Exactly. The only change that effectively be monitored and tagged is
maxplayers, yet that's already visible in the first place. Is there anyone
out there who looks at a server with 32 slots and thinks it's anything else?

On Fri, May 2, 2008 at 3:42 PM, LDuke <[EMAIL PROTECTED]> wrote:

> Delisting might work for the maxplayers if it is implemented, but it can't
> work with other gameplay issues.  Can you imagine trying to delist every
> CSS
> server (when it goes to the Orangebox engine) that adds a tripmine, or has
> wc3 mod, or superheroes mod, etc.  There's no way they could keep up with
> delisting the incredible volume of servers for those kinds of cases.
>
> sv_tags was meant to identify those servers so players could avoid or find
> them, but if using them kills your server they will never be used in a way
> that's useful to players or server operators.
>
>
> On Fri, May 2, 2008 at 4:22 PM, James McKenna <[EMAIL PROTECTED]> wrote:
>
> > Maybe this update is to delist the custom servers. I wouldn't be
> > surprised.
> > Just in time for the free weekend.
> >
> > On Fri, May 2, 2008 at 3:16 PM, P. Bhandal <[EMAIL PROTECTED]> wrote:
> >
> > > Spot on L. Duke, it's unfortunate that Valve hasn't adopted the same
> > > common
> > > sense approach to the matter.
> > >
> > > As it is now there's an incentive to mislead players which ends up
> > making
> > > it
> > > more difficult for players to find custom servers rather than easier,
> > > which
> > > clearly isn't the goal of the custom tab. If all servers are on one
> tab
> > > and
> > > they can be sorted based on tags server owners will have a reason to
> be
> > > upfront about the modifications they're running. Servers running
> instant
> > > spawn or increased crit multipliers want players to know that they're
> > > running those addons, unfortunately with the current incarnation of
> the
> > > custom tab it's far too damaging to do so.
> > >
> > > Sadly this will just end up being another footnote of this mailing
> list.
> > > Valve will continue its crusade against the custom tab list, and the
> > > majority of server owners will continue to subvert it. Valve ends up
> > > wasting
> > > money, server owners end up wasting time which results in the players
> > > losing
> > > out the most. A lose, lose situation regardless of the angle.
> > >
> > > Implement all of the servers on a single tab and make it easy to sort
> > > through those servers. If you give all servers equivalent face time
> when
> > a
> > > user first loads up the list it will be in a server owners best
> interest
> > > to
> > > be forthcoming about the game altering plugins/hacks they are running.
> > >
> > > On Fri, May 2, 2008 at 2:23 PM, LDuke <[EMAIL PROTECTED]> wrote:
> > >
> > > > It will be pointless as long as there is incentive for plugins to
> not
> > > add
> > > > tags (like now).
> > > >
> > > > If all tags are used for is filtering/searching and the servers are
> on
> > > one
> > > > tab, then plugins that modify any aspect of the ngame would be
> likely
> > to
> > > > add
> > > > a tag so players that enjoy the plugin can find the server.  Then
> > there
> > > > would be no more CSSDM or ZM cluttering up the server name (which
> was
> > > the
> > > > reason Valve gave for implementing sv_tags in the first place.
> > > >
> > > >
> > > >
> > > > On Fri, May 2, 2008 at 2:19 PM, Ben B <[EMAIL PROTECTED]>
> > wrote:
> > > >
> > > > > I agree.  with plugins that now can change spawn times and crit
> > > > variables
> > > > > w/o changing the cvars (mp_respawnwavetime; sv_weapon_criticals)
> > that
> > > > are
> > > > > picked up by sv_tags, the custom tab is kind of pointless.
> > > > >
> > > > > On Fri, May 2, 2008 at 1:48 PM, P. Bhandal <[EMAIL PROTECTED]>
> > wrote:
> > > > >
> > > > > > You want to see 32 man servers on the internet tab as well?
> > > > > >
> > > > > > Glad to see the change of heart, Ronny boy!
> > > > > >
> > > > > > On Fri, May 2, 2008 at 12:47 PM, Ronny Schedel <
> > > [EMAIL PROTECTED]>
> > > > > > wrote:
> > > > > >
> > > > > > >
> > > > > > > Yes, would be nice to see the 32 player servers and all other
> > > custom
> > > > > > > servers
> > > > > > > on the correct tab.
> > > > > > >
> > > > > > >
> > > > > > > > Hopefully the Custom tab [EMAIL PROTECTED]
> > > > > > > > ----- Original Message -----
> > > > > > > > From: "1nsane ." <[EMAIL PROTECTED]>
> > > > > > > > To: "Half-Life dedicated Win32 server mailing list"
> > > > > > > > <[email protected]>
> > > > > > > > Sent: 2008-05-02 03:27 PM
> > > > > > > > Subject: Re: [hlds] Team Fortress 2 Update Coming
> > > > > > > >
> > > > > > > >
> > > > > > > >> More bugfixes! Yay! I'll be waiting.
> > > > > > > >>
> > > > > > > >> On Fri, May 2, 2008 at 3:15 PM, Jason Ruymen <
> > > > > > [EMAIL PROTECTED]>
> > > > > > > >> wrote:
> > > > > > > >>
> > > > > > > >>> Later today we'll be releasing a required Team Fortress 2
> > > > update.
> > > > > >  No
> > > > > > > >>> specific timeframe yet, but we hope to have it out soon.
> > > > > > > >>>
> > > > > > > >>> Jason
> > > > > > > >>>
> > > > > > > >>> _______________________________________________
> > > > > > > >>> To unsubscribe, edit your list preferences, or view the
> list
> > > > > > archives,
> > > > > > > >>> please visit:
> > > > > > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > > > >>>
> > > > > > > >> _______________________________________________
> > > > > > > >> To unsubscribe, edit your list preferences, or view the
> list
> > > > > > archives,
> > > > > > > >> please visit:
> > > > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > > > >>
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > > _______________________________________________
> > > > > > > > To unsubscribe, edit your list preferences, or view the list
> > > > > archives,
> > > > > > > > please visit:
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> > > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > _______________________________________________
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> > > > > >
> > > > >
> > > > >
> > > > >
> > > > > --
> > > > > From Ben. B (Goerge)
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
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> > > > >
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> > > > please visit:
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> > > >
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