almost all custom servers are on the internet tab now so delisting them would 
kill tf2 for the weekend lol
> From: [EMAIL PROTECTED]> To: [email protected]> Date: Fri, 2 May 
> 2008 19:08:22 -0400> Subject: Re: [hlds] Team Fortress 2 Update Coming> > 
> Hey, news for you pal.> > Delisting will be ruthlessly countered if being on 
> the proper tab kills> 90-100% of server traffic.> > - voogru.> > 
> -----Original Message-----> From: [EMAIL PROTECTED]> [mailto:[EMAIL 
> PROTECTED] On Behalf Of James McKenna> Sent: Friday, May 02, 2008 6:22 PM> 
> To: Half-Life dedicated Win32 server mailing list> Subject: Re: [hlds] Team 
> Fortress 2 Update Coming> > Maybe this update is to delist the custom 
> servers. I wouldn't be surprised.> Just in time for the free weekend.> > On 
> Fri, May 2, 2008 at 3:16 PM, P. Bhandal <[EMAIL PROTECTED]> wrote:> > > Spot 
> on L. Duke, it's unfortunate that Valve hasn't adopted the same> > common> > 
> sense approach to the matter.> >> > As it is now there's an incentive to 
> mislead players which ends up making> > it> > more difficult for players to 
> find custom servers rather than easier,> > which> > clearly isn't the goal of 
> the custom tab. If all servers are on one tab> > and> > they can be sorted 
> based on tags server owners will have a reason to be> > upfront about the 
> modifications they're running. Servers running instant> > spawn or increased 
> crit multipliers want players to know that they're> > running those addons, 
> unfortunately with the current incarnation of the> > custom tab it's far too 
> damaging to do so.> >> > Sadly this will just end up being another footnote 
> of this mailing list.> > Valve will continue its crusade against the custom 
> tab list, and the> > majority of server owners will continue to subvert it. 
> Valve ends up> > wasting> > money, server owners end up wasting time which 
> results in the players> > losing> > out the most. A lose, lose situation 
> regardless of the angle.> >> > Implement all of the servers on a single tab 
> and make it easy to sort> > through those servers. If you give all servers 
> equivalent face time when a> > user first loads up the list it will be in a 
> server owners best interest> > to> > be forthcoming about the game altering 
> plugins/hacks they are running.> >> > On Fri, May 2, 2008 at 2:23 PM, LDuke 
> <[EMAIL PROTECTED]> wrote:> >> > > It will be pointless as long as there is 
> incentive for plugins to not> > add> > > tags (like now).> > >> > > If all 
> tags are used for is filtering/searching and the servers are on> > one> > > 
> tab, then plugins that modify any aspect of the ngame would be likely to> > > 
> add> > > a tag so players that enjoy the plugin can find the server. Then 
> there> > > would be no more CSSDM or ZM cluttering up the server name (which 
> was> > the> > > reason Valve gave for implementing sv_tags in the first 
> place.> > >> > >> > >> > > On Fri, May 2, 2008 at 2:19 PM, Ben B <[EMAIL 
> PROTECTED]> wrote:> > >> > > > I agree. with plugins that now can change 
> spawn times and crit> > > variables> > > > w/o changing the cvars 
> (mp_respawnwavetime; sv_weapon_criticals) that> > > are> > > > picked up by 
> sv_tags, the custom tab is kind of pointless.> > > >> > > > On Fri, May 2, 
> 2008 at 1:48 PM, P. Bhandal <[EMAIL PROTECTED]> wrote:> > > >> > > > > You 
> want to see 32 man servers on the internet tab as well?> > > > >> > > > > 
> Glad to see the change of heart, Ronny boy!> > > > >> > > > > On Fri, May 2, 
> 2008 at 12:47 PM, Ronny Schedel <> > [EMAIL PROTECTED]>> > > > > wrote:> > > 
> > >> > > > > >> > > > > > Yes, would be nice to see the 32 player servers and 
> all other> > custom> > > > > > servers> > > > > > on the correct tab.> > > > 
> > >> > > > > >> > > > > > > Hopefully the Custom tab [EMAIL PROTECTED]> > > > 
> > > > ----- Original Message -----> > > > > > > From: "1nsane ." <[EMAIL 
> PROTECTED]>> > > > > > > To: "Half-Life dedicated Win32 server mailing list"> 
> > > > > > > <[email protected]>> > > > > > > Sent: 2008-05-02 03:27 
> PM> > > > > > > Subject: Re: [hlds] Team Fortress 2 Update Coming> > > > > > 
> >> > > > > > >> > > > > > >> More bugfixes! Yay! I'll be waiting.> > > > > > 
> >>> > > > > > >> On Fri, May 2, 2008 at 3:15 PM, Jason Ruymen <> > > > > 
> [EMAIL PROTECTED]>> > > > > > >> wrote:> > > > > > >>> > > > > > >>> Later 
> today we'll be releasing a required Team Fortress 2> > > update.> > > > > No> 
> > > > > > >>> specific timeframe yet, but we hope to have it out soon.> > > > 
> > > >>>> > > > > > >>> Jason> > > > > > >>>> > > > > > >>> 
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