if i remember correctly, it's sort of a bug. you need to replace a specific
file, or gameui won't read certain strings. I can't remember which one
right now though.

On Fri, Jun 19, 2015 at 9:25 PM, Gavin Isgar <gisg...@gmail.com> wrote:

> Alright, I'll try to look around there. If I can't find anything, i might
> have to just look in the HL2 files.
>
>
> On Fri, Jun 19, 2015 at 6:26 AM, Tom Schumann <schumann....@gmail.com>
> wrote:
>
>> Off the top of my head I don't know but probably in one of the .txt files
>> in hl2/resource/
>>
>> On 19 June 2015 at 06:00, Gavin Isgar <gisg...@gmail.com> wrote:
>>
>>> ?
>>>
>>>
>>> On Wed, Jun 17, 2015 at 4:09 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>>
>>>> The commentary text that shows up in the chapter selection menu.
>>>>
>>>> On Wed, Jun 17, 2015 at 5:37 AM, Tom Schumann <schumann....@gmail.com>
>>>> wrote:
>>>>
>>>>> Which commentary text specifically?
>>>>>
>>>>> On 17 June 2015 at 11:21, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>>
>>>>>> Guys, i need some help with another problem. So, i've been searching
>>>>>> my game's files for a bit and, I can't seem to find how to change the HL2
>>>>>> Commentary Text in the main menu? Do i need to make a new file? Thank 
>>>>>> you!
>>>>>>
>>>>>>
>>>>>> On Sat, May 23, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Thank you!
>>>>>>>
>>>>>>>
>>>>>>> On Sat, May 23, 2015 at 12:55 AM, Tony "omega" Sergi <
>>>>>>> omegal...@gmail.com> wrote:
>>>>>>>
>>>>>>>> https://developer.valvesoftware.com/wiki/View_Models
>>>>>>>> https://developer.valvesoftware.com/wiki/Viewmodels_in_Blender
>>>>>>>>
>>>>>>>> https://developer.valvesoftware.com/wiki/SDK_Docs
>>>>>>>>
>>>>>>>> http://forums.steampowered.com/forums/showthread.php?t=842810
>>>>>>>>
>>>>>>>> google is fantastic.
>>>>>>>>
>>>>>>>> On Sat, May 23, 2015 at 11:07 AM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Hey guys, i got a question! Can anyways please tell me how to
>>>>>>>>> model and make weapons? I cant find a solid tutorial anywhere that i 
>>>>>>>>> can
>>>>>>>>> actually do it on! Please help, thank you!
>>>>>>>>>
>>>>>>>>> On Sun, Apr 26, 2015 at 6:42 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> Guys i need some more help. I'm trying to use phoneme editor in
>>>>>>>>>> face poser for NPCs to talk. But i get an error message saying "an 
>>>>>>>>>> error
>>>>>>>>>> occurred during extraction". I've been trying to find a fix for this
>>>>>>>>>> problem for awhile but i cant. I'm also using a Windows 8 computer. 
>>>>>>>>>> Please,
>>>>>>>>>> someone type out a tutorial i can do to fix this problem! Thanks!
>>>>>>>>>>
>>>>>>>>>> On Fri, Apr 24, 2015 at 5:32 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>> Nope, still not working. Its saying extraction wont work. I use
>>>>>>>>>>> Windows 8 and Audacity for the wavs but still nothing works. Please 
>>>>>>>>>>> someone
>>>>>>>>>>> give me a tutorial on here by text please!
>>>>>>>>>>>
>>>>>>>>>>> On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Thanks! I'll try it!
>>>>>>>>>>>>
>>>>>>>>>>>> On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak <
>>>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Silverfish has been out of the Source modding scene for awhile
>>>>>>>>>>>>> but I find his tutorial still holds up quite well.
