I still don't understand?

IIRC you cannot create a STEAM Account (supposedly) unless you have a
legitamate install of the game, which you can't do without a valid CD
key, or that is how it used to work.

Oh well

Goodbye Valve & STEAM I guess

On Thu, 16 Dec 2004 12:12:40 -0500, Spencer 'voogru' MacDonald
<[EMAIL PROTECTED]> wrote:
> It seems everyone thinks a STEAMID is linked to a CD-KEY.
>
> It's not.
>
> The STEAMID is assigned when you make the account, for example, I have an
> account I never put a CD-KEY on until recently, and my STEAMID is around
> 1000.
>
> They then just use an exploit to make the games available to them by
> screwing with one of the cache files.
>
> Solution: Check CD-KEY that's tied to the game when they try to launch the
> game, and DO NOT cache it, it worked like that with WON when trying to
> connect to a multiplayer game, why can't it work like that in steam?
>
>
> - Spencer "voogru" MacDonald
>
> > -----Original Message-----
> > From: Darren J. Mason [mailto:[EMAIL PROTECTED]
> > Sent: Thursday, December 16, 2004 11:11 AM
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
> >
> > Wow, so much for the clear use of reality-based sarcasm. Did you not catch
> > my earlier post that I have discontinued playing CS and other online MPs
> > from Valve!?! The only reason their would be poop on my nose would be
> > cause
> > of all the sh** going on in the MP games.
> >
> > Come on Valve!!!!
> >
> > Alfred, can you get some kind of word to us about this??????
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley
> > Sent: Thursday, December 16, 2004 7:08 AM
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
> >
> > Don't forget to wipe the poop off your nose.
> >
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Darren J. Mason
> > Sent: Wednesday, December 15, 2004 5:27 PM
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
> >
> > Everyone calm down a minute and think about the overall scope of things.
> > Valve is known for creating at least one, if not several of the most
> > awesome
> > games we have ever played. Development has ALWAYS been plagued by missed
> > deadlines, stolen code, and more missed deadlines.
> >
> > Should a new authentication scheme + anticheat measure been included with
> > HL2 - of course! But this is Valve, and they are probably working on
> > something so revolutionary they can't possibly release it in conjunction
> > with the game it's made for. Even if they posted about it here, we all
> > know
> > any deadline hard or soft would be extended and extended.
> >
> > We will get something later rather than sooner, it will work for the most
> > part, and we will be happy. It the freakin waiting that has always killed
> > us!
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der
> > Zwaart
> > Sent: Wednesday, December 15, 2004 1:59 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
> >
> > On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]> wrote:
> > > Can somebody who is more familiar with Databases and Database security
> > > please explain to me/us why it is difficult for Valve to secure their
> > > STEAM_ID system?
> > >
> > > Doesn't Valve have complete control over the STEAM User and STEAM_ID
> > database?
> >
> > Yes they do.
> >
> > > Doesn't Valve know which STEAM_ID's belong to which STEAM Users?
> >
> > They do know.
> >
> > > Don't Valve know whether a STEAM Account has been created legitimately
> > > on their STEAM User database or not?
> >
> > All accounts are created legitimately.
> >
> > > Can't Valve verify that people in a server are using STEAM_ID's that
> > > were created legitimately and belong to the STEAM User they purport to
> > > be?
> >
> > They are using legitimate steam id's, that belong to legitimate steam
> > accounts.
> >
> > The problem is that the game server and/or authentication server does not
> > check if the user owns the game he is playing. This probably needs big
> > changes in the way the clients obtain authentication data that is sent to
> > the game server. This can be a lot of work, as changes are probably needed
> > on clients, game servers and steam servers. Obviously these changes need
> > to
> > be made at the same time, as most likely this changes the communication
> > protocols used, which is also a lot of work.
> >
> > Developing a new authentication scheme is not an easy task, but I'm sure
> > they're working on it. We'll just have to wait.
> >
> > Maarten
> >
> > --
> > A: Because it fouls the order in which people normally read text.
> > Q: Why is top-posting such a bad thing?
> > A: Top-posting.
> > Q: What is the most annoying thing on usenet and in e-mail?
> >
> >
> > _______________________________________________
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> >
> >
> >
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> >
> >
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> >
> >
> >
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>
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