You can make a steam account with no CD-KEY.

- Spencer "voogru" MacDonald

> -----Original Message-----
> From: Whisper [mailto:[EMAIL PROTECTED]
> Sent: Thursday, December 16, 2004 12:24 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
>
> I still don't understand?
>
> IIRC you cannot create a STEAM Account (supposedly) unless you have a
> legitamate install of the game, which you can't do without a valid CD
> key, or that is how it used to work.
>
> Oh well
>
> Goodbye Valve & STEAM I guess
>
> On Thu, 16 Dec 2004 12:12:40 -0500, Spencer 'voogru' MacDonald
> <[EMAIL PROTECTED]> wrote:
> > It seems everyone thinks a STEAMID is linked to a CD-KEY.
> >
> > It's not.
> >
> > The STEAMID is assigned when you make the account, for example, I have
> an
> > account I never put a CD-KEY on until recently, and my STEAMID is around
> > 1000.
> >
> > They then just use an exploit to make the games available to them by
> > screwing with one of the cache files.
> >
> > Solution: Check CD-KEY that's tied to the game when they try to launch
> the
> > game, and DO NOT cache it, it worked like that with WON when trying to
> > connect to a multiplayer game, why can't it work like that in steam?
> >
> >
> > - Spencer "voogru" MacDonald
> >
> > > -----Original Message-----
> > > From: Darren J. Mason [mailto:[EMAIL PROTECTED]
> > > Sent: Thursday, December 16, 2004 11:11 AM
> > > To: [EMAIL PROTECTED]
> > > Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
> > >
> > > Wow, so much for the clear use of reality-based sarcasm. Did you not
> catch
> > > my earlier post that I have discontinued playing CS and other online
> MPs
> > > from Valve!?! The only reason their would be poop on my nose would be
> > > cause
> > > of all the sh** going on in the MP games.
> > >
> > > Come on Valve!!!!
> > >
> > > Alfred, can you get some kind of word to us about this??????
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike
> Bradley
> > > Sent: Thursday, December 16, 2004 7:08 AM
> > > To: [EMAIL PROTECTED]
> > > Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
> > >
> > > Don't forget to wipe the poop off your nose.
> > >
> > >
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Darren J.
> Mason
> > > Sent: Wednesday, December 15, 2004 5:27 PM
> > > To: [EMAIL PROTECTED]
> > > Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
> > >
> > > Everyone calm down a minute and think about the overall scope of
> things.
> > > Valve is known for creating at least one, if not several of the most
> > > awesome
> > > games we have ever played. Development has ALWAYS been plagued by
> missed
> > > deadlines, stolen code, and more missed deadlines.
> > >
> > > Should a new authentication scheme + anticheat measure been included
> with
> > > HL2 - of course! But this is Valve, and they are probably working on
> > > something so revolutionary they can't possibly release it in
> conjunction
> > > with the game it's made for. Even if they posted about it here, we all
> > > know
> > > any deadline hard or soft would be extended and extended.
> > >
> > > We will get something later rather than sooner, it will work for the
> most
> > > part, and we will be happy. It the freakin waiting that has always
> killed
> > > us!
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Maarten van
> der
> > > Zwaart
> > > Sent: Wednesday, December 15, 2004 1:59 PM
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
> > >
> > > On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]>
> wrote:
> > > > Can somebody who is more familiar with Databases and Database
> security
> > > > please explain to me/us why it is difficult for Valve to secure
> their
> > > > STEAM_ID system?
> > > >
> > > > Doesn't Valve have complete control over the STEAM User and STEAM_ID
> > > database?
> > >
> > > Yes they do.
> > >
> > > > Doesn't Valve know which STEAM_ID's belong to which STEAM Users?
> > >
> > > They do know.
> > >
> > > > Don't Valve know whether a STEAM Account has been created
> legitimately
> > > > on their STEAM User database or not?
> > >
> > > All accounts are created legitimately.
> > >
> > > > Can't Valve verify that people in a server are using STEAM_ID's that
> > > > were created legitimately and belong to the STEAM User they purport
> to
> > > > be?
> > >
> > > They are using legitimate steam id's, that belong to legitimate steam
> > > accounts.
> > >
> > > The problem is that the game server and/or authentication server does
> not
> > > check if the user owns the game he is playing. This probably needs big
> > > changes in the way the clients obtain authentication data that is sent
> to
> > > the game server. This can be a lot of work, as changes are probably
> needed
> > > on clients, game servers and steam servers. Obviously these changes
> need
> > > to
> > > be made at the same time, as most likely this changes the
> communication
> > > protocols used, which is also a lot of work.
> > >
> > > Developing a new authentication scheme is not an easy task, but I'm
> sure
> > > they're working on it. We'll just have to wait.
> > >
> > > Maarten
> > >
> > > --
> > > A: Because it fouls the order in which people normally read text.
> > > Q: Why is top-posting such a bad thing?
> > > A: Top-posting.
> > > Q: What is the most annoying thing on usenet and in e-mail?
> > >
> > >
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> > >
> > >
> > >
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> > >
> > >
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> > >
> > >
> > >
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