I'll take screenies anytime i can if it helps clear anything up.
This is a dual Xeon (theplanet P2800S package).
Servers are not anywhere near full yet but the CPU usage does tend to
track with the player count.
So the remark regarding a 24 players in a server are not without merit.
http://www.theradianteye.com/serverscreen20050317.jpg

Team Pfeffer wrote:

I will take some screen shots of the crcds performance graphs and host
them and post the links. You pick the map, i will wait for it to fill
to our max of 24 players.

havana and chateau are demanding, but if you know of one that is worse
i will record that one as well.

-Tech


On Sun, 13 Mar 2005 04:02:36 +0000, Ian mu <[EMAIL PROTECTED]> wrote:


Processors work fine, but personal thoughts atm are that unfortunately
windows on a 32/64 works better than anything linux based (64) just
for valve bases games as they can't code out of a paper bag for it let
alone test it.

Again depends how people want to "run" their servers and if its
accounting for every server full sometimes or aggregating and playing
the odds of how many slots filled on average.

I also think if anyone says a 24 slot server (full) uses < 8% cpu
usage on their 3400-64 they need to monitor it on every map and see
when its full and show their stats fps etc when in use as would be
interesting to see. You will find most won't do this mid game.

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