-- [ Picked text/plain from multipart/alternative ] yeah - nice one Mike! Appreciated!
Pat On 10/1/07, Kevin Ottalini <[EMAIL PROTECTED]> wrote: > > heheh, well we really do appreciate the effort there Mike even if we do > gripe a little! > > > ----- Original Message ----- > From: "Mike Durand" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Monday, October 01, 2007 12:54 PM > Subject: RE: [hlds] TF2 server keeps skipping maps > > > > So - funny story. > > > > This new bug is actually due to the fact that I changed the behavior to > > allow duplicate map names in the mapcycle file. So putting two of every > > map *should* work as a quick fix. I'm looking into the skipping bug now. > > > > Sorry for the inconvenience. > > > > -Mike > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini > > Sent: Monday, October 01, 2007 12:51 AM > > To: [email protected] > > Subject: Re: [hlds] TF2 server keeps skipping maps > > > > The source engine will not allow duplicate map names in the mapcycle > > files, > > it will loop immediately on the first repeat. > > > > Mike D. said he would look into it since it's a bug, but he's a little > > busy > > right now :) > > > > > > ----- Original Message ----- > > From: "Brandon R. Miller" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Monday, October 01, 2007 12:42 AM > > Subject: Re: [hlds] TF2 server keeps skipping maps > > > > > >> This is a multi-part message in MIME format. > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> Have you tried adding each map twice as a quick fix? > >> ____________________ > >> Brandon R. Miller > >> Branzone Incorporated > >> http://www.branzone.com > >> ----- Original Message ----- > >> From: Kevin Ottalini > >> To: [email protected] > >> Sent: Monday, October 01, 2007 2:38 AM > >> Subject: [hlds] TF2 server keeps skipping maps > >> > >> > >> My Win32 TF2 server has all the TF2 maps in the stock sequence but > > since > >> the > >> last update it keeps skipping every other map, the following table > > shows > >> the > >> order that the maps keep going in: > >> > >> cp_gravelpit 1,4,7 > >> cp_dustbowl > >> cp_granary 2,5,8 > >> cp_well > >> ctf_2fort 3,6,9 > >> tc_hydro > >> > >> I manually changed to cp_well but the skipping resumed immediately on > > the > >> next map change. > >> > >> SO, I created a mapcycle2.txt with a slight shuffle and now the maps > > run: > >> > >> cp_dustbowl 1,4,7 > >> cp_granary > >> cp_well 2,5,8 > >> ctf_2fort > >> tc_hydro 3,6,9 > >> cp_gravelpit > >> > >> so TF2 only likes odd maps at the moment ... > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > > archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> -- > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

