if i remember correctly, it's sort of a bug. you need to replace a specific file, or gameui won't read certain strings. I can't remember which one right now though.
On Fri, Jun 19, 2015 at 9:25 PM, Gavin Isgar <gisg...@gmail.com> wrote: > Alright, I'll try to look around there. If I can't find anything, i might > have to just look in the HL2 files. > > > On Fri, Jun 19, 2015 at 6:26 AM, Tom Schumann <schumann....@gmail.com> > wrote: > >> Off the top of my head I don't know but probably in one of the .txt files >> in hl2/resource/ >> >> On 19 June 2015 at 06:00, Gavin Isgar <gisg...@gmail.com> wrote: >> >>> ? >>> >>> >>> On Wed, Jun 17, 2015 at 4:09 PM, Gavin Isgar <gisg...@gmail.com> wrote: >>> >>>> The commentary text that shows up in the chapter selection menu. >>>> >>>> On Wed, Jun 17, 2015 at 5:37 AM, Tom Schumann <schumann....@gmail.com> >>>> wrote: >>>> >>>>> Which commentary text specifically? >>>>> >>>>> On 17 June 2015 at 11:21, Gavin Isgar <gisg...@gmail.com> wrote: >>>>> >>>>>> Guys, i need some help with another problem. So, i've been searching >>>>>> my game's files for a bit and, I can't seem to find how to change the HL2 >>>>>> Commentary Text in the main menu? Do i need to make a new file? Thank >>>>>> you! >>>>>> >>>>>> >>>>>> On Sat, May 23, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com> >>>>>> wrote: >>>>>> >>>>>>> Thank you! >>>>>>> >>>>>>> >>>>>>> On Sat, May 23, 2015 at 12:55 AM, Tony "omega" Sergi < >>>>>>> omegal...@gmail.com> wrote: >>>>>>> >>>>>>>> https://developer.valvesoftware.com/wiki/View_Models >>>>>>>> https://developer.valvesoftware.com/wiki/Viewmodels_in_Blender >>>>>>>> >>>>>>>> https://developer.valvesoftware.com/wiki/SDK_Docs >>>>>>>> >>>>>>>> http://forums.steampowered.com/forums/showthread.php?t=842810 >>>>>>>> >>>>>>>> google is fantastic. >>>>>>>> >>>>>>>> On Sat, May 23, 2015 at 11:07 AM, Gavin Isgar <gisg...@gmail.com> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> Hey guys, i got a question! Can anyways please tell me how to >>>>>>>>> model and make weapons? I cant find a solid tutorial anywhere that i >>>>>>>>> can >>>>>>>>> actually do it on! Please help, thank you! >>>>>>>>> >>>>>>>>> On Sun, Apr 26, 2015 at 6:42 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>>> Guys i need some more help. I'm trying to use phoneme editor in >>>>>>>>>> face poser for NPCs to talk. But i get an error message saying "an >>>>>>>>>> error >>>>>>>>>> occurred during extraction". I've been trying to find a fix for this >>>>>>>>>> problem for awhile but i cant. I'm also using a Windows 8 computer. >>>>>>>>>> Please, >>>>>>>>>> someone type out a tutorial i can do to fix this problem! Thanks! >>>>>>>>>> >>>>>>>>>> On Fri, Apr 24, 2015 at 5:32 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>>> Nope, still not working. Its saying extraction wont work. I use >>>>>>>>>>> Windows 8 and Audacity for the wavs but still nothing works. Please >>>>>>>>>>> someone >>>>>>>>>>> give me a tutorial on here by text please! >>>>>>>>>>> >>>>>>>>>>> On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>>> Thanks! I'll try it! >>>>>>>>>>>> >>>>>>>>>>>> On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak < >>>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Silverfish has been out of the Source modding scene for awhile >>>>>>>>>>>>> but I find his tutorial still holds up quite well. >>>>>>>>>>>>> https://www.youtube.com/watch?v=T077tK_hXJo >>>>>>>>>>>>> >>>>>>>>>>>>> On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar < >>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> Hey