Firstly you don't have the cpu mentioned but a dual xeon I assume with
hyperthreading enabled, secondly you don't have a 24 slot server full
on there, so no idea what you are trying to show.


On Thu, 17 Mar 2005 17:51:46 -0500, wArgOd <[EMAIL PROTECTED]> wrote:
> I'll take screenies anytime i can if it helps clear anything up.
> This is a dual Xeon (theplanet P2800S package).
> Servers are not anywhere near full yet but the CPU usage does tend to
> track with the player count.
> So the remark regarding a 24 players in a server are not without merit.
> http://www.theradianteye.com/serverscreen20050317.jpg
>
> Team Pfeffer wrote:
>
> >I will take some screen shots of the crcds performance graphs and host
> >them and post the links. You pick the map, i will wait for it to fill
> >to our max of 24 players.
> >
> >havana and chateau are demanding, but if you know of one that is worse
> >i will record that one as well.
> >
> >-Tech
> >
> >
> >On Sun, 13 Mar 2005 04:02:36 +0000, Ian mu <[EMAIL PROTECTED]> wrote:
> >
> >
> >>Processors work fine, but personal thoughts atm are that unfortunately
> >>windows on a 32/64 works better than anything linux based (64) just
> >>for valve bases games as they can't code out of a paper bag for it let
> >>alone test it.
> >>
> >>Again depends how people want to "run" their servers and if its
> >>accounting for every server full sometimes or aggregating and playing
> >>the odds of how many slots filled on average.
> >>
> >>I also think if anyone says a 24 slot server (full) uses < 8% cpu
> >>usage on their 3400-64 they need to monitor it on every map and see
> >>when its full and show their stats fps etc when in use as would be
> >>interesting to see. You will find most won't do this mid game.
> >>
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