do i need to make a new file? Thank >>>>>>> you! >>>>>>> >>>>>>> >>>>>>> On Sat, May 23, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com> >>>>>>> wrote: >>>>>>> >>>>>>>> Thank you! >>>>>>>> >>>>>>>> >>>>>>>> On Sat, May 23, 2015 at 12:55 AM, Tony "omega" Sergi < >>>>>>>> omegal...@gmail.com> wrote: >>>>>>>> >>>>>>>>> https://developer.valvesoftware.com/wiki/View_Models >>>>>>>>> https://developer.valvesoftware.com/wiki/Viewmodels_in_Blender >>>>>>>>> >>>>>>>>> https://developer.valvesoftware.com/wiki/SDK_Docs >>>>>>>>> >>>>>>>>> http://forums.steampowered.com/forums/showthread.php?t=842810 >>>>>>>>> >>>>>>>>> google is fantastic. >>>>>>>>> >>>>>>>>> On Sat, May 23, 2015 at 11:07 AM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>>> Hey guys, i got a question! Can anyways please tell me how to >>>>>>>>>> model and make weapons? I cant find a solid tutorial anywhere that i >>>>>>>>>> can >>>>>>>>>> actually do it on! Please help, thank you! >>>>>>>>>> >>>>>>>>>> On Sun, Apr 26, 2015 at 6:42 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>>> Guys i need some more help. I'm trying to use phoneme editor in >>>>>>>>>>> face poser for NPCs to talk. But i get an error message saying "an >>>>>>>>>>> error >>>>>>>>>>> occurred during extraction". I've been trying to find a fix for this >>>>>>>>>>> problem for awhile but i cant. I'm also using a Windows 8 computer. >>>>>>>>>>> Please, >>>>>>>>>>> someone type out a tutorial i can do to fix this problem! Thanks! >>>>>>>>>>> >>>>>>>>>>> On Fri, Apr 24, 2015 at 5:32 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>>> Nope, still not working. Its saying extraction wont work. I use >>>>>>>>>>>> Windows 8 and Audacity for the wavs but still nothing works. >>>>>>>>>>>> Please someone >>>>>>>>>>>> give me a tutorial on here by text please! >>>>>>>>>>>> >>>>>>>>>>>> On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>> > wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Thanks! I'll try it! >>>>>>>>>>>>> >>>>>>>>>>>>> On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak < >>>>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> Silverfish has been out of the Source modding scene for >>>>>>>>>>>>>> awhile but I find his tutorial still holds up quite well. >>>>>>>>>>>>>> https://www.youtube.com/watch?v=T077tK_hXJo >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar < >>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> Hey guys, back with ANOTHER question. I've been wondering, >>>>>>>>>>>>>>> how can i make voice(choreography) scenes in-game? What i mean >>>>>>>>>>>>>>> by that is >>>>>>>>>>>>>>> make an NPC say what i said in my recording while lip syncing. >>>>>>>>>>>>>>> I seen that >>>>>>>>>>>>>>> Source SDK's Faceposer can do that but all tutorials are now >>>>>>>>>>>>>>> outdated and i >>>>>>>>>>>>>>> cant find a good resource. Can you guys tell me how i can do >>>>>>>>>>>>>>> this? >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak < >>>>>>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> It most likely has a corresponding .res file then in which >>>>>>>>>>>>>>>> case you should be able to edit that. