Right now all the SMP work revolves around client side optimisations, it is unclear what benefits can be found on the server. As we further evolve our SMP support I am sure we will find some gains, more CPU's in a machine is always better.
- Alfred Dan Sorenson wrote: > I suppose this is directed at Alfred: > > Over the past several months I've noticed the CPU requirements for > DoDS have been increasing, particularly with the larger custom maps > (I suspect this is mostly a function of map size and optimization). > > So, will the upcoming SMP support be server-side, or merely > client-side? If server-side, is there a rough time-frame? I get the > feeling my future hardware selections are going to depend a lot upon > that answer. > > - Dan > > * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * > * Vikings? There ain't no vikings here. Just us honest farmers. * > * The town was burning, the villagers were dead. They didn't need * > * those sheep anyway. That's our story and we're sticking to it. * > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

