This is awesome.

Now pyros can kill sentry guns solo from around a corner, because the 
engineer can't repair the gun fast enough.

Good job on taking out the falloff, Valve. Ubers are useless due to the 
silly air-blast, sentries are useless, and god forbid that a class 
that's not explosive can now juggle people in the air (and quite easily 
I might add) and keep them from doing anything.

The medic update wasn't gamebreaking because it didn't change any 
extended elements of the game. This is just stupidity.

JDoc0512 wrote:
> some people just want to try the new weapons without having to spend a lot of 
> time into doing all of the acheivments in public servers. just because you 
> want everyone to do achievements the way valve envisioned people to do, it 
> doesn't mean that everyone who paid for the game wants to spend hours and 
> days and weeks doing achievements in public servers to try the new weapons. I 
> personally prefer to do all of the acheivements asap, try new weapons, and 
> play my main class instead of playing pyro all month.
>
> --- On Fri, 6/20/08, Eric van Beesten <[EMAIL PROTECTED]> wrote:
>
> From: Eric van Beesten <[EMAIL PROTECTED]>
> Subject: Re: [hlds] Team Fortress 2 Update Released
> To: "'Half-Life dedicated Win32 server mailing list'" 
> <[email protected]>
> Date: Friday, June 20, 2008, 1:46 AM
>
> Agree with you here... half hour after the update half our server was
> already having all 3 guns.. I seriues don't think this was the intention of
> valve... Beside that.. I say yesterday somebody posting a archievementsmap
> here on valve's mailingslist..
>
> I'm not saying its valve fault (because it isn't) but those
> archievementsbox
> are spoiling the whole meaning of the archievents/new guns.
>
> -----Oorspronkelijk bericht-----
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens [EMAIL PROTECTED]
> Verzonden: vrijdag 20 juni 2008 4:25
> Aan: [email protected]
> Onderwerp: Re: [hlds] Team Fortress 2 Update Released
>
> The key part is quoted here:
> "Why would valve go to all this trouble - creating new models, new code,
> new
>
> this, new that - only to allow someone playing on their local machine within
>
> 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into
> contact 
> with a real player in the real world? 
>
> In effect - it just puts their hard work to waste imho. 
>
> All they have to do is write some code that stops achievements being 
> recognised on bots and/or on a local machine. Then it FORCES 
> cheaters/exploiters to achieve them in the way they were meant. "
>
> This is a company that created its flagship game with a silent protagonist.
> Why?  How the player thinks is how the character thinks.  Doing something
> that restricts the achievements would break that entire mechanic and I
> don't
> see that happening.
>
> -- Jason
>
> -------------- Forwarded Message: -------------- 
> From: "Patrick Shelley" <[EMAIL PROTECTED]> 
> To: "Half-Life dedicated Win32 server mailing list"
> <[email protected]> 
> Subject: Re: [hlds] Team Fortress 2 Update Released 
> Date: Fri, 20 Jun 2008 02:12:49 +0000 
>
> Dan - hilarious! No, really, I mean that.....yawn ;) 
>
> hwkiller - Are you taking the p**s !! 
>
> I'm pretty good with the english language - and as far as i can gather from
>
> my own post i'm not laying blame at anyone's door. I think my post
> makes 
> that pretty clear. 
>
> As per the purpose of this list - amongst other purposes - i'm simply 
> passing on vulnerabilities that occur. Please dont insult me by trying to 
> think for me. 
>
> Why would valve go to all this trouble - creating new models, new code, new 
> this, new that - only to allow someone playing on their local machine within
>
> 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into
> contact 
> with a real player in the real world? 
>
> In effect - it just puts their hard work to waste imho. 
>
> All they have to do is write some code that stops achievements being 
> recognised on bots and/or on a local machine. Then it FORCES 
> cheaters/exploiters to achieve them in the way they were meant. 
>
> Sure you can lock your server down, grab a few mates and stat pad it out - i
>
> dont think you could stop that. But really and truly, these updates takes a 
> lot of thought, work and testing before we get it. Why would they allow it 
> to be so easy? I say its an oversight. Blame is too strong a word in this 
> scenario. 
>
> WTF do u mean it not like its a challenge? Of course it is supposed to be a 
> challenge!!! I cant believe you said that. But u did - and its there for 
> the world to see. If i can get 22 out of 38 in 2 hours using bots and my 
> machine - then its a waste of the programmers time and skill. 
>
>
> On 6/20/08, [EMAIL PROTECTED] wrote: 
>   
>> Are you blaming valve for your using bots to gain achievements? Seriously?
>>     
>
>   
>> That makes no sense. Someone in the forum said that as well... they said 
>> valve made it "too easy to gain achievements using bots" which
>>     
> is just 
>   
>> ridiculous. It's not like it's a challenge, it's just not
>>     
> getting it in
> the 
>   
>> way that is intended. Not valve's fault I'd say. Most of these you
>>     
> can get
>
>   
>> in normal play, so I see no reason to farm them out. 
>>
>> Alt-fire means alternative firing mode... which is rightclick by default I
>>     
>
>   
>> believe. 
>>
>>
>>
>>     
>>> Date: Fri, 20 Jun 2008 01:58:36 +0100> From:
>>>       
> [EMAIL PROTECTED]> To: 
>   
>> [email protected]> Subject: Re: [hlds] Team Fortress 2 Update
>>     
>
>   
>> Released> > OK - yes, great update. Good work Valve!> > But,
>>     
> I've managed
> to 
>   
>> get 20 out of the 38 achievemnts on my local machine> using bots of 
>> different classes, using mimic aswell. I have written about> this
>>     
> before.>
>   
>> I would have another 5 if i knew what alt-fire is!> > What is
>>     
> alt-fire?> 
>   
>> _______________________________________________> To unsubscribe, edit
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>> _________________________________________________________________ 
>> The i'm Talkathon starts 6/24/08. For now, give amongst yourselves. 
>> http://www.imtalkathon.com?source=TXT_EML_WLH_LearnMore_GiveAmongst 
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>>     
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