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar < >>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Commentary mode isn't on the menu, if it was, i would've >>>>>>>>>>>>>>>>> already removed it. It's in the chapter list menu. I still >>>>>>>>>>>>>>>>> dont know how to >>>>>>>>>>>>>>>>> remove it either >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak < >>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> If you don't want commentary just remove it from your >>>>>>>>>>>>>>>>>> menu. >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> Nope, still is like that. Why did it automatically add >>>>>>>>>>>>>>>>>>> HL2 commentary mode and messed up the chapter box with an >>>>>>>>>>>>>>>>>>> unusable exit >>>>>>>>>>>>>>>>>>> arrow? Please help! >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> NVM, think i found the answer. HL2 was uninstalled >>>>>>>>>>>>>>>>>>>> somehow and only HL2EP2 was installed. I hope! >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> Back with another question guys! So i was looking at >>>>>>>>>>>>>>>>>>>>> the chapter list in my game(literally ingame) and i now >>>>>>>>>>>>>>>>>>>>> see something new, >>>>>>>>>>>>>>>>>>>>> a commentary checkbox! I didnt add one though, im using >>>>>>>>>>>>>>>>>>>>> SDK Base 2007 for >>>>>>>>>>>>>>>>>>>>> this mod BTW. Did it update and automatically put it in? >>>>>>>>>>>>>>>>>>>>> Please help for >>>>>>>>>>>>>>>>>>>>> future reference! >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> Im not distributing them, and i dont feel like it. I >>>>>>>>>>>>>>>>>>>>>> just want to know how i can configure code files for a >>>>>>>>>>>>>>>>>>>>>> game so that it can >>>>>>>>>>>>>>>>>>>>>> find the game and code it >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak < >>>>>>>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> Are you using SVN or Git? Just make a branch if you >>>>>>>>>>>>>>>>>>>>>>> are. >>>>>>>>>>>>>>>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" < >>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> Its not that easy. The files within it are all >>>>>>>>>>>>>>>>>>>>>>>> configured for the base game other than the beta. But >>>>>>>>>>>>>>>>>>>>>>>> that still didnt >>>>>>>>>>>>>>>>>>>>>>>> answer my question >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. < >>>>>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru> wrote: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> You just...copy it? Create a folder for your >>>>>>>>>>>>>>>>>>>>>>>>> "beta" and work in it? Computer basics? >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin >>>>>>>>>>>>>>>>>>>>>>>>> Isgar <gisg...@gmail.com>: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, back with huge question! Im wondering >>>>>>>>>>>>>>>>>>>>>>>>> how i can make a manual code folder for my game(like >>>>>>>>>>>>>>>>>>>>>>>>> for Half-Life 2: >>>>>>>>>>>>>>>>>>>>>>>>> Example, it would be HL2E in the C Local Disk)? Im >>>>>>>>>>>>>>>>>>>>>>>>> wondering how i can copy >>>>>>>>>>>>>>>>>>>>>>>>> one from my actual game and edit it for a beta >>>>>>>>>>>>>>>>>>>>>>>>> version, so instead of HL2RS >>>>>>>>>>>>>>>>>>>>>>>>> it would be HL2RSB! Please tell me how i can do that >>>>>>>>>>>>>>>>>>>>>>>>> without Source SDK >>>>>>>>>>>>>>>>>>>>>>>>> because it wont work that way! >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak >>>>>>>>>>>>>>>>>>>>>>>>> <wave....