It seems everyone thinks a STEAMID is linked to a CD-KEY.

It's not.

The STEAMID is assigned when you make the account, for example, I have an
account I never put a CD-KEY on until recently, and my STEAMID is around
1000.

They then just use an exploit to make the games available to them by
screwing with one of the cache files.

Solution: Check CD-KEY that's tied to the game when they try to launch the
game, and DO NOT cache it, it worked like that with WON when trying to
connect to a multiplayer game, why can't it work like that in steam?


- Spencer "voogru" MacDonald

> -----Original Message-----
> From: Darren J. Mason [mailto:[EMAIL PROTECTED]
> Sent: Thursday, December 16, 2004 11:11 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
>
> Wow, so much for the clear use of reality-based sarcasm. Did you not catch
> my earlier post that I have discontinued playing CS and other online MPs
> from Valve!?! The only reason their would be poop on my nose would be
> cause
> of all the sh** going on in the MP games.
>
> Come on Valve!!!!
>
> Alfred, can you get some kind of word to us about this??????
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley
> Sent: Thursday, December 16, 2004 7:08 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
>
> Don't forget to wipe the poop off your nose.
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Darren J. Mason
> Sent: Wednesday, December 15, 2004 5:27 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
>
> Everyone calm down a minute and think about the overall scope of things.
> Valve is known for creating at least one, if not several of the most
> awesome
> games we have ever played. Development has ALWAYS been plagued by missed
> deadlines, stolen code, and more missed deadlines.
>
> Should a new authentication scheme + anticheat measure been included with
> HL2 - of course! But this is Valve, and they are probably working on
> something so revolutionary they can't possibly release it in conjunction
> with the game it's made for. Even if they posted about it here, we all
> know
> any deadline hard or soft would be extended and extended.
>
> We will get something later rather than sooner, it will work for the most
> part, and we will be happy. It the freakin waiting that has always killed
> us!
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der
> Zwaart
> Sent: Wednesday, December 15, 2004 1:59 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
>
> On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]> wrote:
> > Can somebody who is more familiar with Databases and Database security
> > please explain to me/us why it is difficult for Valve to secure their
> > STEAM_ID system?
> >
> > Doesn't Valve have complete control over the STEAM User and STEAM_ID
> database?
>
> Yes they do.
>
> > Doesn't Valve know which STEAM_ID's belong to which STEAM Users?
>
> They do know.
>
> > Don't Valve know whether a STEAM Account has been created legitimately
> > on their STEAM User database or not?
>
> All accounts are created legitimately.
>
> > Can't Valve verify that people in a server are using STEAM_ID's that
> > were created legitimately and belong to the STEAM User they purport to
> > be?
>
> They are using legitimate steam id's, that belong to legitimate steam
> accounts.
>
> The problem is that the game server and/or authentication server does not
> check if the user owns the game he is playing. This probably needs big
> changes in the way the clients obtain authentication data that is sent to
> the game server. This can be a lot of work, as changes are probably needed
> on clients, game servers and steam servers. Obviously these changes need
> to
> be made at the same time, as most likely this changes the communication
> protocols used, which is also a lot of work.
>
> Developing a new authentication scheme is not an easy task, but I'm sure
> they're working on it. We'll just have to wait.
>
> Maarten
>
> --
> A: Because it fouls the order in which people normally read text.
> Q: Why is top-posting such a bad thing?
> A: Top-posting.
> Q: What is the most annoying thing on usenet and in e-mail?
>
>
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