The source engine will not allow duplicate map names in the mapcycle files, it will loop immediately on the first repeat.
Mike D. said he would look into it since it's a bug, but he's a little busy right now :) ----- Original Message ----- From: "Brandon R. Miller" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, October 01, 2007 12:42 AM Subject: Re: [hlds] TF2 server keeps skipping maps
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Have you tried adding each map twice as a quick fix? ____________________ Brandon R. Miller Branzone Incorporated http://www.branzone.com ----- Original Message ----- From: Kevin Ottalini To: [email protected] Sent: Monday, October 01, 2007 2:38 AM Subject: [hlds] TF2 server keeps skipping maps My Win32 TF2 server has all the TF2 maps in the stock sequence but since the last update it keeps skipping every other map, the following table shows the order that the maps keep going in: cp_gravelpit 1,4,7 cp_dustbowl cp_granary 2,5,8 cp_well ctf_2fort 3,6,9 tc_hydro I manually changed to cp_well but the skipping resumed immediately on the next map change. SO, I created a mapcycle2.txt with a slight shuffle and now the maps run: cp_dustbowl 1,4,7 cp_granary cp_well 2,5,8 ctf_2fort tc_hydro 3,6,9 cp_gravelpit so TF2 only likes odd maps at the moment ... _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
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