This is awesome. Now pyros can kill sentry guns solo from around a corner, because the engineer can't repair the gun fast enough.
Good job on taking out the falloff, Valve. Ubers are useless due to the silly air-blast, sentries are useless, and god forbid that a class that's not explosive can now juggle people in the air (and quite easily I might add) and keep them from doing anything. The medic update wasn't gamebreaking because it didn't change any extended elements of the game. This is just stupidity. JDoc0512 wrote: > some people just want to try the new weapons without having to spend a lot of > time into doing all of the acheivments in public servers. just because you > want everyone to do achievements the way valve envisioned people to do, it > doesn't mean that everyone who paid for the game wants to spend hours and > days and weeks doing achievements in public servers to try the new weapons. I > personally prefer to do all of the acheivements asap, try new weapons, and > play my main class instead of playing pyro all month. > > --- On Fri, 6/20/08, Eric van Beesten <[EMAIL PROTECTED]> wrote: > > From: Eric van Beesten <[EMAIL PROTECTED]> > Subject: Re: [hlds] Team Fortress 2 Update Released > To: "'Half-Life dedicated Win32 server mailing list'" > <[email protected]> > Date: Friday, June 20, 2008, 1:46 AM > > Agree with you here... half hour after the update half our server was > already having all 3 guns.. I seriues don't think this was the intention of > valve... Beside that.. I say yesterday somebody posting a archievementsmap > here on valve's mailingslist.. > > I'm not saying its valve fault (because it isn't) but those > archievementsbox > are spoiling the whole meaning of the archievents/new guns. > > -----Oorspronkelijk bericht----- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens [EMAIL PROTECTED] > Verzonden: vrijdag 20 juni 2008 4:25 > Aan: [email protected] > Onderwerp: Re: [hlds] Team Fortress 2 Update Released > > The key part is quoted here: > "Why would valve go to all this trouble - creating new models, new code, > new > > this, new that - only to allow someone playing on their local machine within > > 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into > contact > with a real player in the real world? > > In effect - it just puts their hard work to waste imho. > > All they have to do is write some code that stops achievements being > recognised on bots and/or on a local machine. Then it FORCES > cheaters/exploiters to achieve them in the way they were meant. " > > This is a company that created its flagship game with a silent protagonist. > Why? How the player thinks is how the character thinks. Doing something > that restricts the achievements would break that entire mechanic and I > don't > see that happening. > > -- Jason > > -------------- Forwarded Message: -------------- > From: "Patrick Shelley" <[EMAIL PROTECTED]> > To: "Half-Life dedicated Win32 server mailing list" > <[email protected]> > Subject: Re: [hlds] Team Fortress 2 Update Released > Date: Fri, 20 Jun 2008 02:12:49 +0000 > > Dan - hilarious! No, really, I mean that.....yawn ;) > > hwkiller - Are you taking the p**s !! > > I'm pretty good with the english language - and as far as i can gather from > > my own post i'm not laying blame at anyone's door. I think my post > makes > that pretty clear. > > As per the purpose of this list - amongst other purposes - i'm simply > passing on vulnerabilities that occur. Please dont insult me by trying to > think for me. > > Why would valve go to all this trouble - creating new models, new code, new > this, new that - only to allow someone playing on their local machine within > > 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into > contact > with a real player in the real world? > > In effect - it just puts their hard work to waste imho. > > All they have to do is write some code that stops achievements being > recognised on bots and/or on a local machine. Then it FORCES > cheaters/exploiters to achieve them in the way they were meant. > > Sure you can lock your server down, grab a few mates and stat pad it out - i > > dont think you could stop that. But really and truly, these updates takes a > lot of thought, work and testing before we get it. Why would they allow it > to be so easy? I say its an oversight. Blame is too strong a word in this > scenario. > > WTF do u mean it not like its a challenge? Of course it is supposed to be a > challenge!!! I cant believe you said that. But u did - and its there for > the world to see. If i can get 22 out of 38 in 2 hours using bots and my > machine - then its a waste of the programmers time and skill. > > > On 6/20/08, [EMAIL PROTECTED] wrote: > >> Are you blaming valve for your using bots to gain achievements? Seriously? >> > > >> That makes no sense. Someone in the forum said that as well... they said >> valve made it "too easy to gain achievements using bots" which >> > is just > >> ridiculous. It's not like it's a challenge, it's just not >> > getting it in > the > >> way that is intended. Not valve's fault I'd say. Most of these you >> > can get > > >> in normal play, so I see no reason to farm them out. >> >> Alt-fire means alternative firing mode... which is rightclick by default I >> > > >> believe. >> >> >> >> >>> Date: Fri, 20 Jun 2008 01:58:36 +0100> From: >>> > [EMAIL PROTECTED]> To: > >> [email protected]> Subject: Re: [hlds] Team Fortress 2 Update >> > > >> Released> > OK - yes, great update. Good work Valve!> > But, >> > I've managed > to > >> get 20 out of the 38 achievemnts on my local machine> using bots of >> different classes, using mimic aswell. I have written about> this >> > before.> > >> I would have another 5 if i knew what alt-fire is!> > What is >> > alt-fire?> > >> _______________________________________________> To unsubscribe, edit >> > your > > >> list preferences, or view the list archives, please visit:> >> http://list.valvesoftware.com/mailman/listinfo/hlds >> _________________________________________________________________ >> The i'm Talkathon starts 6/24/08. For now, give amongst yourselves. >> http://www.imtalkathon.com?source=TXT_EML_WLH_LearnMore_GiveAmongst >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > __________ NOD32 3201 (20080619) Information __________ > > This message was checked by NOD32 antivirus system. > http://www.eset.com > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