@hotmail.com >>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com> >>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> Well, normally it shouldn't interfere with your >>>>>>>>>>>>>>>>>>>>>>>>> mod in any way, but you can only verify that yourself >>>>>>>>>>>>>>>>>>>>>>>>> by testing. I do >>>>>>>>>>>>>>>>>>>>>>>>> remember a case where a breaking change was made in >>>>>>>>>>>>>>>>>>>>>>>>> the 2013 SDK quite a >>>>>>>>>>>>>>>>>>>>>>>>> while ago, but that was announced in a Steam >>>>>>>>>>>>>>>>>>>>>>>>> community and on this mailing >>>>>>>>>>>>>>>>>>>>>>>>> list. >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> If I'm not mistaken, the SDK Base contains just >>>>>>>>>>>>>>>>>>>>>>>>> the engine.dll itself (and a lot of other components >>>>>>>>>>>>>>>>>>>>>>>>> it depends on, of >>>>>>>>>>>>>>>>>>>>>>>>> course), which in turn loads your server and client >>>>>>>>>>>>>>>>>>>>>>>>> code. That means if the >>>>>>>>>>>>>>>>>>>>>>>>> interfaces between those modules have not changed in >>>>>>>>>>>>>>>>>>>>>>>>> a way that would break >>>>>>>>>>>>>>>>>>>>>>>>> compatibility, there should be nothing for you to >>>>>>>>>>>>>>>>>>>>>>>>> worry about. >>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------ >>>>>>>>>>>>>>>>>>>>>>>>> From: Gavin Isgar >>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>> Sent: 12.04.2015 00:13 >>>>>>>>>>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming >>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com> >>>>>>>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> I wanted to use Source SDK Base 2007 for a >>>>>>>>>>>>>>>>>>>>>>>>> reason. But my question still hasn't been answered. >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires < >>>>>>>>>>>>>>>>>>>>>>>>> st...@swires.me >>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me> >>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> If you're starting a new mod (which it sounds like >>>>>>>>>>>>>>>>>>>>>>>>> you are), you should not be using the 2007 base at >>>>>>>>>>>>>>>>>>>>>>>>> all. >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, back with another question! So i just >>>>>>>>>>>>>>>>>>>>>>>>> saw awhile ago that Source SDK Base 2007 got updated. >>>>>>>>>>>>>>>>>>>>>>>>> My mod uses Source >>>>>>>>>>>>>>>>>>>>>>>>> SDK Base 2007 and i was wondering, do the updates >>>>>>>>>>>>>>>>>>>>>>>>> interfere with the mod in >>>>>>>>>>>>>>>>>>>>>>>>> anyway? Thanks for the help! >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> Thanks Stan! >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. < >>>>>>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru >>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru> >>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> You dont need to use VPKs to add sounds to your >>>>>>>>>>>>>>>>>>>>>>>>> mod, just put them in yourmod/sound/ folder. You dont >>>>>>>>>>>>>>>>>>>>>>>>> need to touch sources >>>>>>>>>>>>>>>>>>>>>>>>> and build solution at all, weapon sounds defined in >>>>>>>>>>>>>>>>>>>>>>>>> weapon script file >>>>>>>>>>>>>>>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound >>>>>>>>>>>>>>>>>>>>>>>>> definition scripts >>>>>>>>>>>>>>>>>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). >>>>>>>>>>>>>>>>>>>>>>>>> Yes, they should be WAV >>>>>>>>>>>>>>>>>>>>>>>>> 44khz/16bit. No, you can use any length you want. >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin >>>>>>>>>>>>>>>>>>>>>>>>> Isgar <gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, im back with a question. I've been >>>>>>>>>>>>>>>>>>>>>>>>> trying everything to change the weapon sounds