>>>>>>>>>>>>> https://www.youtube.com/watch?v=T077tK_hXJo
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar <
>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Hey guys, back with ANOTHER question. I've been wondering,
>>>>>>>>>>>>>> how can i make voice(choreography) scenes in-game? What i mean 
>>>>>>>>>>>>>> by that is
>>>>>>>>>>>>>> make an NPC say what i said in my recording while lip syncing. I 
>>>>>>>>>>>>>> seen that
>>>>>>>>>>>>>> Source SDK's Faceposer can do that but all tutorials are now 
>>>>>>>>>>>>>> outdated and i
>>>>>>>>>>>>>> cant find a good resource. Can you guys tell me how i can do 
>>>>>>>>>>>>>> this?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak <
>>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> It most likely has a corresponding .res file then in which
>>>>>>>>>>>>>>> case you should be able to edit that.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar <
>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Commentary mode isn't on the menu, if it was, i would've
>>>>>>>>>>>>>>>> already removed it. It's in the chapter list menu. I still 
>>>>>>>>>>>>>>>> dont know how to
>>>>>>>>>>>>>>>> remove it either
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak <
>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> If you don't want commentary just remove it from your menu.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Nope, still is like that. Why did it automatically add
>>>>>>>>>>>>>>>>>> HL2 commentary mode and messed up the chapter box with an 
>>>>>>>>>>>>>>>>>> unusable exit
>>>>>>>>>>>>>>>>>> arrow? Please help!
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> NVM, think i found the answer. HL2 was uninstalled
>>>>>>>>>>>>>>>>>>> somehow and only HL2EP2 was installed. I hope!
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> Back with another question guys! So i was looking at
>>>>>>>>>>>>>>>>>>>> the chapter list in my game(literally ingame) and i now 
>>>>>>>>>>>>>>>>>>>> see something new,
>>>>>>>>>>>>>>>>>>>> a commentary checkbox! I didnt add one though, im using 
>>>>>>>>>>>>>>>>>>>> SDK Base 2007 for
>>>>>>>>>>>>>>>>>>>> this mod BTW. Did it update and automatically put it in? 
>>>>>>>>>>>>>>>>>>>> Please help for
>>>>>>>>>>>>>>>>>>>> future reference!
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> Im not distributing them, and i dont feel like it. I
>>>>>>>>>>>>>>>>>>>>> just want to know how i can configure code files for a 
>>>>>>>>>>>>>>>>>>>>> game so that it can
>>>>>>>>>>>>>>>>>>>>> find the game and code it
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak <
>>>>>>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> Are you using SVN or Git? Just make a branch if you
>>>>>>>>>>>>>>>>>>>>>> are.
>>>>>>>>>>>>>>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <
>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> Its not that easy. The files within it are all
>>>>>>>>>>>>>>>>>>>>>>> configured for the base game other than the beta. But 
>>>>>>>>>>>>>>>>>>>>>>> that still didnt
>>>>>>>>>>>>>>>>>>>>>>> answer my question
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <
>>>>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru> wrote:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> You just...copy it? Create a folder for your "beta"
>>>>>>>>>>>>>>>>>>>>>>>> and work in it? Computer basics?
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin
>>>>>>>>>>>>>>>>>>>>>>>> Isgar <gisg...@gmail.com>:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>   Hey guys, back with huge question! Im wondering
>>>>>>>>>>>>>>>>>>>>>>>> how i can make a manual code folder for my game(like 
>>>>>>>>>>>>>>>>>>>>>>>> for Half-Life 2:
>>>>>>>>>>>>>>>>>>>>>>>> Example, it would be HL2E in the C Local Disk)? Im 
>>>>>>>>>>>>>>>>>>>>>>>> wondering how i can copy
>>>>>>>>>>>>>>>>>>>>>>>> one from my actual game and edit it for a beta 
>>>>>>>>>>>>>>>>>>>>>>>> version, so instead of HL2RS
>>>>>>>>>>>>>>>>>>>>>>>> it would be HL2RSB! Please tell me how i can do that 
>>>>>>>>>>>>>>>>>>>>>>>> without Source SDK
>>>>>>>>>>>>>>>>>>>>>>>> because it wont work that way!