guys, back with ANOTHER question. I've been wondering, >>>>>>>>>>>>>> how can i make voice(choreography) scenes in-game? What i mean >>>>>>>>>>>>>> by that is >>>>>>>>>>>>>> make an NPC say what i said in my recording while lip syncing. I >>>>>>>>>>>>>> seen that >>>>>>>>>>>>>> Source SDK's Faceposer can do that but all tutorials are now >>>>>>>>>>>>>> outdated and i >>>>>>>>>>>>>> cant find a good resource. Can you guys tell me how i can do >>>>>>>>>>>>>> this? >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak < >>>>>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> It most likely has a corresponding .res file then in which >>>>>>>>>>>>>>> case you should be able to edit that. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar < >>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Commentary mode isn't on the menu, if it was, i would've >>>>>>>>>>>>>>>> already removed it. It's in the chapter list menu. I still >>>>>>>>>>>>>>>> dont know how to >>>>>>>>>>>>>>>> remove it either >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak < >>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> If you don't want commentary just remove it from your menu. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar < >>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Nope, still is like that. Why did it automatically add >>>>>>>>>>>>>>>>>> HL2 commentary mode and messed up the chapter box with an >>>>>>>>>>>>>>>>>> unusable exit >>>>>>>>>>>>>>>>>> arrow? Please help! >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> NVM, think i found the answer. HL2 was uninstalled >>>>>>>>>>>>>>>>>>> somehow and only HL2EP2 was installed. I hope! >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> Back with another question guys! So i was looking at >>>>>>>>>>>>>>>>>>>> the chapter list in my game(literally ingame) and i now >>>>>>>>>>>>>>>>>>>> see something new, >>>>>>>>>>>>>>>>>>>> a commentary checkbox! I didnt add one though, im using >>>>>>>>>>>>>>>>>>>> SDK Base 2007 for >>>>>>>>>>>>>>>>>>>> this mod BTW. Did it update and automatically put it in? >>>>>>>>>>>>>>>>>>>> Please help for >>>>>>>>>>>>>>>>>>>> future reference! >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> Im not distributing them, and i dont feel like it. I >>>>>>>>>>>>>>>>>>>>> just want to know how i can configure code files for a >>>>>>>>>>>>>>>>>>>>> game so that it can >>>>>>>>>>>>>>>>>>>>> find the game and code it >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak < >>>>>>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> Are you using SVN or Git? Just make a branch if you >>>>>>>>>>>>>>>>>>>>>> are. >>>>>>>>>>>>>>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" < >>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> Its not that easy. The files within it are all >>>>>>>>>>>>>>>>>>>>>>> configured for the base game other than the beta. But >>>>>>>>>>>>>>>>>>>>>>> that still didnt >>>>>>>>>>>>>>>>>>>>>>> answer my question >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. < >>>>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru> wrote: >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> You just...copy it? Create a folder for your "beta" >>>>>>>>>>>>>>>>>>>>>>>> and work in it? Computer basics? >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin >>>>>>>>>>>>>>>>>>>>>>>> Isgar <gisg...