I'ved always killed sentry guns solo from around a corner when they were
built within 15 ft or so of the corner. That's not new. Unless you're
talking about something with the flare gun or something like that?


On Fri, Jun 20, 2008 at 2:28 AM, Cc2iscooL <[EMAIL PROTECTED]> wrote:

> This is awesome.
>
> Now pyros can kill sentry guns solo from around a corner, because the
> engineer can't repair the gun fast enough.
>
> Good job on taking out the falloff, Valve. Ubers are useless due to the
> silly air-blast, sentries are useless, and god forbid that a class
> that's not explosive can now juggle people in the air (and quite easily
> I might add) and keep them from doing anything.
>
> The medic update wasn't gamebreaking because it didn't change any
> extended elements of the game. This is just stupidity.
>
> JDoc0512 wrote:
> > some people just want to try the new weapons without having to spend a
> lot of time into doing all of the acheivments in public servers. just
> because you want everyone to do achievements the way valve envisioned people
> to do, it doesn't mean that everyone who paid for the game wants to spend
> hours and days and weeks doing achievements in public servers to try the new
> weapons. I personally prefer to do all of the acheivements asap, try new
> weapons, and play my main class instead of playing pyro all month.
> >
> > --- On Fri, 6/20/08, Eric van Beesten <[EMAIL PROTECTED]> wrote:
> >
> > From: Eric van Beesten <[EMAIL PROTECTED]>
> > Subject: Re: [hlds] Team Fortress 2 Update Released
> > To: "'Half-Life dedicated Win32 server mailing list'" <
> hlds@list.valvesoftware.com>
> > Date: Friday, June 20, 2008, 1:46 AM
> >
> > Agree with you here... half hour after the update half our server was
> > already having all 3 guns.. I seriues don't think this was the intention
> of
> > valve... Beside that.. I say yesterday somebody posting a
> archievementsmap
> > here on valve's mailingslist..
> >
> > I'm not saying its valve fault (because it isn't) but those
> > archievementsbox
> > are spoiling the whole meaning of the archievents/new guns.
> >
> > -----Oorspronkelijk bericht-----
> > Van: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Namens
> [EMAIL PROTECTED]
> > Verzonden: vrijdag 20 juni 2008 4:25
> > Aan: hlds@list.valvesoftware.com
> > Onderwerp: Re: [hlds] Team Fortress 2 Update Released
> >
> > The key part is quoted here:
> > "Why would valve go to all this trouble - creating new models, new code,
> > new
> >
> > this, new that - only to allow someone playing on their local machine
> within
> >
> > 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into
> > contact
> > with a real player in the real world?
> >
> > In effect - it just puts their hard work to waste imho.
> >
> > All they have to do is write some code that stops achievements being
> > recognised on bots and/or on a local machine. Then it FORCES
> > cheaters/exploiters to achieve them in the way they were meant. "
> >
> > This is a company that created its flagship game with a silent
> protagonist.
> > Why?  How the player thinks is how the character thinks.  Doing something
> > that restricts the achievements would break that entire mechanic and I
> > don't
> > see that happening.
> >
> > -- Jason
> >
> > -------------- Forwarded Message: --------------
> > From: "Patrick Shelley" <[EMAIL PROTECTED]>
> > To: "Half-Life dedicated Win32 server mailing list"
> > <hlds@list.valvesoftware.com>
> > Subject: Re: [hlds] Team Fortress 2 Update Released
> > Date: Fri, 20 Jun 2008 02:12:49 +0000
> >
> > Dan - hilarious! No, really, I mean that.....yawn ;)
> >
> > hwkiller - Are you taking the p**s !!
> >
> > I'm pretty good with the english language - and as far as i can gather
> from
> >
> > my own post i'm not laying blame at anyone's door. I think my post
> > makes
> > that pretty clear.
> >
> > As per the purpose of this list - amongst other purposes - i'm simply
> > passing on vulnerabilities that occur. Please dont insult me by trying to
> > think for me.
> >
> > Why would valve go to all this trouble - creating new models, new code,
> new
> > this, new that - only to allow someone playing on their local machine
> within
> >
> > 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into
> > contact
> > with a real player in the real world?
> >
> > In effect - it just puts their hard work to waste imho.
> >
> > All they have to do is write some code that stops achievements being
> > recognised on bots and/or on a local machine. Then it FORCES
> > cheaters/exploiters to achieve them in the way they were meant.
> >
> > Sure you can lock your server down, grab a few mates and stat pad it out
> - i
> >
> > dont think you could stop that. But really and truly, these updates takes
> a
> > lot of thought, work and testing before we get it. Why would they allow
> it
> > to be so easy? I say its an oversight. Blame is too strong a word in this
> > scenario.
> >
> > WTF do u mean it not like its a challenge? Of course it is supposed to be
> a
> > challenge!!! I cant believe you said that. But u did - and its there for
> > the world to see. If i can get 22 out of 38 in 2 hours using bots and my
> > machine - then its a waste of the programmers time and skill.
> >
> >
> > On 6/20/08, [EMAIL PROTECTED] wrote:
> >
> >> Are you blaming valve for your using bots to gain achievements?
> Seriously?
> >>
> >
> >
> >> That makes no sense. Someone in the forum said that as well... they said
> >> valve made it "too easy to gain achievements using bots" which
> >>
> > is just
> >
> >> ridiculous. It's not like it's a challenge, it's just not
> >>
> > getting it in
> > the
> >
> >> way that is intended. Not valve's fault I'd say. Most of these you
> >>
> > can get
> >
> >
> >> in normal play, so I see no reason to farm them out.
> >>
> >> Alt-fire means alternative firing mode... which is rightclick by default
> I
> >>
> >
> >
> >> believe.
> >>
> >>
> >>
> >>
> >>> Date: Fri, 20 Jun 2008 01:58:36 +0100> From:
> >>>
> > [EMAIL PROTECTED]> To:
> >
> >> hlds@list.valvesoftware.com> Subject: Re: [hlds] Team Fortress 2 Update
> >>
> >
> >
> >> Released> > OK - yes, great update. Good work Valve!> > But,
> >>
> > I've managed
> > to
> >
> >> get 20 out of the 38 achievemnts on my local machine> using bots of
> >> different classes, using mimic aswell. I have written about> this
> >>
> > before.>
> >
> >> I would have another 5 if i knew what alt-fire is!> > What is
> >>
> > alt-fire?>
> >
> >> _______________________________________________> To unsubscribe, edit
> >>
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> >> _________________________________________________________________
> >> The i'm Talkathon starts 6/24/08. For now, give amongst yourselves.
> >> http://www.imtalkathon.com?source=TXT_EML_WLH_LearnMore_GiveAmongst
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> >>
> >>
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