It will once someone takes the time to make the 16 Survivors vs 16 Infected
mod. Give it a week or two after release. ;)
-Richard Eid
On Thu, Oct 30, 2008 at 11:14 PM, "[ЯтR] The-/<iller" <
[EMAIL PROTECTED]> wrote:
> I would guess 8slot l4d ~~ 20slot tf2.
> Unless L4D on pc will have more players? :( doubt it will
>
> bl4nk wrote:
> > I'm pretty sure he meant that an 8 player TF2 server would use less CPU
> > than an 8 player L4D server. Hopefully he's NOT saying that a 8 player
> > L4D server would require more CPU than a 32 player TF2 server.
> >
> > Tony Paloma wrote:
> >
> >> If L4D uses more CPU than a TF2 server and holds substantially less
> players,
> >> then hopefully somebody has a ton of cash to blow on tons of servers or
> >> there are going to be lots of people unable to play (especially right
> after
> >> release).
> >>
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
> >> Sent: Thursday, October 30, 2008 12:59 PM
> >> To: Half-Life dedicated Win32 server mailing list;
> >> [EMAIL PROTECTED]
> >> Subject: [hlds] Left 4 Dead dedicated servers
> >>
> >> We'll be releasing the Left 4 Dead dedicated server files prior to the
> Left
> >> 4 Dead demo being released. More details will be sent to the mailing
> lists
> >> when we have them.
> >>
> >> There are two things to keep in mind regarding running a Left 4 Dead
> server:
> >>
> >> 1) The CPU load for the Left 4 Dead server will be higher than you're
> used
> >> to for games like TF2. Left 4 Dead has a bunch of A.I. for the zombies,
> >> etc., that games like TF2 don't have.
> >>
> >> 2) Left 4 Dead uses a new matchmaking system we're developing. We'll be
> >> working with the server admin community to make sure the new system
> operates
> >> as smoothly as possible. More details on this later.
> >>
> >> -Eric
> >>
> >>
> >> _______________________________________________
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> >>
> >>
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> >>
> >>
> >>
> >
> >
> > _______________________________________________
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> please visit:
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> >
> >
>
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