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak <
>>>>>>>>>>>>>>>>>>>>>>>> wave....@hotmail.com
>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com>
>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>  Well, normally it shouldn't interfere with your
>>>>>>>>>>>>>>>>>>>>>>>> mod in any way, but you can only verify that yourself 
>>>>>>>>>>>>>>>>>>>>>>>> by testing. I do
>>>>>>>>>>>>>>>>>>>>>>>> remember a case where a breaking change was made in 
>>>>>>>>>>>>>>>>>>>>>>>> the 2013 SDK quite a
>>>>>>>>>>>>>>>>>>>>>>>> while ago, but that was announced in a Steam community 
>>>>>>>>>>>>>>>>>>>>>>>> and on this mailing
>>>>>>>>>>>>>>>>>>>>>>>> list.
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> If I'm not mistaken, the SDK Base contains just the
>>>>>>>>>>>>>>>>>>>>>>>> engine.dll itself (and a lot of other components it 
>>>>>>>>>>>>>>>>>>>>>>>> depends on, of course),
>>>>>>>>>>>>>>>>>>>>>>>> which in turn loads your server and client code. That 
>>>>>>>>>>>>>>>>>>>>>>>> means if the
>>>>>>>>>>>>>>>>>>>>>>>> interfaces between those modules have not changed in a 
>>>>>>>>>>>>>>>>>>>>>>>> way that would break
>>>>>>>>>>>>>>>>>>>>>>>> compatibility, there should be nothing for you to 
>>>>>>>>>>>>>>>>>>>>>>>> worry about.
>>>>>>>>>>>>>>>>>>>>>>>>  ------------------------------
>>>>>>>>>>>>>>>>>>>>>>>> From: Gavin Isgar
>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>> Sent: ‎12.‎04.‎2015 00:13
>>>>>>>>>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming
>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>
>>>>>>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>  I wanted to use Source SDK Base 2007 for a
>>>>>>>>>>>>>>>>>>>>>>>> reason. But my question still hasn't been answered.
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires <
>>>>>>>>>>>>>>>>>>>>>>>> st...@swires.me
>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me>
>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> If you're starting a new mod (which it sounds like
>>>>>>>>>>>>>>>>>>>>>>>> you are), you should not be using the 2007 base at all.
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, back with another question! So i just saw
>>>>>>>>>>>>>>>>>>>>>>>> awhile ago that Source SDK Base 2007 got updated. My 
>>>>>>>>>>>>>>>>>>>>>>>> mod uses Source SDK
>>>>>>>>>>>>>>>>>>>>>>>> Base 2007 and i was wondering, do the updates 
>>>>>>>>>>>>>>>>>>>>>>>> interfere with the mod in
>>>>>>>>>>>>>>>>>>>>>>>> anyway? Thanks for the help!
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> Thanks Stan!
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <
>>>>>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru
>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru>
>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> You dont need to use VPKs to add sounds to your
>>>>>>>>>>>>>>>>>>>>>>>> mod, just put them in yourmod/sound/ folder. You dont 
>>>>>>>>>>>>>>>>>>>>>>>> need to touch sources
>>>>>>>>>>>>>>>>>>>>>>>> and build solution at all, weapon sounds defined in 
>>>>>>>>>>>>>>>>>>>>>>>> weapon script file
>>>>>>>>>>>>>>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound 
>>>>>>>>>>>>>>>>>>>>>>>> definition scripts
>>>>>>>>>>>>>>>>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). 
>>>>>>>>>>>>>>>>>>>>>>>> Yes, they should be WAV
>>>>>>>>>>>>>>>>>>>>>>>> 44khz/16bit. No, you can use any length you want.
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar
>>>>>>>>>>>>>>>>>>>>>>>> <gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>    Hey guys, im back with a question. I've been
>>>>>>>>>>>>>>>>>>>>>>>> trying everything to change the weapon sounds of 
>>>>>>>>>>>>>>>>>>>>>>>> weapons but i cant find a
>>>>>>>>>>>>>>>>>>>>>>>> very "precise" tutorial on how, and most are outdated. 
>>>>>>>>>>>>>>>>>>>>>>>> Do i need VPKs? Do i
>>>>>>>>>>>>>>>>>>>>>>>> need to rebuild the game solution in Visual Studio 
>>>>>>>>>>>>>>>>>>>>>>>> after sound replacement?
