If its only doing the odd ones, stick the background01 or whatever map
in the evens and if its never played then it should loop through the
file fine playing all the regular maps that you want.
Kevin Ottalini wrote:
The source engine will not allow duplicate map names in the mapcycle
files,
it will loop immediately on the first repeat.
Mike D. said he would look into it since it's a bug, but he's a little
busy
right now :)
----- Original Message -----
From: "Brandon R. Miller" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, October 01, 2007 12:42 AM
Subject: Re: [hlds] TF2 server keeps skipping maps
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Have you tried adding each map twice as a quick fix?
____________________
Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
----- Original Message -----
From: Kevin Ottalini
To: [email protected]
Sent: Monday, October 01, 2007 2:38 AM
Subject: [hlds] TF2 server keeps skipping maps
My Win32 TF2 server has all the TF2 maps in the stock sequence but
since
the
last update it keeps skipping every other map, the following table
shows
the
order that the maps keep going in:
cp_gravelpit 1,4,7
cp_dustbowl
cp_granary 2,5,8
cp_well
ctf_2fort 3,6,9
tc_hydro
I manually changed to cp_well but the skipping resumed immediately
on the
next map change.
SO, I created a mapcycle2.txt with a slight shuffle and now the maps
run:
cp_dustbowl 1,4,7
cp_granary
cp_well 2,5,8
ctf_2fort
tc_hydro 3,6,9
cp_gravelpit
so TF2 only likes odd maps at the moment ...
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