My Win32 TF2 server has all the TF2 maps in the stock sequence but since the last update it keeps skipping every other map, the following table shows the order that the maps keep going in:
cp_gravelpit 1,4,7 cp_dustbowl cp_granary 2,5,8 cp_well ctf_2fort 3,6,9 tc_hydro I manually changed to cp_well but the skipping resumed immediately on the next map change. SO, I created a mapcycle2.txt with a slight shuffle and now the maps run: cp_dustbowl 1,4,7 cp_granary cp_well 2,5,8 ctf_2fort tc_hydro 3,6,9 cp_gravelpit so TF2 only likes odd maps at the moment ... _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

