Exactly. The only change that effectively be monitored and tagged is maxplayers, yet that's already visible in the first place. Is there anyone out there who looks at a server with 32 slots and thinks it's anything else?
On Fri, May 2, 2008 at 3:42 PM, LDuke <[EMAIL PROTECTED]> wrote: > Delisting might work for the maxplayers if it is implemented, but it can't > work with other gameplay issues. Can you imagine trying to delist every > CSS > server (when it goes to the Orangebox engine) that adds a tripmine, or has > wc3 mod, or superheroes mod, etc. There's no way they could keep up with > delisting the incredible volume of servers for those kinds of cases. > > sv_tags was meant to identify those servers so players could avoid or find > them, but if using them kills your server they will never be used in a way > that's useful to players or server operators. > > > On Fri, May 2, 2008 at 4:22 PM, James McKenna <[EMAIL PROTECTED]> wrote: > > > Maybe this update is to delist the custom servers. I wouldn't be > > surprised. > > Just in time for the free weekend. > > > > On Fri, May 2, 2008 at 3:16 PM, P. Bhandal <[EMAIL PROTECTED]> wrote: > > > > > Spot on L. Duke, it's unfortunate that Valve hasn't adopted the same > > > common > > > sense approach to the matter. > > > > > > As it is now there's an incentive to mislead players which ends up > > making > > > it > > > more difficult for players to find custom servers rather than easier, > > > which > > > clearly isn't the goal of the custom tab. If all servers are on one > tab > > > and > > > they can be sorted based on tags server owners will have a reason to > be > > > upfront about the modifications they're running. Servers running > instant > > > spawn or increased crit multipliers want players to know that they're > > > running those addons, unfortunately with the current incarnation of > the > > > custom tab it's far too damaging to do so. > > > > > > Sadly this will just end up being another footnote of this mailing > list. > > > Valve will continue its crusade against the custom tab list, and the > > > majority of server owners will continue to subvert it. Valve ends up > > > wasting > > > money, server owners end up wasting time which results in the players > > > losing > > > out the most. A lose, lose situation regardless of the angle. > > > > > > Implement all of the servers on a single tab and make it easy to sort > > > through those servers. If you give all servers equivalent face time > when > > a > > > user first loads up the list it will be in a server owners best > interest > > > to > > > be forthcoming about the game altering plugins/hacks they are running. > > > > > > On Fri, May 2, 2008 at 2:23 PM, LDuke <[EMAIL PROTECTED]> wrote: > > > > > > > It will be pointless as long as there is incentive for plugins to > not > > > add > > > > tags (like now). > > > > > > > > If all tags are used for is filtering/searching and the servers are > on > > > one > > > > tab, then plugins that modify any aspect of the ngame would be > likely > > to > > > > add > > > > a tag so players that enjoy the plugin can find the server. Then > > there > > > > would be no more CSSDM or ZM cluttering up the server name (which > was > > > the > > > > reason Valve gave for implementing sv_tags in the first place. > > > > > > > > > > > > > > > > On Fri, May 2, 2008 at 2:19 PM, Ben B <[EMAIL PROTECTED]> > > wrote: > > > > > > > > > I agree. with plugins that now can change spawn times and crit > > > > variables > > > > > w/o changing the cvars (mp_respawnwavetime; sv_weapon_criticals) > > that > > > > are > > > > > picked up by sv_tags, the custom tab is kind of pointless. > > > > > > > > > > On Fri, May 2, 2008 at 1:48 PM, P. Bhandal <[EMAIL PROTECTED]> > > wrote: > > > > > > > > > > > You want to see 32 man servers on the internet tab as well? > > > > > > > > > > > > Glad to see the change of heart, Ronny boy! > > > > > > > > > > > > On Fri, May 2, 2008 at 12:47 PM, Ronny Schedel < > > > [EMAIL PROTECTED]> > > > > > > wrote: > > > > > > > > > > > > > > > > > > > > Yes, would be nice to see the 32 player servers and all other > > > custom > > > > > > > servers > > > > > > > on the correct tab. > > > > > > > > > > > > > > > > > > > > > > Hopefully the Custom tab [EMAIL PROTECTED] > > > > > > > > ----- Original Message ----- > > > > > > > > From: "1nsane ." <[EMAIL PROTECTED]> > > > > > > > > To: "Half-Life dedicated Win32 server mailing list" > > > > > > > > <[email protected]> > > > > > > > > Sent: 2008-05-02 03:27 PM > > > > > > > > Subject: Re: [hlds] Team Fortress 2 Update Coming > > > > > > > > > > > > > > > > > > > > > > > >> More bugfixes! Yay! I'll be waiting. > > > > > > > >> > > > > > > > >> On Fri, May 2, 2008 at 3:15 PM, Jason Ruymen < > > > > > > [EMAIL PROTECTED]> > > > > > > > >> wrote: > > > > > > > >> > > > > > > > >>> Later today we'll be releasing a required Team Fortress 2 > > > > update. > > > > > > No > > > > > > > >>> specific timeframe yet, but we hope to have it out soon. > > > > > > > >>> > > > > > > > >>> Jason > > > > > > > >>> > > > > > > > >>> _______________________________________________ > > > > > > > >>> To unsubscribe, edit your list preferences, or view the > list > > > > > > archives, > > > > > > > >>> please visit: > > > > > > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > >>> > > > > > > > >> _______________________________________________ > > > > > > > >> To unsubscribe, edit your list preferences, or view the > list > > > > > > archives, > > > > > > > >> please visit: > > > > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > >> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > > > > To unsubscribe, edit your list preferences, or view the list > > > > > archives, > > > > > > > > please visit: > > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > > > To unsubscribe, edit your list preferences, or view the list > > > > archives, > > > > > > > please visit: > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > _______________________________________________ > > > > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > > > > > > > > > > > > -- > > > > > From Ben. B (Goerge) > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