>>>>>>>>>>>>>>>>>>>>>>>> Do they have to be in WAV format and does the sound 
>>>>>>>>>>>>>>>>>>>>>>>> files need to be a
>>>>>>>>>>>>>>>>>>>>>>>> certain length of time? Long story short, can anyone 
>>>>>>>>>>>>>>>>>>>>>>>> please tell me a very
>>>>>>>>>>>>>>>>>>>>>>>> precise tutorial on replacing sounds on mods! Thanks!
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>  On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <
>>>>>>>>>>>>>>>>>>>>>>>> tom_clay...@live.com
>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com>
>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>  You don't need a VPK to use the sounds, if you
>>>>>>>>>>>>>>>>>>>>>>>> place them in the sounds folder, then into a 
>>>>>>>>>>>>>>>>>>>>>>>> respective sub directory they
>>>>>>>>>>>>>>>>>>>>>>>> will work fine.
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <
>>>>>>>>>>>>>>>>>>>>>>>> minh...@telus.net
>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>>
>>>>>>>>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>   If you google, "make vpk"
>>>>>>>>>>>>>>>>>>>>>>>> you'll find a bunch of tutorials. This video looked
>>>>>>>>>>>>>>>>>>>>>>>> helpful
>>>>>>>>>>>>>>>>>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, im back again! I'm having trouble
>>>>>>>>>>>>>>>>>>>>>>>> figuring out how to make vpk's to use for sounds for 
>>>>>>>>>>>>>>>>>>>>>>>> my mod and how to
>>>>>>>>>>>>>>>>>>>>>>>> convert the sound files for use in Source! Can someone 
>>>>>>>>>>>>>>>>>>>>>>>> please leave a nice
>>>>>>>>>>>>>>>>>>>>>>>> tutorial(text tutorial) on how to do this.
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> Thanks Jesse, you saved my life lol.
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <
>>>>>>>>>>>>>>>>>>>>>>>> wazanato...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> Yes use gcf scape and look in the games vpks the
>>>>>>>>>>>>>>>>>>>>>>>> ones you want are the directory vpks which use _dir
>>>>>>>>>>>>>>>>>>>>>>>>  On Apr 1, 2015 3:21 PM, "Gavin Isgar" <
>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> I've checked all sound folders in the games but
>>>>>>>>>>>>>>>>>>>>>>>> don't see any sounds themself. Do i have to use 
>>>>>>>>>>>>>>>>>>>>>>>> GCFScape or something?
>>>>>>>>>>>>>>>>>>>>>>>> Sorry if i sound like i have no experience, i've just 
>>>>>>>>>>>>>>>>>>>>>>>> been very tired
>>>>>>>>>>>>>>>>>>>>>>>> recently and didnt get a lot of sleep.
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi
>>>>>>>>>>>>>>>>>>>>>>>> <omegal...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>  What do you think your mod is running off of?
>>>>>>>>>>>>>>>>>>>>>>>>  You have the base source content, which includes
>>>>>>>>>>>>>>>>>>>>>>>> all of the sounds and soundscripts for hl2, ep1, ep2, 
>>>>>>>>>>>>>>>>>>>>>>>> lost coast, etc. Plus
>>>>>>>>>>>>>>>>>>>>>>>> if you own tf2 or any of the other valve games you can 
>>>>>>>>>>>>>>>>>>>>>>>> easily look at their
>>>>>>>>>>>>>>>>>>>>>>>> files too.
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> My mod didn't come with existing sound files. I've
>>>>>>>>>>>>>>>>>>>>>>>> also read the developer wiki, but i didn't find much, 
>>>>>>>>>>>>>>>>>>>>>>>> so i'm asking you.
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi
>>>>>>>>>>>>>>>>>>>>>>>> <omegal...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> open existing sound files and sound scripts and
>>>>>>>>>>>>>>>>>>>>>>>> look. also read the developer wiki.
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, i have another question! How do i change
>>>>>>>>>>>>>>>>>>>>>>>> weapon sound for my mod? What format does it have to 
>>>>>>>>>>>>>>>>>>>>>>>> be and what files do i
>>>>>>>>>>>>>>>>>>>>>>>> need to edit? Long story short, i need to know 
>>>>>>>>>>>>>>>>>>>>>>>> everything about changing
>>>>>>>>>>>>>>>>>>>>>>>> the sounds please!
