Right now all the SMP work revolves around client side optimisations, it
is unclear what benefits can be found on the server. As we further
evolve our SMP support I am sure we will find some gains, more CPU's in
a machine is always better.

- Alfred

Dan Sorenson wrote:
>       I suppose this is directed at Alfred:
>
>       Over the past several months I've noticed the CPU requirements
for
> DoDS have been increasing, particularly with the larger custom maps
> (I suspect this is mostly a function of map size and optimization).
>
>       So, will the upcoming SMP support be server-side, or merely
> client-side?  If server-side, is there a rough time-frame?  I get the
> feeling my future hardware selections are going to depend a lot upon
> that answer.
>
>       - Dan
>
> * Dan Sorenson      DoD #1066      A.H.M.C. #35     [EMAIL PROTECTED] *
> * Vikings?  There ain't no vikings here.  Just us honest farmers.   *
> * The town was burning, the villagers were dead.  They didn't need  *
> * those sheep anyway.  That's our story and we're sticking to it.   *
>
>
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