@gmail.com>: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> Hey guys, back with huge question! Im wondering >>>>>>>>>>>>>>>>>>>>>>>> how i can make a manual code folder for my game(like >>>>>>>>>>>>>>>>>>>>>>>> for Half-Life 2: >>>>>>>>>>>>>>>>>>>>>>>> Example, it would be HL2E in the C Local Disk)? Im >>>>>>>>>>>>>>>>>>>>>>>> wondering how i can copy >>>>>>>>>>>>>>>>>>>>>>>> one from my actual game and edit it for a beta >>>>>>>>>>>>>>>>>>>>>>>> version, so instead of HL2RS >>>>>>>>>>>>>>>>>>>>>>>> it would be HL2RSB! Please tell me how i can do that >>>>>>>>>>>>>>>>>>>>>>>> without Source SDK >>>>>>>>>>>>>>>>>>>>>>>> because it wont work that way! >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak < >>>>>>>>>>>>>>>>>>>>>>>> wave....@hotmail.com >>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com> >>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> Well, normally it shouldn't interfere with your >>>>>>>>>>>>>>>>>>>>>>>> mod in any way, but you can only verify that yourself >>>>>>>>>>>>>>>>>>>>>>>> by testing. I do >>>>>>>>>>>>>>>>>>>>>>>> remember a case where a breaking change was made in >>>>>>>>>>>>>>>>>>>>>>>> the 2013 SDK quite a >>>>>>>>>>>>>>>>>>>>>>>> while ago, but that was announced in a Steam community >>>>>>>>>>>>>>>>>>>>>>>> and on this mailing >>>>>>>>>>>>>>>>>>>>>>>> list. >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> If I'm not mistaken, the SDK Base contains just the >>>>>>>>>>>>>>>>>>>>>>>> engine.dll itself (and a lot of other components it >>>>>>>>>>>>>>>>>>>>>>>> depends on, of course), >>>>>>>>>>>>>>>>>>>>>>>> which in turn loads your server and client code. That >>>>>>>>>>>>>>>>>>>>>>>> means if the >>>>>>>>>>>>>>>>>>>>>>>> interfaces between those modules have not changed in a >>>>>>>>>>>>>>>>>>>>>>>> way that would break >>>>>>>>>>>>>>>>>>>>>>>> compatibility, there should be nothing for you to >>>>>>>>>>>>>>>>>>>>>>>> worry about. >>>>>>>>>>>>>>>>>>>>>>>> ------------------------------ >>>>>>>>>>>>>>>>>>>>>>>> From: Gavin Isgar >>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>> Sent: 12.04.2015 00:13 >>>>>>>>>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming >>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com> >>>>>>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> I wanted to use Source SDK Base 2007 for a >>>>>>>>>>>>>>>>>>>>>>>> reason. But my question still hasn't been answered. >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires < >>>>>>>>>>>>>>>>>>>>>>>> st...@swires.me >>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me> >>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> If you're starting a new mod (which it sounds like >>>>>>>>>>>>>>>>>>>>>>>> you are), you should not be using the 2007 base at all. >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> Hey guys, back with another question! So i just saw >>>>>>>>>>>>>>>>>>>>>>>> awhile ago that Source SDK Base 2007 got updated. My >>>>>>>>>>>>>>>>>>>>>>>> mod uses Source SDK >>>>>>>>>>>>>>>>>>>>>>>> Base 2007 and i was wondering, do the updates >>>>>>>>>>>>>>>>>>>>>>>> interfere with the mod in >>>>>>>>>>>>>>>>>>>>>>>> anyway? Thanks for the help! >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> Thanks Stan! >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. < >>>>>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru >>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru> >>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> You dont need to use VPKs to add sounds to your >>>>>>>>>>>>>>>>>>>>>>>> mod, just put them in yourmod/sound/ folder. You dont >>>>>>>>>>>>>>>>>>>>>>>> need to touch sources >>>>>>>>>>>>>>>>>>>>>>>> and build solution at all, weapon sounds defined