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> Thanks Ken, i was just tired last night and having
>>>>>>>>>>>>>>>>>>>>>>>> a rough time with some stuff, thanks though!
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>  On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <
>>>>>>>>>>>>>>>>>>>>>>>> capt...@qis.net> wrote:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>  It says right there... The images displayed in
>>>>>>>>>>>>>>>>>>>>>>>> the new game dialogue are 152x86. Since texture 
>>>>>>>>>>>>>>>>>>>>>>>> dimensions must both be a
>>>>>>>>>>>>>>>>>>>>>>>> power of two, your VTFs will be 256x128 with a border 
>>>>>>>>>>>>>>>>>>>>>>>> to the right and
>>>>>>>>>>>>>>>>>>>>>>>> bottom. That means that the full dimensions of the 
>>>>>>>>>>>>>>>>>>>>>>>> image will be 256 wide
>>>>>>>>>>>>>>>>>>>>>>>> by 128 tall, but only a portion of that gets used. 152 
>>>>>>>>>>>>>>>>>>>>>>>> x 86 to be specific.
>>>>>>>>>>>>>>>>>>>>>>>> What you should do is create your chapter images as 
>>>>>>>>>>>>>>>>>>>>>>>> 152x86 images, and then
>>>>>>>>>>>>>>>>>>>>>>>> either edit that image's canvas size to 256x128 (but 
>>>>>>>>>>>>>>>>>>>>>>>> don't scale/stretch
>>>>>>>>>>>>>>>>>>>>>>>> the actual image), or take that 152x86 image and copy 
>>>>>>>>>>>>>>>>>>>>>>>> it into a new 256x128
>>>>>>>>>>>>>>>>>>>>>>>> image, and just make sure it is positioned in the 
>>>>>>>>>>>>>>>>>>>>>>>> top-left. The unused
>>>>>>>>>>>>>>>>>>>>>>>> portion of the image should just be black. -------- 
>>>>>>>>>>>>>>>>>>>>>>>> Original message
>>>>>>>>>>>>>>>>>>>>>>>> -------- From: Gavin Isgar <gisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00) To: Discussion 
>>>>>>>>>>>>>>>>>>>>>>>> of Half-Life
>>>>>>>>>>>>>>>>>>>>>>>> Programming <hlcoders@list.valvesoftware.com>
>>>>>>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems Alright I 
>>>>>>>>>>>>>>>>>>>>>>>> guess On Sat, Mar 28,
>>>>>>>>>>>>>>>>>>>>>>>> 2015 at 10:24 PM, Tom Schumann <
>>>>>>>>>>>>>>>>>>>>>>>> schumann....@gmail.com> wrote: Other than that I'd
>>>>>>>>>>>>>>>>>>>>>>>> just use the images from Half-Life 2 as a base. On 29 
>>>>>>>>>>>>>>>>>>>>>>>> March 2015 at 12:20,
>>>>>>>>>>>>>>>>>>>>>>>> Gavin Isgar <gisg...@gmail.com> wrote: Tom, i
>>>>>>>>>>>>>>>>>>>>>>>> checked that but, to be honest, i didnt understand it 
>>>>>>>>>>>>>>>>>>>>>>>> a bit. Anything else?