of >>>>>>>>>>>>>>>>>>>>>>>>> weapons but i cant find a >>>>>>>>>>>>>>>>>>>>>>>>> very "precise" tutorial on how, and most are >>>>>>>>>>>>>>>>>>>>>>>>> outdated. Do i need VPKs? Do i >>>>>>>>>>>>>>>>>>>>>>>>> need to rebuild the game solution in Visual Studio >>>>>>>>>>>>>>>>>>>>>>>>> after sound replacement? >>>>>>>>>>>>>>>>>>>>>>>>> Do they have to be in WAV format and does the sound >>>>>>>>>>>>>>>>>>>>>>>>> files need to be a >>>>>>>>>>>>>>>>>>>>>>>>> certain length of time? Long story short, can anyone >>>>>>>>>>>>>>>>>>>>>>>>> please tell me a very >>>>>>>>>>>>>>>>>>>>>>>>> precise tutorial on replacing sounds on mods! Thanks! >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay < >>>>>>>>>>>>>>>>>>>>>>>>> tom_clay...@live.com >>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com> >>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> You don't need a VPK to use the sounds, if you >>>>>>>>>>>>>>>>>>>>>>>>> place them in the sounds folder, then into a >>>>>>>>>>>>>>>>>>>>>>>>> respective sub directory they >>>>>>>>>>>>>>>>>>>>>>>>> will work fine. >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le < >>>>>>>>>>>>>>>>>>>>>>>>> minh...@telus.net >>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>> >>>>>>>>>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> If you google, "make vpk" >>>>>>>>>>>>>>>>>>>>>>>>> you'll find a bunch of tutorials. This video >>>>>>>>>>>>>>>>>>>>>>>>> looked helpful >>>>>>>>>>>>>>>>>>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, im back again! I'm having trouble >>>>>>>>>>>>>>>>>>>>>>>>> figuring out how to make vpk's to use for sounds for >>>>>>>>>>>>>>>>>>>>>>>>> my mod and how to >>>>>>>>>>>>>>>>>>>>>>>>> convert the sound files for use in Source! Can >>>>>>>>>>>>>>>>>>>>>>>>> someone please leave a nice >>>>>>>>>>>>>>>>>>>>>>>>> tutorial(text tutorial) on how to do this. >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> Thanks Jesse, you saved my life lol. >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak < >>>>>>>>>>>>>>>>>>>>>>>>> wazanato...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> Yes use gcf scape and look in the games vpks the >>>>>>>>>>>>>>>>>>>>>>>>> ones you want are the directory vpks which use _dir >>>>>>>>>>>>>>>>>>>>>>>>> On Apr 1, 2015 3:21 PM, "Gavin Isgar" < >>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> I've checked all sound folders in the games but >>>>>>>>>>>>>>>>>>>>>>>>> don't see any sounds themself. Do i have to use >>>>>>>>>>>>>>>>>>>>>>>>> GCFScape or something? >>>>>>>>>>>>>>>>>>>>>>>>> Sorry if i sound like i have no experience, i've just >>>>>>>>>>>>>>>>>>>>>>>>> been very tired >>>>>>>>>>>>>>>>>>>>>>>>> recently and didnt get a lot of sleep. >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" >>>>>>>>>>>>>>>>>>>>>>>>> Sergi <omegal...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> What do you think your mod is running off of? >>>>>>>>>>>>>>>>>>>>>>>>> You have the base source content, which includes >>>>>>>>>>>>>>>>>>>>>>>>> all of the sounds and soundscripts for hl2, ep1, ep2, >>>>>>>>>>>>>>>>>>>>>>>>> lost coast, etc. Plus >>>>>>>>>>>>>>>>>>>>>>>>> if you own tf2 or any of the other valve games you >>>>>>>>>>>>>>>>>>>>>>>>> can easily look at their >>>>>>>>>>>>>>>>>>>>>>>>> files too. >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> My mod didn't come with existing sound files. I've >>>>>>>>>>>>>>>>>>>>>>>>> also read the developer wiki, but i didn't find much, >>>>>>>>>>>>>>>>>>>>>>>>> so i'm asking you. >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" >>>>>>>>>>>>>>>>>>>>>>>>> Sergi <omegal...