I'm pretty sure he meant that an 8 player TF2 server would use less CPU 
than an 8 player L4D server. Hopefully he's NOT saying that a 8 player 
L4D server would require more CPU than a 32 player TF2 server.

Tony Paloma wrote:
> If L4D uses more CPU than a TF2 server and holds substantially less players,
> then hopefully somebody has a ton of cash to blow on tons of servers or
> there are going to be lots of people unable to play (especially right after
> release).
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
> Sent: Thursday, October 30, 2008 12:59 PM
> To: Half-Life dedicated Win32 server mailing list;
> [EMAIL PROTECTED]
> Subject: [hlds] Left 4 Dead dedicated servers
>
> We'll be releasing the Left 4 Dead dedicated server files prior to the Left
> 4 Dead demo being released. More details will be sent to the mailing lists
> when we have them.
>
> There are two things to keep in mind regarding running a Left 4 Dead server:
>
> 1) The CPU load for the Left 4 Dead server will be higher than you're used
> to for games like TF2. Left 4 Dead has a bunch of A.I. for the zombies,
> etc., that games like TF2 don't have.
>
> 2) Left 4 Dead uses a new matchmaking system we're developing. We'll be
> working with the server admin community to make sure the new system operates
> as smoothly as possible. More details on this later.
>
> -Eric
>
>
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>   


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