Delisting might work for the maxplayers if it is implemented, but it can't
work with other gameplay issues.  Can you imagine trying to delist every CSS
server (when it goes to the Orangebox engine) that adds a tripmine, or has
wc3 mod, or superheroes mod, etc.  There's no way they could keep up with
delisting the incredible volume of servers for those kinds of cases.

sv_tags was meant to identify those servers so players could avoid or find
them, but if using them kills your server they will never be used in a way
that's useful to players or server operators.


On Fri, May 2, 2008 at 4:22 PM, James McKenna <[EMAIL PROTECTED]> wrote:

> Maybe this update is to delist the custom servers. I wouldn't be
> surprised.
> Just in time for the free weekend.
>
> On Fri, May 2, 2008 at 3:16 PM, P. Bhandal <[EMAIL PROTECTED]> wrote:
>
> > Spot on L. Duke, it's unfortunate that Valve hasn't adopted the same
> > common
> > sense approach to the matter.
> >
> > As it is now there's an incentive to mislead players which ends up
> making
> > it
> > more difficult for players to find custom servers rather than easier,
> > which
> > clearly isn't the goal of the custom tab. If all servers are on one tab
> > and
> > they can be sorted based on tags server owners will have a reason to be
> > upfront about the modifications they're running. Servers running instant
> > spawn or increased crit multipliers want players to know that they're
> > running those addons, unfortunately with the current incarnation of the
> > custom tab it's far too damaging to do so.
> >
> > Sadly this will just end up being another footnote of this mailing list.
> > Valve will continue its crusade against the custom tab list, and the
> > majority of server owners will continue to subvert it. Valve ends up
> > wasting
> > money, server owners end up wasting time which results in the players
> > losing
> > out the most. A lose, lose situation regardless of the angle.
> >
> > Implement all of the servers on a single tab and make it easy to sort
> > through those servers. If you give all servers equivalent face time when
> a
> > user first loads up the list it will be in a server owners best interest
> > to
> > be forthcoming about the game altering plugins/hacks they are running.
> >
> > On Fri, May 2, 2008 at 2:23 PM, LDuke <[EMAIL PROTECTED]> wrote:
> >
> > > It will be pointless as long as there is incentive for plugins to not
> > add
> > > tags (like now).
> > >
> > > If all tags are used for is filtering/searching and the servers are on
> > one
> > > tab, then plugins that modify any aspect of the ngame would be likely
> to
> > > add
> > > a tag so players that enjoy the plugin can find the server.  Then
> there
> > > would be no more CSSDM or ZM cluttering up the server name (which was
> > the
> > > reason Valve gave for implementing sv_tags in the first place.
> > >
> > >
> > >
> > > On Fri, May 2, 2008 at 2:19 PM, Ben B <[EMAIL PROTECTED]>
> wrote:
> > >
> > > > I agree.  with plugins that now can change spawn times and crit
> > > variables
> > > > w/o changing the cvars (mp_respawnwavetime; sv_weapon_criticals)
> that
> > > are
> > > > picked up by sv_tags, the custom tab is kind of pointless.
> > > >
> > > > On Fri, May 2, 2008 at 1:48 PM, P. Bhandal <[EMAIL PROTECTED]>
> wrote:
> > > >
> > > > > You want to see 32 man servers on the internet tab as well?
> > > > >
> > > > > Glad to see the change of heart, Ronny boy!
> > > > >
> > > > > On Fri, May 2, 2008 at 12:47 PM, Ronny Schedel <
> > [EMAIL PROTECTED]>
> > > > > wrote:
> > > > >
> > > > > >
> > > > > > Yes, would be nice to see the 32 player servers and all other
> > custom
> > > > > > servers
> > > > > > on the correct tab.
> > > > > >
> > > > > >
> > > > > > > Hopefully the Custom tab [EMAIL PROTECTED]
> > > > > > > ----- Original Message -----
> > > > > > > From: "1nsane ." <[EMAIL PROTECTED]>
> > > > > > > To: "Half-Life dedicated Win32 server mailing list"
> > > > > > > <[email protected]>
> > > > > > > Sent: 2008-05-02 03:27 PM
> > > > > > > Subject: Re: [hlds] Team Fortress 2 Update Coming
> > > > > > >
> > > > > > >
> > > > > > >> More bugfixes! Yay! I'll be waiting.
> > > > > > >>
> > > > > > >> On Fri, May 2, 2008 at 3:15 PM, Jason Ruymen <
> > > > > [EMAIL PROTECTED]>
> > > > > > >> wrote:
> > > > > > >>
> > > > > > >>> Later today we'll be releasing a required Team Fortress 2
> > > update.
> > > > >  No
> > > > > > >>> specific timeframe yet, but we hope to have it out soon.
> > > > > > >>>
> > > > > > >>> Jason
> > > > > > >>>
> > > > > > >>> _______________________________________________
> > > > > > >>> To unsubscribe, edit your list preferences, or view the list
> > > > > archives,
> > > > > > >>> please visit:
> > > > > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > > >>>
> > > > > > >> _______________________________________________
> > > > > > >> To unsubscribe, edit your list preferences, or view the list
> > > > > archives,
> > > > > > >> please visit:
> > > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > > >>
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > _______________________________________________
> > > > > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives,
> > > > > > > please visit:
> > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > > >
> > > > > >
> > > > > >
> > > > > > _______________________________________________
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > > please visit:
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> > > > > >
> > > > > _______________________________________________
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> > archives,
> > > > > please visit:
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> > > > >
> > > >
> > > >
> > > >
> > > > --
> > > > From Ben. B (Goerge)
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
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> > >
> > _______________________________________________
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> > please visit:
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> >
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