in >>>>>>>>>>>>>>>>>>>>>>>> weapon script file >>>>>>>>>>>>>>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound >>>>>>>>>>>>>>>>>>>>>>>> definition scripts >>>>>>>>>>>>>>>>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). >>>>>>>>>>>>>>>>>>>>>>>> Yes, they should be WAV >>>>>>>>>>>>>>>>>>>>>>>> 44khz/16bit. No, you can use any length you want. >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar >>>>>>>>>>>>>>>>>>>>>>>> <gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> Hey guys, im back with a question. I've been >>>>>>>>>>>>>>>>>>>>>>>> trying everything to change the weapon sounds of >>>>>>>>>>>>>>>>>>>>>>>> weapons but i cant find a >>>>>>>>>>>>>>>>>>>>>>>> very "precise" tutorial on how, and most are outdated. >>>>>>>>>>>>>>>>>>>>>>>> Do i need VPKs? Do i >>>>>>>>>>>>>>>>>>>>>>>> need to rebuild the game solution in Visual Studio >>>>>>>>>>>>>>>>>>>>>>>> after sound replacement? >>>>>>>>>>>>>>>>>>>>>>>> Do they have to be in WAV format and does the sound >>>>>>>>>>>>>>>>>>>>>>>> files need to be a >>>>>>>>>>>>>>>>>>>>>>>> certain length of time? Long story short, can anyone >>>>>>>>>>>>>>>>>>>>>>>> please tell me a very >>>>>>>>>>>>>>>>>>>>>>>> precise tutorial on replacing sounds on mods! Thanks! >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay < >>>>>>>>>>>>>>>>>>>>>>>> tom_clay...@live.com >>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com> >>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> You don't need a VPK to use the sounds, if you >>>>>>>>>>>>>>>>>>>>>>>> place them in the sounds folder, then into a >>>>>>>>>>>>>>>>>>>>>>>> respective sub directory they >>>>>>>>>>>>>>>>>>>>>>>> will work fine. >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le < >>>>>>>>>>>>>>>>>>>>>>>> minh...@telus.net >>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>> >>>>>>>>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> If you google, "make vpk" >>>>>>>>>>>>>>>>>>>>>>>> you'll find a bunch of tutorials. This video looked >>>>>>>>>>>>>>>>>>>>>>>> helpful >>>>>>>>>>>>>>>>>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> Hey guys, im back again! I'm having trouble >>>>>>>>>>>>>>>>>>>>>>>> figuring out how to make vpk's to use for sounds for >>>>>>>>>>>>>>>>>>>>>>>> my mod and how to >>>>>>>>>>>>>>>>>>>>>>>> convert the sound files for use in Source! Can someone >>>>>>>>>>>>>>>>>>>>>>>> please leave a nice >>>>>>>>>>>>>>>>>>>>>>>> tutorial(text tutorial) on how to do this. >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> Thanks Jesse, you saved my life lol. >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak < >>>>>>>>>>>>>>>>>>>>>>>> wazanato...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> Yes use gcf scape and look in the games vpks the >>>>>>>>>>>>>>>>>>>>>>>> ones you want are the directory vpks which use _dir >>>>>>>>>>>>>>>>>>>>>>>> On Apr 1, 2015 3:21 PM, "Gavin Isgar" < >>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> I've checked all sound folders in the games but >>>>>>>>>>>>>>>>>>>>>>>> don't see any sounds themself. Do i have to use >>>>>>>>>>>>>>>>>>>>>>>> GCFScape or something? >>>>>>>>>>>>>>>>>>>>>>>> Sorry if i sound like i have no experience, i've just >>>>>>>>>>>>>>>>>>>>>>>> been very tired >>>>>>>>>>>>>>>>>>>>>>>> recently and didnt get a lot of sleep. >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi >>>>>>>>>>>>>>>>>>>>>>>> <omegal...