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> open existing sound files and sound scripts and >>>>>>>>>>>>>>>>>>>>>>>>> look. also read the developer wiki. >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, i have another question! How do i change >>>>>>>>>>>>>>>>>>>>>>>>> weapon sound for my mod? What format does it have to >>>>>>>>>>>>>>>>>>>>>>>>> be and what files do i >>>>>>>>>>>>>>>>>>>>>>>>> need to edit? Long story short, i need to know >>>>>>>>>>>>>>>>>>>>>>>>> everything about changing >>>>>>>>>>>>>>>>>>>>>>>>> the sounds please! >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> Thanks Ken, i was just tired last night and having >>>>>>>>>>>>>>>>>>>>>>>>> a rough time with some stuff, thanks though! >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher < >>>>>>>>>>>>>>>>>>>>>>>>> capt...@qis.net> wrote: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> It says right there... The images displayed in >>>>>>>>>>>>>>>>>>>>>>>>> the new game dialogue are 152x86. Since texture >>>>>>>>>>>>>>>>>>>>>>>>> dimensions must both be a >>>>>>>>>>>>>>>>>>>>>>>>> power of two, your VTFs will be 256x128 with a border >>>>>>>>>>>>>>>>>>>>>>>>> to the right and >>>>>>>>>>>>>>>>>>>>>>>>> bottom. That means that the full dimensions of the >>>>>>>>>>>>>>>>>>>>>>>>> image will be 256 wide >>>>>>>>>>>>>>>>>>>>>>>>> by 128 tall, but only a portion of that gets used. >>>>>>>>>>>>>>>>>>>>>>>>> 152 x 86 to be specific. >>>>>>>>>>>>>>>>>>>>>>>>> What you should do is create your chapter images as >>>>>>>>>>>>>>>>>>>>>>>>> 152x86 images, and then >>>>>>>>>>>>>>>>>>>>>>>>> either edit that image's canvas size to 256x128 (but >>>>>>>>>>>>>>>>>>>>>>>>> don't scale/stretch >>>>>>>>>>>>>>>>>>>>>>>>> the actual image), or take that 152x86 image and copy >>>>>>>>>>>>>>>>>>>>>>>>> it into a new 256x128 >>>>>>>>>>>>>>>>>>>>>>>>> image, and just make sure it is positioned in the >>>>>>>>>>>>>>>>>>>>>>>>> top-left. The unused >>>>>>>>>>>>>>>>>>>>>>>>> portion of the image should just be black. -------- >>>>>>>>>>>>>>>>>>>>>>>>> Original message >>>>>>>>>>>>>>>>>>>>>>>>> -------- From: Gavin Isgar <gisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00) To: Discussion >>>>>>>>>>>>>>>>>>>>>>>>> of Half-Life >>>>>>>>>>>>>>>>>>>>>>>>> Programming <hlcoders@list.valvesoftware.com> >>>>>>>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems Alright I >>>>>>>>>>>>>>>>>>>>>>>>> guess On Sat, Mar 28, >>>>>>>>>>>>>>>>>>>>>>>>> 2015 at 10:24 PM, Tom Schumann < >>>>>>>>>>>>>>>>>>>>>>>>> schumann....@gmail.com> wrote: Other than that >>>>>>>>>>>>>>>>>>>>>>>>> I'd just use the images from Half-Life 2 as a base. >>>>>>>>>>>>>>>>>>>>>>>>> On 29 March 2015 at >>>>>>>>>>>>>>>>>>>>>>>>> 12:20, Gavin Isgar <gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>>>>>>>> Tom, i checked that but, to be honest, i didnt >>>>>>>>>>>>>>>>>>>>>>>>> understand it a bit. >>>>>>>>>>>>>>>>>>>>>>>>> Anything else? On Sat, Mar 28, 2015 at 9:40 PM, Tom >>>>>>>>>>>>>>>>>>>>>>>>> Schumann < >>>>>>>>>>>>>>>>>>>>>>>>> schumann....