>>>>>>>>>>>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <
>>>>>>>>>>>>>>>>>>>>>>>> schumann....@gmail.com> wrote: There's some
>>>>>>>>>>>>>>>>>>>>>>>> information on that at
>>>>>>>>>>>>>>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images
>>>>>>>>>>>>>>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: Hey guys, im having
>>>>>>>>>>>>>>>>>>>>>>>> another problem again and couldnt find a fix on the 
>>>>>>>>>>>>>>>>>>>>>>>> internet. I dont know
>>>>>>>>>>>>>>>>>>>>>>>> the right size for chapter thumbnails, what size do i 
>>>>>>>>>>>>>>>>>>>>>>>> make the picture(not
>>>>>>>>>>>>>>>>>>>>>>>> the vtf or vmt)?  On Thu, Mar 26, 2015 at 8:53 PM, Ben 
>>>>>>>>>>>>>>>>>>>>>>>> Lubar <
>>>>>>>>>>>>>>>>>>>>>>>> ben.lu...@gmail.com> wrote: The two dots means
>>>>>>>>>>>>>>>>>>>>>>>> "parent directory". You start in materials/vgui, go up 
>>>>>>>>>>>>>>>>>>>>>>>> one to materials,
>>>>>>>>>>>>>>>>>>>>>>>> then to materials/logo and 
>>>>>>>>>>>>>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt. On Thu, Mar 26,
>>>>>>>>>>>>>>>>>>>>>>>> 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>> wrote: > Yea Jesse, here's how i fixed it! So in my 
>>>>>>>>>>>>>>>>>>>>>>>> materials folder, i
>>>>>>>>>>>>>>>>>>>>>>>> made a logo > folder, inside i put both put the vmt 
>>>>>>>>>>>>>>>>>>>>>>>> and vtf file with the
>>>>>>>>>>>>>>>>>>>>>>>> same name. > Inside the vmt file, i put: > > 
>>>>>>>>>>>>>>>>>>>>>>>> "UnlitGeneric" > { >
>>>>>>>>>>>>>>>>>>>>>>>> "$basetexture" "logo/hl2rslogo1" > "$nolod" 1 > 
>>>>>>>>>>>>>>>>>>>>>>>> "$translucent" 1 > } > >
>>>>>>>>>>>>>>>>>>>>>>>> The path automatically detects the material folder, so 
>>>>>>>>>>>>>>>>>>>>>>>> just put the folder
>>>>>>>>>>>>>>>>>>>>>>>> > and the name of both the vmt and vtf file(no 
>>>>>>>>>>>>>>>>>>>>>>>> > extension). Then in my >
>>>>>>>>>>>>>>>>>>>>>>>> gamelogo.res in my resource folder, i put: > > 
>>>>>>>>>>>>>>>>>>>>>>>> Resource/GameLogo.res > { >
>>>>>>>>>>>>>>>>>>>>>>>> GameLogo > { > ControlName EditablePanel > fieldName 
>>>>>>>>>>>>>>>>>>>>>>>> GameLogo > xpos 0 >
>>>>>>>>>>>>>>>>>>>>>>>> ypos 0 > zpos 50 > wide 400 > tall 100 > autoResize 1 
>>>>>>>>>>>>>>>>>>>>>>>> > pinCorner 0 >
>>>>>>>>>>>>>>>>>>>>>>>> visible 1 > enabled 1 > offsetX -20 > offsetY -15 > } 
>>>>>>>>>>>>>>>>>>>>>>>> > > Logo > { >
>>>>>>>>>>>>>>>>>>>>>>>> ControlName ImagePanel > fieldName Logo > xpos 0 > 
>>>>>>>>>>>>>>>>>>>>>>>> ypos 0 > zpos 50 > wide
>>>>>>>>>>>>>>>>>>>>>>>> 400 > tall 100 > visible 1 > enabled 1 > image 
>>>>>>>>>>>>>>>>>>>>>>>> ../logo/hl2rslogo1 >
>>>>>>>>>>>>>>>>>>>>>>>> scaleImage 1 > } > } > > The dots in the path specify 
>>>>>>>>>>>>>>>>>>>>>>>> how many folders are
>>>>>>>>>>>>>>>>>>>>>>>> before vmt and vtf, but i > rather just do it like 
>>>>>>>>>>>>>>>>>>>>>>>> this: > > 2 dots
>>>>>>>>>>>>>>>>>>>>>>>> specifies 2 folders/files like logo/hl2rslogo1, thats 
>>>>>>>>>>>>>>>>>>>>>>>> 1 folder, 1 > file!
>>>>>>>>>>>>>>>>>>>>>>>> If it was material/logo/hl2rslogo1 it would be 3 dots. 
>>>>>>>>>>>>>>>>>>>>>>>> Thats how i<
>>>>>>>>>>>>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>  --
>>>>>>>>>>>>>>>>>>>>>>>> -Tony
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>>>>>>>>> -Tony
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view 
>>>>>>>>>>>>>>>>>>>>>>>> the list archives, please 
>>>>>>>>>>>>>>>>>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>   _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>
>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives, please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> -Tony
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>
>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>
>
>


-- 
-Tony
_______________________________________________
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