So - funny story.

This new bug is actually due to the fact that I changed the behavior to
allow duplicate map names in the mapcycle file. So putting two of every
map *should* work as a quick fix. I'm looking into the skipping bug now.

Sorry for the inconvenience.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
Sent: Monday, October 01, 2007 12:51 AM
To: [email protected]
Subject: Re: [hlds] TF2 server keeps skipping maps

The source engine will not allow duplicate map names in the mapcycle
files,
it will loop immediately on the first repeat.

Mike D. said he would look into it since it's a bug, but he's a little
busy
right now :)


----- Original Message -----
From: "Brandon R. Miller" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, October 01, 2007 12:42 AM
Subject: Re: [hlds] TF2 server keeps skipping maps


> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Have you tried adding each map twice as a quick fix?
> ____________________
> Brandon R. Miller
> Branzone Incorporated
> http://www.branzone.com
>  ----- Original Message -----
>  From: Kevin Ottalini
>  To: [email protected]
>  Sent: Monday, October 01, 2007 2:38 AM
>  Subject: [hlds] TF2 server keeps skipping maps
>
>
>  My Win32 TF2 server has all the TF2 maps in the stock sequence but
since
> the
>  last update it keeps skipping every other map, the following table
shows
> the
>  order that the maps keep going in:
>
>  cp_gravelpit 1,4,7
>  cp_dustbowl
>  cp_granary 2,5,8
>  cp_well
>  ctf_2fort 3,6,9
>  tc_hydro
>
>  I manually changed to cp_well but the skipping resumed immediately on
the
>  next map change.
>
>  SO, I created a mapcycle2.txt with a slight shuffle and now the maps
run:
>
>  cp_dustbowl 1,4,7
>  cp_granary
>  cp_well 2,5,8
>  ctf_2fort
>  tc_hydro 3,6,9
>  cp_gravelpit
>
>  so TF2 only likes odd maps at the moment ...
>
>
>
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