@gmail.com> wrote: There's some >>>>>>>>>>>>>>>>>>>>>>>>> information on that at >>>>>>>>>>>>>>>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images >>>>>>>>>>>>>>>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: Hey guys, im having >>>>>>>>>>>>>>>>>>>>>>>>> another problem again and couldnt find a fix on the >>>>>>>>>>>>>>>>>>>>>>>>> internet. I dont know >>>>>>>>>>>>>>>>>>>>>>>>> the right size for chapter thumbnails, what size do i >>>>>>>>>>>>>>>>>>>>>>>>> make the picture(not >>>>>>>>>>>>>>>>>>>>>>>>> the vtf or vmt)? On Thu, Mar 26, 2015 at 8:53 PM, >>>>>>>>>>>>>>>>>>>>>>>>> Ben Lubar < >>>>>>>>>>>>>>>>>>>>>>>>> ben.lu...@gmail.com> wrote: The two dots means >>>>>>>>>>>>>>>>>>>>>>>>> "parent directory". You start in materials/vgui, go >>>>>>>>>>>>>>>>>>>>>>>>> up one to materials, >>>>>>>>>>>>>>>>>>>>>>>>> then to materials/logo and >>>>>>>>>>>>>>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt. On Thu, Mar 26, >>>>>>>>>>>>>>>>>>>>>>>>> 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>> wrote: > Yea Jesse, here's how i fixed it! So in my >>>>>>>>>>>>>>>>>>>>>>>>> materials folder, i >>>>>>>>>>>>>>>>>>>>>>>>> made a logo > folder, inside i put both put the vmt >>>>>>>>>>>>>>>>>>>>>>>>> and vtf file with the >>>>>>>>>>>>>>>>>>>>>>>>> same name. > Inside the vmt file, i put: > > >>>>>>>>>>>>>>>>>>>>>>>>> "UnlitGeneric" > { > >>>>>>>>>>>>>>>>>>>>>>>>> "$basetexture" "logo/hl2rslogo1" > "$nolod" 1 > >>>>>>>>>>>>>>>>>>>>>>>>> "$translucent" 1 > } > > >>>>>>>>>>>>>>>>>>>>>>>>> The path automatically detects the material folder, >>>>>>>>>>>>>>>>>>>>>>>>> so just put the folder >>>>>>>>>>>>>>>>>>>>>>>>> > and the name of both the vmt and vtf file(no >>>>>>>>>>>>>>>>>>>>>>>>> > extension). Then in my > >>>>>>>>>>>>>>>>>>>>>>>>> gamelogo.res in my resource folder, i put: > > >>>>>>>>>>>>>>>>>>>>>>>>> Resource/GameLogo.res > { > >>>>>>>>>>>>>>>>>>>>>>>>> GameLogo > { > ControlName EditablePanel > fieldName >>>>>>>>>>>>>>>>>>>>>>>>> GameLogo > xpos 0 > >>>>>>>>>>>>>>>>>>>>>>>>> ypos 0 > zpos 50 > wide 400 > tall 100 > autoResize 1 >>>>>>>>>>>>>>>>>>>>>>>>> > pinCorner 0 > >>>>>>>>>>>>>>>>>>>>>>>>> visible 1 > enabled 1 > offsetX -20 > offsetY -15 > } >>>>>>>>>>>>>>>>>>>>>>>>> > > Logo > { > >>>>>>>>>>>>>>>>>>>>>>>>> ControlName ImagePanel > fieldName Logo > xpos 0 > >>>>>>>>>>>>>>>>>>>>>>>>> ypos 0 > zpos 50 > wide >>>>>>>>>>>>>>>>>>>>>>>>> 400 > tall 100 > visible 1 > enabled 1 > image >>>>>>>>>>>>>>>>>>>>>>>>> ../logo/hl2rslogo1 > >>>>>>>>>>>>>>>>>>>>>>>>> scaleImage 1 > } > } > > The dots in the path specify >>>>>>>>>>>>>>>>>>>>>>>>> how many folders are >>>>>>>>>>>>>>>>>>>>>>>>> before vmt and vtf, but i > rather just do it like >>>>>>>>>>>>>>>>>>>>>>>>> this: > > 2 dots >>>>>>>>>>>>>>>>>>>>>>>>> specifies 2 folders/files like logo/hl2rslogo1, thats >>>>>>>>>>>>>>>>>>>>>>>>> 1 folder, 1 > file! >>>>>>>>>>>>>>>>>>>>>>>>> If it was material/logo/hl2rslogo1 it would be 3 >>>>>>>>>>>>>>>>>>>>>>>>> dots. Thats how i< >>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> -- >>>>>>>>>>>>>>>>>>>>>>>>> -Tony >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> -- >>>>>>>>>>>>>>>>>>>>>>>>> -Tony >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>>>>> the list archives, please >>>>>>>>>>>>>>>>>>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>> >>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> -- >>>>>>>>> -Tony >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > > -- > -Tony > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders