I'll take screenies anytime i can if it helps clear anything up. This is a dual Xeon (theplanet P2800S package). Servers are not anywhere near full yet but the CPU usage does tend to track with the player count. So the remark regarding a 24 players in a server are not without merit. http://www.theradianteye.com/serverscreen20050317.jpg
Team Pfeffer wrote:
I will take some screen shots of the crcds performance graphs and host them and post the links. You pick the map, i will wait for it to fill to our max of 24 players.
havana and chateau are demanding, but if you know of one that is worse i will record that one as well.
-Tech
On Sun, 13 Mar 2005 04:02:36 +0000, Ian mu <[EMAIL PROTECTED]> wrote:
Processors work fine, but personal thoughts atm are that unfortunately windows on a 32/64 works better than anything linux based (64) just for valve bases games as they can't code out of a paper bag for it let alone test it.
Again depends how people want to "run" their servers and if its accounting for every server full sometimes or aggregating and playing the odds of how many slots filled on average.
I also think if anyone says a 24 slot server (full) uses < 8% cpu usage on their 3400-64 they need to monitor it on every map and see when its full and show their stats fps etc when in use as would be interesting to see. You will find most won't do this mid game.
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