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> What do you think your mod is running off of? >>>>>>>>>>>>>>>>>>>>>>>> You have the base source content, which includes >>>>>>>>>>>>>>>>>>>>>>>> all of the sounds and soundscripts for hl2, ep1, ep2, >>>>>>>>>>>>>>>>>>>>>>>> lost coast, etc. Plus >>>>>>>>>>>>>>>>>>>>>>>> if you own tf2 or any of the other valve games you can >>>>>>>>>>>>>>>>>>>>>>>> easily look at their >>>>>>>>>>>>>>>>>>>>>>>> files too. >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> My mod didn't come with existing sound files. I've >>>>>>>>>>>>>>>>>>>>>>>> also read the developer wiki, but i didn't find much, >>>>>>>>>>>>>>>>>>>>>>>> so i'm asking you. >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi >>>>>>>>>>>>>>>>>>>>>>>> <omegal...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> open existing sound files and sound scripts and >>>>>>>>>>>>>>>>>>>>>>>> look. also read the developer wiki. >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> Hey guys, i have another question! How do i change >>>>>>>>>>>>>>>>>>>>>>>> weapon sound for my mod? What format does it have to >>>>>>>>>>>>>>>>>>>>>>>> be and what files do i >>>>>>>>>>>>>>>>>>>>>>>> need to edit? Long story short, i need to know >>>>>>>>>>>>>>>>>>>>>>>> everything about changing >>>>>>>>>>>>>>>>>>>>>>>> the sounds please! >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> Thanks Ken, i was just tired last night and having >>>>>>>>>>>>>>>>>>>>>>>> a rough time with some stuff, thanks though! >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher < >>>>>>>>>>>>>>>>>>>>>>>> capt...@qis.net> wrote: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> It says right there... The images displayed in >>>>>>>>>>>>>>>>>>>>>>>> the new game dialogue are 152x86. Since texture >>>>>>>>>>>>>>>>>>>>>>>> dimensions must both be a >>>>>>>>>>>>>>>>>>>>>>>> power of two, your VTFs will be 256x128 with a border >>>>>>>>>>>>>>>>>>>>>>>> to the right and >>>>>>>>>>>>>>>>>>>>>>>> bottom. That means that the full dimensions of the >>>>>>>>>>>>>>>>>>>>>>>> image will be 256 wide >>>>>>>>>>>>>>>>>>>>>>>> by 128 tall, but only a portion of that gets used. 152 >>>>>>>>>>>>>>>>>>>>>>>> x 86 to be specific. >>>>>>>>>>>>>>>>>>>>>>>> What you should do is create your chapter images as >>>>>>>>>>>>>>>>>>>>>>>> 152x86 images, and then >>>>>>>>>>>>>>>>>>>>>>>> either edit that image's canvas size to 256x128 (but >>>>>>>>>>>>>>>>>>>>>>>> don't scale/stretch >>>>>>>>>>>>>>>>>>>>>>>> the actual image), or take that 152x86 image and copy >>>>>>>>>>>>>>>>>>>>>>>> it into a new 256x128 >>>>>>>>>>>>>>>>>>>>>>>> image, and just make sure it is positioned in the >>>>>>>>>>>>>>>>>>>>>>>> top-left. The unused >>>>>>>>>>>>>>>>>>>>>>>> portion of the image should just be black. -------- >>>>>>>>>>>>>>>>>>>>>>>> Original message >>>>>>>>>>>>>>>>>>>>>>>> -------- From: Gavin Isgar <gisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00) To: Discussion >>>>>>>>>>>>>>>>>>>>>>>> of Half-Life >>>>>>>>>>>>>>>>>>>>>>>> Programming <hlcoders@list.valvesoftware.com> >>>>>>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems Alright I >>>>>>>>>>>>>>>>>>>>>>>> guess On Sat, Mar 28, >>>>>>>>>>>>>>>>>>>>>>>> 2015 at 10:24 PM, Tom Schumann < >>>>>>>>>>>>>>>>>>>>>>>> schumann....@gmail.com> wrote: Other than that I'd >>>>>>>>>>>>>>>>>>>>>>>> just use the images from Half-Life 2 as a base. On 29 >>>>>>>>>>>>>>>>>>>>>>>> March 2015 at 12:20, >>>>>>>>>>>>>>>>>>>>>>>> Gavin Isgar <gisg...@gmail.com> wrote: Tom, i >>>>>>>>>>>>>>>>>>>>>>>> checked that but, to be honest, i didnt understand it >>>>>>>>>>>>>>>>>>>>>>>> a bit. Anything else? >>>>>>>>>>>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann < >>>>>>>>>>>>>>>>>>>>>>>> schumann....