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yeah - nice one Mike!

Appreciated!

Pat


On 10/1/07, Kevin Ottalini <[EMAIL PROTECTED]> wrote:
>
> heheh, well we really do appreciate the effort there Mike even if we do
> gripe a little!
>
>
> ----- Original Message -----
> From: "Mike Durand" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, October 01, 2007 12:54 PM
> Subject: RE: [hlds] TF2 server keeps skipping maps
>
>
> > So - funny story.
> >
> > This new bug is actually due to the fact that I changed the behavior to
> > allow duplicate map names in the mapcycle file. So putting two of every
> > map *should* work as a quick fix. I'm looking into the skipping bug now.
> >
> > Sorry for the inconvenience.
> >
> > -Mike
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
> > Sent: Monday, October 01, 2007 12:51 AM
> > To: [email protected]
> > Subject: Re: [hlds] TF2 server keeps skipping maps
> >
> > The source engine will not allow duplicate map names in the mapcycle
> > files,
> > it will loop immediately on the first repeat.
> >
> > Mike D. said he would look into it since it's a bug, but he's a little
> > busy
> > right now :)
> >
> >
> > ----- Original Message -----
> > From: "Brandon R. Miller" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Monday, October 01, 2007 12:42 AM
> > Subject: Re: [hlds] TF2 server keeps skipping maps
> >
> >
> >> This is a multi-part message in MIME format.
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Have you tried adding each map twice as a quick fix?
> >> ____________________
> >> Brandon R. Miller
> >> Branzone Incorporated
> >> http://www.branzone.com
> >>  ----- Original Message -----
> >>  From: Kevin Ottalini
> >>  To: [email protected]
> >>  Sent: Monday, October 01, 2007 2:38 AM
> >>  Subject: [hlds] TF2 server keeps skipping maps
> >>
> >>
> >>  My Win32 TF2 server has all the TF2 maps in the stock sequence but
> > since
> >> the
> >>  last update it keeps skipping every other map, the following table
> > shows
> >> the
> >>  order that the maps keep going in:
> >>
> >>  cp_gravelpit 1,4,7
> >>  cp_dustbowl
> >>  cp_granary 2,5,8
> >>  cp_well
> >>  ctf_2fort 3,6,9
> >>  tc_hydro
> >>
> >>  I manually changed to cp_well but the skipping resumed immediately on
> > the
> >>  next map change.
> >>
> >>  SO, I created a mapcycle2.txt with a slight shuffle and now the maps
> > run:
> >>
> >>  cp_dustbowl 1,4,7
> >>  cp_granary
> >>  cp_well 2,5,8
> >>  ctf_2fort
> >>  tc_hydro 3,6,9
> >>  cp_gravelpit
> >>
> >>  so TF2 only likes odd maps at the moment ...
> >>
> >>
> >>
> >>  _______________________________________________
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> > archives,
> >> please visit:
> >>  http://list.valvesoftware.com/mailman/listinfo/hlds
> >> --
> >>
> >>
> >> _______________________________________________
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > _______________________________________________
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> > please visit:
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> >
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> > please visit:
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>
>
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