@gmail.com> wrote: There's some >>>>>>>>>>>>>>>>>>>>>>>> information on that at >>>>>>>>>>>>>>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images >>>>>>>>>>>>>>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: Hey guys, im having >>>>>>>>>>>>>>>>>>>>>>>> another problem again and couldnt find a fix on the >>>>>>>>>>>>>>>>>>>>>>>> internet. I dont know >>>>>>>>>>>>>>>>>>>>>>>> the right size for chapter thumbnails, what size do i >>>>>>>>>>>>>>>>>>>>>>>> make the picture(not >>>>>>>>>>>>>>>>>>>>>>>> the vtf or vmt)? On Thu, Mar 26, 2015 at 8:53 PM, Ben >>>>>>>>>>>>>>>>>>>>>>>> Lubar < >>>>>>>>>>>>>>>>>>>>>>>> ben.lu...@gmail.com> wrote: The two dots means >>>>>>>>>>>>>>>>>>>>>>>> "parent directory". You start in materials/vgui, go up >>>>>>>>>>>>>>>>>>>>>>>> one to materials, >>>>>>>>>>>>>>>>>>>>>>>> then to materials/logo and >>>>>>>>>>>>>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt. On Thu, Mar 26, >>>>>>>>>>>>>>>>>>>>>>>> 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>> wrote: > Yea Jesse, here's how i fixed it! So in my >>>>>>>>>>>>>>>>>>>>>>>> materials folder, i >>>>>>>>>>>>>>>>>>>>>>>> made a logo > folder, inside i put both put the vmt >>>>>>>>>>>>>>>>>>>>>>>> and vtf file with the >>>>>>>>>>>>>>>>>>>>>>>> same name. > Inside the vmt file, i put: > > >>>>>>>>>>>>>>>>>>>>>>>> "UnlitGeneric" > { > >>>>>>>>>>>>>>>>>>>>>>>> "$basetexture" "logo/hl2rslogo1" > "$nolod" 1 > >>>>>>>>>>>>>>>>>>>>>>>> "$translucent" 1 > } > > >>>>>>>>>>>>>>>>>>>>>>>> The path automatically detects the material folder, so >>>>>>>>>>>>>>>>>>>>>>>> just put the folder >>>>>>>>>>>>>>>>>>>>>>>> > and the name of both the vmt and vtf file(no >>>>>>>>>>>>>>>>>>>>>>>> > extension). Then in my > >>>>>>>>>>>>>>>>>>>>>>>> gamelogo.res in my resource folder, i put: > > >>>>>>>>>>>>>>>>>>>>>>>> Resource/GameLogo.res > { > >>>>>>>>>>>>>>>>>>>>>>>> GameLogo > { > ControlName EditablePanel > fieldName >>>>>>>>>>>>>>>>>>>>>>>> GameLogo > xpos 0 > >>>>>>>>>>>>>>>>>>>>>>>> ypos 0 > zpos 50 > wide 400 > tall 100 > autoResize 1 >>>>>>>>>>>>>>>>>>>>>>>> > pinCorner 0 > >>>>>>>>>>>>>>>>>>>>>>>> visible 1 > enabled 1 > offsetX -20 > offsetY -15 > } >>>>>>>>>>>>>>>>>>>>>>>> > > Logo > { > >>>>>>>>>>>>>>>>>>>>>>>> ControlName ImagePanel > fieldName Logo > xpos 0 > >>>>>>>>>>>>>>>>>>>>>>>> ypos 0 > zpos 50 > wide >>>>>>>>>>>>>>>>>>>>>>>> 400 > tall 100 > visible 1 > enabled 1 > image >>>>>>>>>>>>>>>>>>>>>>>> ../logo/hl2rslogo1 > >>>>>>>>>>>>>>>>>>>>>>>> scaleImage 1 > } > } > > The dots in the path specify >>>>>>>>>>>>>>>>>>>>>>>> how many folders are >>>>>>>>>>>>>>>>>>>>>>>> before vmt and vtf, but i > rather just do it like >>>>>>>>>>>>>>>>>>>>>>>> this: > > 2 dots >>>>>>>>>>>>>>>>>>>>>>>> specifies 2 folders/files like logo/hl2rslogo1, thats >>>>>>>>>>>>>>>>>>>>>>>> 1 folder, 1 > file! >>>>>>>>>>>>>>>>>>>>>>>> If it was material/logo/hl2rslogo1 it would be 3 dots. >>>>>>>>>>>>>>>>>>>>>>>> Thats how i< >>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> -- >>>>>>>>>>>>>>>>>>>>>>>> -Tony >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> -- >>>>>>>>>>>>>>>>>>>>>>>> -Tony >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>>>> the list archives, please >>>>>>>>>>>>>>>>>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>> >>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>> >>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> -Tony >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > -- -Tony
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders